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#101
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![]() Regards Hunger |
#102
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Nice picture, the last one. Nice to see the shadows coming from the tree on the ground.
To me the sun looks a bit to big, but correct me if i m wrong. Thands for the picture, Oleg. |
#103
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Now that looks better than WOP ![]() |
#104
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Fantastic update!
Those cockpits are works of art. ![]() ![]() And I think your last shot of the scenery should silence all those who were critical of the terain. Thanks for the update Oleg and team, but please hurry up and release this game before I turn into a gibbering wreck. ![]() |
#105
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Now THAT's gorgeous.
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#106
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And people complain about the terrain ![]() |
#107
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Good improvments on lighting on the last screen.
nice. |
#108
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Freaking awesome job! Thanks a million for providing us with the full extend of real, working cockpit instruments, switches and controls like it is in the REAL aircraft!
I'm getting a feeling that finally we've come to the point where IL2+civilian simulators+extra goodies= SoW, which is exactly what i was hoping for. Not just the combat aspect, but also the "operating the plane" aspect. It's not just something with guns that you point around and shoot, it's a living, breathing machine and nothing gives this off better than a cockpit model which interconnects with the rest of the aircraft systems. Jesus, this is going to huge. Quote:
I used to think it's a waste of time as well, until a friend of mine taught me how to fly a Catalina add-on in FSX a year or two ago. Then i liked it so much that i almost started a forum-crusade here to have similar features included in SoW ![]() A beautiful cockpit where every single switch is modelled and functional goes a long way to making you feel like you are "inside" the simulator and in a real, working airframe. Just seeing those 109 cockpit shots i got a feeling of "i'm home", it almost seems cosy and welcoming. P.S. Holy freaking Batman, the bonus terrain shot on page 10 ![]() |
#109
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Lovely shadows off the trees in the foreground, nice thin river reflecting the sunlight with a small island in the middle, gently rolling terrain leading down to the river (so it doesn't look like a river just painted onto flat land), hillocks off in the distance next to the Channel, little clusters of houses placed at natural locations and distances... All these little details really add up to a really stunning image ![]() I don't know if the colours are accurate, but if I'm not happy I'll adjust the gamma on my monitor ![]() C_G |
#110
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I have a question Oleg.
Will we be able to open the vent and sliding windows on the 109s? |
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