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#101
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Excelent movie.
The scene with the 109's droping on top of the spits is great. Oh and the awesome firepower of the 110's. ![]() |
#102
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Awesome work Oleg and team.
I guess at 3:13-3:14 the fighter should be destroyed by the huge debris (whole rear of that plane) crashing into it? Seems like collision has been switched off for the vid. Last edited by Hecke; 03-18-2011 at 01:43 PM. |
#103
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This could be the most perfect video clip ever made by man, and still we would have idiots posting criticisms of it, you have to wonder what sort of people they are in real life.
I'm guessing the sort of nit picking, irratating, obsessive type that no-one can stand, so they have to live alone just them and their collection of "interesting" and "unusual" nail clippings........ ![]() |
#104
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What I forgot to say:
Oleg, the first clip (trailer) needs to go around the world. It's perfect for advertising this sim. Hopefully you told Ubisoft about it, they wouldn't realise because they just don't care about this title. Are the sounds in the London vid ingame sound? (train, spit flyby, baby(?), flyby at the end of clip) Last edited by Hecke; 03-18-2011 at 01:57 PM. |
#105
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That was a very satisfying combat sequence, we got to see almost every single aircraft type featured in the sim, doing what they would need to be doing in a realistic scenario.
Quote:
Overall, there's some very nice features presented too, the propellers in the heinkel when the movie goes to slow motion for example, which seem to be rendered this way from within the track replay function. And let's not forget the combination of tracers and the smoke trails around the 4 minute mark (when the German fighters bounce the spits and in the 110 shots), it looks so close to reality...the damage models, the fact that we can see improved AI i the gunners that seems more human: they can miss, die and be scared and not shoot at all, as evidenced in the do17 kill by the spit...try parking on a bomber's six like that in IL2 and see how long you last ![]() Overall, this is putting the excitement back on. Not that i had any doubts about the overall quality after piecing together in my mind everything we've been shown so far, but it does make a welcome difference to see the sum of all the parts animated and moving. |
#106
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Ubisoft and care in the same sentence? Isn't that a crime against common sense and logic?
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#107
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Yes, the tracers we see at 3:57ish should HOPEFULLY put an end to that whole debate. They look GREAT by any standard.
I'm very excited. |
#108
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Any marking can be applied to the various spots defined on the aircraft. It's up to the player and/or mission creator to set the correct combination for the unit. Maybe I'll release the various Luftwaffe marking guides I wrote for Maddox Games after the game is released so that mission builders do have something to look into when applying markings to german aircraft.
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#109
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I don't know if it as been asked before, but will your plane get damaged if it is hit by part that came from other plane (cowlings, wing, fusalage, engine, etc. that have been blown off).
Also, very nice work. Can't wait to buy it. And to all here... spread the word my little friends, spread the word... |
#110
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Simply great ! Thanks.
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