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Mods King's Bounty: Crossworlds Mods

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  #101  
Old 06-06-2014, 08:32 AM
Erkilmarl Erkilmarl is offline
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I am still on Debir and inside the new dungeon. I don't know yet how huge it is but I think it's very good. Debir seems to be OK for my normal difficulty: There are a lot of easy fights but behind them there have always been those equal or stronger enemies.
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  #102  
Old 06-06-2014, 07:32 PM
ecania ecania is offline
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jeah its pretty huge, great you like it.

EA
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  #103  
Old 06-06-2014, 09:02 PM
Kiras Kiras is offline
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I started the new version as a paladin, although I'm not sure how far I'll get before I burn out on KB for awhile. Looking forward to seeing what changes you made from last version.

Priest change: Old (I think, drew these stats from a wiki) vs new
Leadership: 50 vs 90
Attack: 10 vs 13
Defense: 10 vs 13
Hp: 26 vs 70
Init: 4 vs 4
Speed: 2 vs 3
Damage: 2-4 vs 3-5
Damage per leadership: 0.06 vs 0.0444

You made them much more durable, but their damage vs leadership dropped substantially. The changed bless effect of the new priests does indeed add rage, but it lasts 2 turns, not 3 as stated. I think you made the priests worse for damage, although they're somewhat useful as early rage sources. And I guess you did make them better tanks, although I'd never use a priest as a tank.
Compare new priest vs inquisitor: New priest = 0.0444 damage per leadership. Inquisitor is 0.075. That's way better. I don't think the priests will be staying in my army for very long.
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  #104  
Old 06-07-2014, 04:36 AM
hasim hasim is offline
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Quote:
Originally Posted by ecania View Post
I had some ideas about quests and thats a nice idea too, but making quests in the editor isnt an easy task and it is very time consuming, and you have to check every step.

I tried do one more quest Before release this last version, I was forced to drop the idea, since I didnt get the dialoge to work properly.

And it is still very quiet in here , just a few people posting, so not reilly inspired to put so much more time on it right now.

So lets check
Anyone playing the new version yet, and what do we think about it.
I just started a mage on hard and inside kef azis atm.

Gonna see if I find any more bugs in this version, if not, this will prolly be the released version, checking Blind Rage and will adjust if it is impossible to finish.


EA
I am in kef azis too at the moment and LOVING IT! great work Ecania - thank you again. No bugs so far
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  #105  
Old 06-07-2014, 05:42 AM
ecania ecania is offline
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Kiras: I didnt want to overpower the priests, so thats why I didnt raise their attack more, I think the Health upgrade wich is big and also that you can get rage on bless is pretty powerful, especially in the start, thats why leaderhip is higher
Healing is also slightly stronger, and healers are support troop, they shouldnt do as much dam as an inq.
Also they are a lvl2 unit.
I still have them and they work fine, got 1 loss of 80 so far on Debir, only unit lost was a priest.It was never intended to make them a unit that will be interesting the whole game, but now Im using them from start, never did that before.


Will check the duration thingy.

Great Words Hasim, Thank you very much.

EA

Last edited by ecania; 06-07-2014 at 06:04 AM.
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  #106  
Old 06-07-2014, 08:28 AM
Kiras Kiras is offline
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Ah. My usual start army is bowmen, priests, inquisitors (if available), royal thorns as soon as I can reach that one house that usually has them, and royal snakes. I've always viewed priests as kind of a magic parallel to bowmen. Useful early on, but without the paladin bonus, I'd never use them past it. I ditched the priests for beholders when I got the money to buy my full leadership worth of them.

This time I'm doing something I haven't done before - using a fully undead army. The plan is Ritualists, Adept of Darknesses, Mistics, Black Knights, and Liches. I usually skip the undead, because they're a pain to resurrect, but with the paladin 100% return on a dead stack, I'm hoping I can use the black knights as a tank and as sacrifice fodder without losing any.
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  #107  
Old 06-07-2014, 08:35 AM
ecania ecania is offline
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That sounds like a nice idea, there are some undeads to buy in the new Cave, also there is only undead items I think in same house, are you going to use asmadeo this time with his mystical ritual for undeads?

Got lvl2 on my Phoenix now, only drawback is mana cost but otherwise very nice for harder fights.
Im tanking with Asmadeo, got 600 Health now at lvl 11, and using Archmages, trained inq to get em, Royal Griffins, trained Griffins, inq, priests and gorgons.

EA

Last edited by ecania; 06-07-2014 at 08:38 AM.
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  #108  
Old 06-07-2014, 09:46 AM
hasim hasim is offline
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the Kef Azisa (does it mean something btw? - just wondering) is VERY beautifully done - amazing work on that Ecania - congratulations. I found trolls in the castle so I am using those at the moment. I have not used asmadeo before so I am using him now. Just one troll and himself to see how it goes. (goes great to be honest - I am playing just normal game though).
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  #109  
Old 06-07-2014, 10:08 AM
ecania ecania is offline
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Quote:
Originally Posted by hasim View Post
the Kef Azisa (does it mean something btw? - just wondering) is VERY beautifully done - amazing work on that Ecania - congratulations. I found trolls in the castle so I am using those at the moment. I have not used asmadeo before so I am using him now. Just one troll and himself to see how it goes. (goes great to be honest - I am playing just normal game though).
Thanks a lot again Hasim, thats the feedback that gives inspiration to build such Caves, to actually read that people like what you have worked a long time with.

Yes Hasim the name on the Cave is taken from a real known Cave in Morrocco.

Jeah put Trolls there , idea from beginning was to have a quest on Debir wich lead you to the Cave and told you to kill Fatt Shade, sorry Fatt but Life is hard sometimes, and the reward to kill him was 3 trolls, and got 2 problems, first dialoge didnt work as intended, second editor doesent allow to give units as quest reward, but tried to put em in a chest and give chest as reward.

Anyone know any other forums we can post about the game to let more people know about the game?

Found 1 bugged chest in Kef Cave, did not get anything, just a faulty message.
Will fix that.

EA
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  #110  
Old 06-07-2014, 04:09 PM
hasim hasim is offline
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Quote:
Originally Posted by ecania View Post
Thanks a lot again Hasim, thats the feedback that gives inspiration to build such Caves, to actually read that people like what you have worked a long time with.

Yes Hasim the name on the Cave is taken from a real known Cave in Morrocco.

Jeah put Trolls there , idea from beginning was to have a quest on Debir wich lead you to the Cave and told you to kill Fatt Shade, sorry Fatt but Life is hard sometimes, and the reward to kill him was 3 trolls, and got 2 problems, first dialoge didnt work as intended, second editor doesent allow to give units as quest reward, but tried to put em in a chest and give chest as reward.

Anyone know any other forums we can post about the game to let more people know about the game?

Found 1 bugged chest in Kef Cave, did not get anything, just a faulty message.
Will fix that.

EA
Steam forums I would suggest and/or GOG forums to let people know about the game.
I see - I was always fascinated with the language (which is quite apparent from my name - I am Greek truth be told).
Salam es Alekum (only words I know )

Last edited by hasim; 06-07-2014 at 04:13 PM.
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