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IL-2 Sturmovik The famous combat flight simulator.

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  #101  
Old 10-21-2010, 10:41 AM
Letum Letum is offline
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Quote:
Originally Posted by julian265 View Post
Which is why it should be an option. People who think minor glitches + 6DoF is best can have it, people who think stuck position + 2Dof is best can have it too.

I noticed most of the glitches, and had no issues with them. I think the range of translational head movement should be limited by the sim, however.
Releasing something with glitches in that you know about and can avoid, is
not an option for responsible, professional software developers who care
about the product they are making.

Doing that would be the action of a mod-jockey with no reputation to lose
and no real concern about the software he is working with.
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  #102  
Old 10-21-2010, 11:47 AM
julian265 julian265 is offline
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I always regarded the stuck head position as a serious glitch. Each to their own, of course.
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  #103  
Old 10-21-2010, 11:50 AM
Letum Letum is offline
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A non-existent feature is very different from a glitch.
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  #104  
Old 10-21-2010, 12:29 PM
SEE SEE is offline
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I will avoid the politics of a Modded v Standard IL2 but, for me, the benefits of 6DOF outweigh its shortcomings. That's a personal opinion which not everyone will share or agree with. I can switch between 6- 4 or 2 DOF depending on which is most appropriate for a particular situation. Searching for enemy AI, Landing strips and taking off I find 6DOF most appropriate - in these instances I am looking out of the cockpit not at it. My point is that having all 6 axis available does not mean you have to use them at all times but with a 2 DOF only option you have no choice. I find the 6DOF works extremely well and, whatever the opinions about 'modding', whoever wrote or modified the code did a pretty damned good job and I for one appreciate that!

Last edited by SEE; 10-21-2010 at 02:57 PM.
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