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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 04-18-2011, 03:59 PM
ubermachtig ubermachtig is offline
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Default Realism

Dear developers,

I have always been a big fan of flight simulators. Since I played the original from my childhood on, I became an avid and dedicated player of IL2 sturmovik. Unfortunately, in the recent patch, changes where made to the realism in order to make it more "accessible'.

Various threads have risen about that subject, strongly responding against such movements. I have also created a poll, which has:
  • 100 guys in favor of realism
  • only 4 guys in favor of accessibility

I count on these numbers to keep growing in the near future, but I think It is fair to conclude which heading the major part of the community wants to take.

Therefore, I hope the recent changes to the cockpit regarding gauges can be made undone, or at the very least switchable as an option. This can be a welcome solution with which everyone will be happy.

The thread can be found here:
http://forum.1cpublishing.eu/showthread.php?t=21667

I hope adjustments can be made to satisfy everyone, without any concessions regarding realism.

Thank you
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  #102  
Old 04-18-2011, 04:58 PM
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KeBrAnTo KeBrAnTo is offline
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I'm actually downloading the second patch (April 18th) and I cannot see anything on the README file related to the AI communications over the radio.

I still cannot believe this hasn't been fixed yet and we have no news about when will be done.

It is really appreciated the efforts from the dev team in order to improve performance but IMHO radio communications with the AI is nearly as important issue as performance.

No comms - no mission as simple as that.
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  #103  
Old 04-18-2011, 05:11 PM
ubermachtig ubermachtig is offline
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Holy crap,

I just decided to chase a few bombers over the channel, and literally saw a sunderland doing 3 corkscrews (or however they are called) within a single second! Heck, I can't even do that with a biplane... The AI must be cheating, or there is a bug in their flight model.
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  #104  
Old 04-18-2011, 05:14 PM
b101uk b101uk is offline
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Default wind direction has a BIG error that wind is +-90deg out!

I was playing in the FMB the other day and wind direction has a BIG error that wind is +90deg out!

i.e. one would assume that in the FMB that “0” wind angle would be North and -180 or 180 would be South and that 90 is east and -90 is west,

BUT if you set wind direction as “90” (90deg) wind comes from the south pushing you north (+90deg error), if you set wind at -90 (270deg) it come from the north pushing you south (+90deg error), if you set the wind to180 or -180 (180deg) it comes from the east pushing you west (-90deg error) & if you set it to 0 (0deg) it comes from the west pushing you east (-90deg error)

Ergo wind is either +90deg out for east/west or -90deg out for north/south even with the latest 1.00.14101 patch! (have just tested)
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  #105  
Old 04-18-2011, 06:32 PM
Remo Remo is offline
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Saw someone noted that the flight level indicator showed 30 deg. inclination while flying in level flight in a Spit, BF110 has same issues.
  1. Sometimes you can start a flight with level indicator functioning 100% , then suddenly it shows an inclination during level flight (usually after a steep turn, but very often after a barrel role) .
  2. Display of all compasses (Gyro + Magnetic ) stopped (fixed on North) , if you mouse over the gauge it still indicate correct value though. This issue persisted over multiple missions. I could only get working compasses by restarting game.
  3. Slight delay in control input ( especially noticeable with fire button ), when you just tap the fire button on the joystick I notice a fraction of a second delay (quite noticeable though) in both visual and sound of the rounds.
  4. Is there some trick to eject from the 110? , Mapped the key etc but pilot cannot 'bail out' from 110.
  5. Graphic corruption (or more precisely terrain corruption ) along the coasts and rivers, the game will render stripes of terrain into the water and stripes of water into the land this varies as view angle ,LOD, altitude change. ( this might be part of the frame rate issues ), it occurs on all maps I tested so far and occurs on all coasts. The corruption occurs with Land detail on HIGH and medium.
  6. Regarding CPU usage (just a report). With affinity mask set to 254 ( 8 core system , excluding core 0) ,the game seems to make use of all the cores now ( 15 April Beta Patch ) , though the load on the the CPU's avg aroung 20-30% with one core spiking average around 90-100% (not sure if this is Windows+Drivers though since this was core 0). Still have some stutter around large towns / cities ( with Texture quality at High and MEDIUM )
  7. Texture quality set at high or medium makes a huge difference on low vram cards , Frame rate increased from avg of 7 to avg 27 ( low over land ).
Spec : (15 April Beta Patch)
Mac Pro 2009 ( 2x quad core xeon 2.6Ghz )
48Gb ram
ATI 4870 ( 512MB )
Dual boot to Win7 64
(Joystick = Ch Product Fighter Stick).
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  #106  
Old 04-18-2011, 10:24 PM
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klem klem is offline
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Quote:
Originally Posted by squidgyb View Post
This was touched on in a post at simhq.com I believe.

As I understand, the Spit has two fuel tanks, and only some real life variations had fuel gauges for both tanks. CoD's Spit has only one fuel gauge - for one tank. Up until the point that the main tank is completely drained, you will not see any change in fuel readings. You'll only see the gauge drop after the second tank has started depleting.

