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IL-2 Sturmovik The famous combat flight simulator.

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  #101  
Old 06-19-2010, 12:38 AM
lbuchele lbuchele is offline
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Quote:
Originally Posted by zakkandrachoff View Post
my hope future STORM OF WAR maps
this is i hope:
Goulf Of finland (leningrad)


War for Malta and sicily (HMS Argus HMS Eagle HMS Glorious)


crimea (i can fly this map whit close eyes)


and my fallhope conflict: 1971 pakistan-indian air war with no precise missile
I´m really with you in your dream,zakkandrachoff.
  #102  
Old 06-19-2010, 12:59 AM
lbuchele lbuchele is offline
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What about that Beau?
The first unit operational was the 29 Squadron , in 17-18 September 1940 and it was a night fighter unit.
That model seems to have radar antennas too.
Is this a hint to realistic night fighter ground guided with early radar operations in SOW?

Last edited by lbuchele; 06-19-2010 at 01:10 AM.
  #103  
Old 06-19-2010, 01:46 AM
AC_Black AC_Black is offline
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~S~

Thanks for the Pics Oleg.. can wait as long as it takes to finish it as long as it continues to look like these pictures LOL
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  #104  
Old 06-19-2010, 02:59 AM
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LukeFF LukeFF is offline
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Quote:
Originally Posted by zakkandrachoff View Post
and my fallhope conflict: 1971 pakistan-indian air war with no precise missile
Sure, if you don't want it to have any market success.
  #105  
Old 06-19-2010, 07:33 AM
Bobb4 Bobb4 is offline
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AS I understand it, DLC is going to be a big deal in SOW.
So I was wondering, planes that are in the game and are not flyable as yet, will the tools be given to modders to speed up the process of bringing them on line.
I see in one of the screen shots a Wellington Bomber (I think) so I would think the FM would already be made for it so all that would be needed is to biuld the cockpit etc...
Obviously plane mods and new planes will have to meet your standards but I was wondering how fast from release before DLC will be available?
  #106  
Old 06-19-2010, 08:59 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Bobb4 View Post
AS I understand it, DLC is going to be a big deal in SOW.
So I was wondering, planes that are in the game and are not flyable as yet, will the tools be given to modders to speed up the process of bringing them on line.
I see in one of the screen shots a Wellington Bomber (I think) so I would think the FM would already be made for it so all that would be needed is to biuld the cockpit etc...
Obviously plane mods and new planes will have to meet your standards but I was wondering how fast from release before DLC will be available?
Sorry,

not sure what you mean by DLC???? Downloadable Content????


Cheers
  #107  
Old 06-19-2010, 09:46 AM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by lbuchele View Post
As long I understood Oleg, SOW is ready, in post-production stage ( details...)
We all know how much people here are addicted to details ( I was amazed with the guy who actually known the right place of the Taifun´s landing light )
The process of fine tuning seems to be tedious and very hard to do with lots of manual work ( art...)
When he said he was in the process of doing the docs of the next sim I understood
that ´s like a film director doing the storyboard before starting the shooting,right?
It´s obvious that SOW will be a landmark in flight sims, we just don´t fully realized how big it will really be.
My real concern is about the system needed to run this baby.
Probably the oficial recommended specs in the box will be something like: DO THE BEST YOU CAN DO,MAN!
+1 on all counts.
  #108  
Old 06-19-2010, 10:54 AM
Tbag Tbag is offline
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Is it just my imagination or do the wave fronts bend towards the shore line?

  #109  
Old 06-19-2010, 11:00 AM
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Xilon_x Xilon_x is offline
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I watch the shadows of clouds over the sea.
The color of the sea change if it also changes the color of the sky.
the sea like a mirror of the sky.

  #110  
Old 06-19-2010, 11:00 AM
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phoenix1963 phoenix1963 is offline
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Quote:
Originally Posted by philip.ed View Post
So Oleg, how are colours going to be modelled for the fields. Is the scenary going to be fluent, in the sense that if I drove down any of the roads, there wouldn't be trees in the roads or the fields will all fit together well?

Also, I know the trees are all WIP but look at this:


focus on the bottom right-hand corner of the shot, at the hedges are clear. Also, notice the open space; the landscape is not at all cluttered
Actually, philip.ed's picture here is pretty accurate (maybe very slightly over saturated for the dustier greens of late summer). It's of somewhere in the Cotswolds rather than Kent, but no rapeseed in sight and more rolling elevations than most of Kent. It does show the importance of the hedgrows and contiguous woodland rather than individual trees.
Oleg's trees look better than I feared from last week's post, but they still look like silver birches with light foliage rather than the rich oaks & elms. Also they still don't merge together like RL, which makes the scenes look a little cartoony.
It's good to see so much progress.

56RAF_phoenix
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