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  #101  
Old 04-22-2016, 07:55 PM
Orangeman Orangeman is offline
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Thank you Poursuivant for a very complete answer.

I guess a Hellcat and Lancaster are possibles then.

If it is not a taboo question, does DT have contact with Japancat who produced the modded Ki-44?

Another goodlooking mod is Ranwer's updated P11 cockpit which looks good. I don't know if DT has contact with him either.

With the B17 I meant A17 (Nomad) but I guess there aren't so many sources.
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  #102  
Old 04-23-2016, 03:14 AM
mcmmielli mcmmielli is offline
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Some planes in games flayable:
- Fiat G-55
- MS406/410
- HS-123
- Ki-21
- B-17F/G
- Mosquito B IV
- Su-2
- S-328
- Swordfish
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  #103  
Old 04-23-2016, 05:22 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Orangeman View Post
I guess a Hellcat and Lancaster are possibles then.
Since it's a Grumman product any further development on Hellcat variants is off limits.

Quote:
Originally Posted by Orangeman View Post
If it is not a taboo question, does DT have contact with Japancat who produced the modded Ki-44?
Not a taboo question, but I don't know. Some modders don't like DT. Other modders appear to have lost interest in the game and have moved on.

Quote:
Originally Posted by Orangeman View Post
With the B17 I meant A17 (Nomad) but I guess there aren't so many sources.
That's a rare bird! Variants were used in combat by Netherlands and Iraq with minimal success. Other variants were ordered by Sweden, Argentina, Peru and other nations but never used in combat. Another variant was ordered by France but arrived too late, so the French order was taken over by the RAF and then the RCAF, which used it as a trainer.

I guess it could be used as a hack for similar hapless, single-engined attack bomber types, such as the CW-22 and A-27.

Since there are surviving A-17s, theoretically there is sufficient data to add the plane to the game. But, consider that if you're asking for someone to spend several hundred of hours building a 3d model, wouldn't you want the same effort to go into a more common plane, or at least one which more development potential or played a more critical role in the war?
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  #104  
Old 04-23-2016, 12:11 PM
iMattheush iMattheush is offline
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Any chances to add at least one plane marked with "*"? It's important, because we're talking about IL-2 1946
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  #105  
Old 04-23-2016, 12:48 PM
Orangeman Orangeman is offline
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I think the Spitfire XIV and the Ki-44 would be top priority for me. The former as the RAF has no 1944-46 state of the art fighters and the Ki-44 as it is the biggest gap in the Japanese line-up.

I'll see if I can get in touch with Japancat




Quote:
Originally Posted by Pursuivant View Post
Since it's a Grumman product any further development on Hellcat variants is off limits.



Not a taboo question, but I don't know. Some modders don't like DT. Other modders appear to have lost interest in the game and have moved on.



That's a rare bird! Variants were used in combat by Netherlands and Iraq with minimal success. Other variants were ordered by Sweden, Argentina, Peru and other nations but never used in combat. Another variant was ordered by France but arrived too late, so the French order was taken over by the RAF and then the RCAF, which used it as a trainer.

I guess it could be used as a hack for similar hapless, single-engined attack bomber types, such as the CW-22 and A-27.

Since there are surviving A-17s, theoretically there is sufficient data to add the plane to the game. But, consider that if you're asking for someone to spend several hundred of hours building a 3d model, wouldn't you want the same effort to go into a more common plane, or at least one which more development potential or played a more critical role in the war?
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  #106  
Old 04-23-2016, 01:18 PM
Marabekm Marabekm is offline
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I have a request.
Get rid of the dates on the plane names. That way individuals will stop the misguided thinking that a plane that saw service in say 1943, was immediately obsolete and not used any more in 1944 or 45.

Lets take for instance the Hurricane Mk1. Labeled as 1938 in the game. This plane was the main British fighter in north Africa until slowly being replaced by the Tomahawks and then Kittyhawks in 1941-42. Quite capable of holding its own against Italian fighters such as Cr-42 (1939), Mc-200(1940-41), etc. Though a bit harder to fight against the 109E/Fs.

Last edited by Marabekm; 04-23-2016 at 01:25 PM.
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  #107  
Old 04-23-2016, 02:32 PM
gaunt1 gaunt1 is offline
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Quote:
Originally Posted by Orangeman View Post
I think the Spitfire XIV and the Ki-44 would be top priority for me.
+100!!!

For German side, I'd add flyable Ju-88C6a (day fighter) variant.
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  #108  
Old 04-24-2016, 04:37 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Marabekm View Post
I have a request.
Get rid of the dates on the plane names. That way individuals will stop the misguided thinking that a plane that saw service in say 1943, was immediately obsolete and not used any more in 1944 or 45.
This is a very, very easy fix that you might even be able to do yourself. All that is required is editing the appropriate ".ini" file.

While the year of introduction is useful info for mission builders and people using dogfight servers, it could be moved to the "view objects" screen.

Other than that, just assume that an aircraft might have remained in service long after it was introduced despite being progressively obsolete, like Brewster B-239 and Hurricane Mk. I in Finnish service.

But, if we're talking about upgrading the the "view object information" feature of the game there's lots that could be done.

* Reduce or remove the historical section. It's irrelevant for a particular plane model.

* Add a screenshot of the cockpit for aircraft, along with a numbered list of positions for relevant gauges.

* Add useful information that you'd want to know when fighting or flying a particular airplane - like best cornering speed, maximum manifold pressure, take-off manifold pressure, take-off and landing distances, amount of ammunition, location of vulnerable points, armor location, etc.

* Add useful information for mission builders, like month and year of introduction, month and year of withdrawal from active service, units which used the type, and total units produced.
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  #109  
Old 04-25-2016, 05:58 PM
sniperton sniperton is offline
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Quote:
Originally Posted by Pursuivant View Post
This is a very, very easy fix that you might even be able to do yourself. All that is required is editing the appropriate ".ini" file.
The appropriate '.ini' files are not accessible in the stock game, I'm afraid. What you mean is probably the plane.properties BTW.

As to the rest, TD would only need to create a form and a protocol how external data could be imported, and the rest could be done by the community. But honestly, the object viewer is far not as handy as good old AircraftViewer used to be.
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  #110  
Old 04-26-2016, 12:49 AM
RPS69 RPS69 is offline
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I used to research each scenery, I used to build missions with apropriate aircraft, and always complained about the lack of some models in particular.
To the point of avoiding entering in some of them for the few actors available.

For example the Su-2. On 1941 it was used widely, much more than the famous il-2 on the eastern front.
The Do17, the He-112 for a romanian campaign.
The Pzl 24 for the balkans map. The Bf110c, the french bombers, and the D520.
Now for the frecnh campaign we got the Hawk-75, it was actually the major type on the french air force.

Easch scenery got someone missing, but it is becoming better and better.
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