I haven't tested this out, I'm just going from what I read.
That's correct, the top fuel tank feeds the lower one and it is the lower one that is measured by the fuel gauge. We have the gauge showing lower tank contents continually, in fact you had to press the button beside it to have the gauge register the lower tank contents. The button's there, 1C have obviously decided not to bother us with that.
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  #107  
Old 04-19-2011, 02:10 AM
Orpheus Orpheus is offline
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There have been threads about this, but the auto engine management in the first Spitfire (and afaik, all Spitfires) given to the player in the GB Campaign is horribly wrong. After takeoff it's impossible to get decent speeds out of it, maxed throttle & level flight gives varying top speeds, sometimes as low as 120, never over 200. I'm being outrun by bombers and it's essentially made the GB campaign unplayable past the point you're given the Spitfire.

Needs fixing asap! (and please don't say use set CEM to manual, some of us don't want to! )

Last edited by Orpheus; 04-19-2011 at 02:12 AM.
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  #108  
Old 04-19-2011, 08:52 PM
vingt-2 vingt-2 is offline
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Hi,
The latest patch works great, the fps gain is consequent, nevertheless, it came for me with a graphic issue that might result of some kind of "optimisation" in the draw distance.


Now, the normals (shadows) of the terrain won't pop anymore within a quiet shorter distance to the ground.


Plus, by changing the angle between the camera and the ground, the normal sometimes pop, then disappear:

Bottom left corner, the left part is nice, the normals are popping, right part baaad, no normal, just an ugly low rez texture

It doesn't look seems to be a big issue like that, but when you are flying at low altitude, and they simply don't pop, it kills the awesomeness of the landscape, just wanted to tell it, because this was unharmed before the patch, and the landscape looked much better.


So, I posted the issue, i'm quiet sure noone will ever read, or care about it, but, here are my settings:
http://pix.wefrag.com/i/7/a/9/c/4/30...f19cbbdaa5.jpg
It could be VERY nice to get an option in order to be able to set the draw distance ourselves .

Last edited by vingt-2; 04-19-2011 at 08:57 PM.
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  #109  
Old 04-19-2011, 10:29 PM
BOBC BOBC is offline
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Quote:
Squidgyb...This was touched on in a post at simhq.com I believe.

As I understand, the Spit has two fuel tanks, and only some real life variations had fuel gauges for both tanks. CoD's Spit has only one fuel gauge - for one tank. Up until the point that the main tank is completely drained, you will not see any change in fuel readings. You'll only see the gauge drop after the second tank has started depleting.

I haven't tested this out, I'm just going from what I read.
ref
Quote:
and only some real life variations had fuel gauges for both tanks.
There were no variations as such, a misleading term, early on in WW2 ALL Spitfires had two gauges.

The sims spitfire should indeed have two fuel gauges, a 37 gal and a 48 gal. ALL...repeat ALL !!! Battle of Britain spitfire Mk1 and 1a had two, late on in the Battle the left hand gauge was taken out of operation with a data plate over the right hand gauge warning of such.
It is important that fuel management and correct content feedback is given and that two gauges are displayed. The team studied a postwar restoration/modified aircraft and not wartime footage of a Mk1 and wreckage. All recovered panels from BoB period spitfire digs show two fuel gauge holes. Surviving spitfires have undergone many changes and panel changes.
The crowbar also needs removing, it was not carried at all during the Battle of Britain !
BOBC

Last edited by BOBC; 04-19-2011 at 10:33 PM.
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  #110  
Old 04-19-2011, 10:48 PM
BOBC BOBC is offline
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Stepping away from performance issues, the most famous of aircraft needs a fix:-
The Spitfire Mark choosing panel needs correcting, it is applying a Mark ll spinner (the bulbous rounded one) and blade (broad root) to the Mark 1a ! There was no difference in spinner and props on both the Mk1 and 1a. The consequence of this error is that we are seeing mostly Mkll spitifires being flown by users yet the Battle of Britain had mostly Mark 1 and 1a ! Also we are seeing early black/white camouflage on mark ll aircraft which is most confusing and incorrect.

Wooden blades did not exist on any BoB spitfire, 1 1a or ll

Side aerials were not seen on spitfires for most of the period.

Crowbars were never carried in the BoB and need removing from the door.

The ability to apply Hurricane codes to spitfires and Spitfire codes to Hurricanes should be corrected.

Pilots of Hurricanes and spitfires wearing side caps and headphones looks wrong, that never happened. Lets see the pilots inside the aircraft look correct.

Give the Luft and RAF blue grey uniforms not light grey and cyan.

Give people in Luft gunners positions the correct gunsight, a simple cross hair.

The spitfire cockpit, I have yet to see in the release version a Mark 1 cockpit, see list of 18 or more alterations on other threads, some very large.

These are just some of a long list of fixes required.

I have to say that there is much that is awesome, just fantastic.

BOBC
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