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#101
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Thanks Oleg for the update.
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#102
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Mr. Maddox, I don't know if these questions have passed here already, or if they have been answered, so here they are:
- Will we see raindrops on the windscreen, like in the original IL2 demo? - Will we see rivets on the wing and would they be bump- or normal-mapped? - Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor? - Is the SoW engine ready for future 64Bit development, so it can use more than 2GB and load everything into memory on systems that have the memory? Like load all LoD models and all textures into memory to fill up 8GB? |
#103
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I'm sure that when the time comes the community will be happy to help expand the variety of voices on comms. Really looking forward to this, it's obvious your team is making great progress these days... seems like things are mostly being "tweaked" now rather than being created for the first time. Cheers, C_G |
#104
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Ok, I must run immediatly at home. My son will kill me... I promised to teach him today to attack the ships and how right to recover from a dive that to do not put his nose in water.... ![]() |
#105
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#106
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If your son wants to kill you, make him do it in-game.
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#107
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Looks great , thanks for the update. I think my job perfomance will suffer after release me think.........
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#108
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Agree 100%.
I've just spent an hour trying to imagine shot 2 in motion. Then I spent another hour trying to think of a good enough descriptive. Couldn't think of one. Then I saw the individual shadows of the buildings, the details in Andy's post, and remembered the ground detail from the previous few weeks. How anyone can criticise these update shots is beyond me. Superb. |
#109
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![]() Nice week end ![]() ![]() |
#110
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your son is beta tester? ![]() ![]() i like this update!! |
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