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  #101  
Old 12-26-2010, 10:21 AM
JAMF JAMF is offline
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Quote:
Originally Posted by Aviar View Post
In other words, the bombs will travel a greater distance in 2 seconds if released in a steep dive. Thus, the need to release them from a higher altitude. I hope that clears it up for you.

Aviar
The reverse should then also apply. One should be able to fly in at 5-10m above the waves, then nose up and release the bomb, so it gets an arc that will not necessarily travel above 25m but still fly for at least 2 seconds.

This will not be a good method though, as it's not a very stable launch and will raise you into view of the AI gunners and will be hard to reproduce successfully every time.
  #102  
Old 12-26-2010, 10:29 AM
Wutz Wutz is offline
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Quote:
Originally Posted by JAMF View Post
The reverse should then also apply. One should be able to fly in at 5-10m above the waves, then nose up and release the bomb, so it gets an arc that will not necessarily travel above 25m but still fly for at least 2 seconds.

This will not be a good method though, as it's not a very stable launch and will raise you into view of the AI gunners and will be hard to reproduce successfully every time.
Well the funny thing is as of 4.10m the bomb casing not the detonator touching something makes the differance. Also try dropping at 25m and see what happens! I can tell you absolutely nothing! At 40m the same, at 60m you can hit finally, at 70m you are dead reguardly what kind of a delay you have set, as now we know that mechanical and chemical detonators reset themselves automaticlly when not dropped at the exact right height.
I should maybe write my former instructors with whom I did my EOD training that they told us a bunch of bull about how mechanical detonators work.....
Sorry the momentary solution for skip bombing is straight out of the funny farm.
  #103  
Old 12-26-2010, 11:05 AM
slm slm is offline
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I wanted to test 4.10 in online environment. Not too many 4.10 servers yet, but I found one that had 4.10, FBDj and said mods allowed. In this server when I had a 2-engine plane, starting engines didn't work. First I did: Select all engines, then start engine - but nothing happened.

These same commands worked when trying in a COOP server I hosted myself (no mods or FBDj). Also in this problem server starting the engine was succesful when the plane had just 1 engine.
  #104  
Old 12-26-2010, 11:11 AM
pupo162 pupo162 is offline
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Originally Posted by slm View Post
I wanted to test 4.10 in online environment. Not too many 4.10 servers yet, but I found one that had 4.10, FBDj and said mods allowed. In this server when I had a 2-engine plane, starting engines didn't work. First I did: Select all engines, then start engine - but nothing happened.

These same commands worked when trying in a COOP server I hosted myself (no mods or FBDj). Also in this problem server starting the engine was succesful when the plane had just 1 engine.
to start a multi engined plane you have to select engine 1 - start. engine 2 - start. starting both at the same is not possible in this game.
  #105  
Old 12-26-2010, 11:30 AM
slm slm is offline
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Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server.
  #106  
Old 12-26-2010, 11:45 AM
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robtek robtek is offline
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@wutz
Might it be possible that you have a kind of obsession with this bomb arming workaround
in this game full of workarounds?
This solution is not 100%, so what, it is closer to reality than in 4.09 -> that says for me -> great, good job.

@Arsenal53

to be disappointed by a present??? I really dont know, i think we are lucky to get anything at all!
The chuzpe of some people is really something to wonder about.
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Last edited by robtek; 12-26-2010 at 11:49 AM.
  #107  
Old 12-26-2010, 12:00 PM
Ian Boys Ian Boys is offline
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Confirmation: BK 3,7cm on the 110G2 is messed up.
  #108  
Old 12-26-2010, 12:01 PM
Ian Boys Ian Boys is offline
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I don't know if you can change it but NBD's don't work in DGen. This is a HUGE pity for me. Any way to change that?
  #109  
Old 12-26-2010, 12:11 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by slm View Post
Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server.
missed your post on that, sorry, cant help
  #110  
Old 12-26-2010, 12:40 PM
II/JG77Hawk_5 II/JG77Hawk_5 is offline
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Solomons Aug 42 Map

Square tree tile in the water at Shortland SPB. Won't pass for mangroves I'm afraid.




Cheers,
Hawk 5
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