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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 04-29-2011, 01:31 PM
ParaB ParaB is offline
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Originally Posted by David Hayward View Post
The point is that CoD looks like real life...
Actually it doesn't, which is the very point of this discussion.

I've see south-western England from the air quite a few times, and the colours in CoD are nowhere near the real thing.

CoD looks very nice at early morning or late evening (especially the dawn fog effects, combined with the lighting are simply breathtaking) , but the palette in "normal" daylight is simply way off.
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  #102  
Old 04-29-2011, 01:33 PM
David Hayward David Hayward is offline
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Originally Posted by pupaxx View Post

Very effective 4me, much better than CloD.
If WoPuke works for you, that is great. But, if you expect CoD to be changed into a crappy playing pukefest, you are going to be disappointed.
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  #103  
Old 04-29-2011, 01:35 PM
David Hayward David Hayward is offline
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Originally Posted by ParaB View Post
Actually it doesn't, which is the very point of this discussion.

I've see south-western England from the air quite a few times, and the colours in CoD are nowhere near the real thing.

CoD looks very nice at early morning or late evening (especially the dawn fog effects, combined with the lighting are simply breathtaking) , but the palette in "normal" daylight is simply way off.
I've seen the photographs and I've seen the screenshots. It's not as far off as you seem to think it is.
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  #104  
Old 04-29-2011, 01:38 PM
ICDP ICDP is offline
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Originally Posted by David Hayward View Post
I've seen the photographs and I've seen the screenshots. It's not as far off as you seem to think it is.
LoL, so people who fly over southern UK all the time are saying CoD doesn't look right and you are telling them that real life is wrong and CoD is right?

True fanboy in the worst sense, doesn't even have the game yet tells those of us who do (and live in the UK), that what we see out the window is wrong and COD is right.

Hahahaha, thank for the laugh fanboy.
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  #105  
Old 04-29-2011, 01:40 PM
reflected reflected is offline
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Originally Posted by ParaB View Post
Actually it doesn't, which is the very point of this discussion.

I've see south-western England from the air quite a few times, and the colours in CoD are nowhere near the real thing.

CoD looks very nice at early morning or late evening (especially the dawn fog effects, combined with the lighting are simply breathtaking) , but the palette in "normal" daylight is simply way off.
I agree. It's the daylight look that's off a bit, too light and washed out.
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  #106  
Old 04-29-2011, 01:45 PM
Hatch Hatch is offline
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WoP is atm the best looking imo if you fly at medium to large heights.
Lower down the tricks used to get it to look good are obvious.
You also notice the lack of real detail.

What does continue to amaze me is that most detractors do not seem to have the ability to look past the green haze in the WoP BoB scenarios and just condemn it for that.
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  #107  
Old 04-29-2011, 01:48 PM
David Hayward David Hayward is offline
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Originally Posted by ICDP View Post
LoL, so people who fly over southern UK all the time are saying CoD doesn't look right and you are telling them that real life is wrong and CoD is right?
No, I'm also saying that there are people who fly over Kent regularly who say the colors look fine.

http://forum.1cpublishing.eu/showthr...220#post264220

So, you need something more compelling than "I don't like the colors" or "WoPuke looks better than this" to make your case.
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  #108  
Old 04-29-2011, 01:50 PM
David Hayward David Hayward is offline
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Originally Posted by Hatch View Post
What does continue to amaze me is that most detractors do not seem to have the ability to look past the green haze in the WoP BoB scenarios and just condemn it for that.
I'm not condemning it just because it looks like green puke. It also plays like crap on a tiny map.
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  #109  
Old 04-29-2011, 02:02 PM
Ali Fish
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anyone noticed in the game manual, the entry in the options for HDR. and in the last dev details post. And the word Landscape came up towards the end.

Possibly hinting that the landscape is not finished yet asides general bugs. I wouldnt say the scenery is poorly palleted. Id say the shaders are not finished. and the lack of HDR will also contribute to the feelings upon the landscape presently.

also another reason the scenery looks poor during the daytime is that the normal mapping that gives the close detail does not work under those direct light conditions. it requires an angular viewing style to work at its best. (low direct light situation) This may also be true for any alpha channel shader manipulation depending on how its implemented.

Cod has been put together just enough to warrant a release. its half baked, dont forget that. Look at the attempted detail texture on the concrete runways and sand and pretty much everything else.

it has quite literally been thrown together at the last minuite. this is why it didnt work upon release.

Last edited by Ali Fish; 04-29-2011 at 02:17 PM.
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  #110  
Old 04-29-2011, 02:04 PM
pupaxx pupaxx is offline
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Originally Posted by David Hayward View Post
If WoPuke works for you, that is great. But, if you expect CoD to be changed into a crappy playing pukefest, you are going to be disappointed.
I'm limiting my criticism to the sole landscape general look, with no greenpuke-filter, and how landscape elements are put/mixed together, how they appear from cockpit views (specially in low level pass); how they maintain their dignity if viewed in far background. CloD is for sure a pure simulation, with strongpoints I'll never disclaim. I didn't buy WoP (just tested demo) because it's not representative as simulation 4me; but I admit that, after several years of playing Il2, when I look for some more immersive low level flight My thoughts go WoP.
Yes you are right, works for me; I'm seriously concerned cause it works just for me! ... Doctor...is so bad?
Cheers
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