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IL-2 Sturmovik The famous combat flight simulator.

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  #101  
Old 03-23-2008, 03:12 PM
Eckhart Eckhart is offline
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Join Date: Dec 2007
Location: Up North eh!
Posts: 59
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Best dll so far!!!!! Thx to Oleg and his team (thank you CrazyIvan to keep us updated!!!)

I am driving a rig built around IL2:

Windows XP Pro SP2, Intel Core 2 Extreme QX6850, Mobo: Asus Striker Extreme, 2x 1 GB Crucial Ballistix PC2-6400, Two BFG GeForce 8800 GT in SLI with Zerotherm HC92 Cu 8800 VGA Cooler, Sound Card: Creative X-Fi Fatal1ty Champion, 4 Western Digital Caviar WD7500AAKS in RAID config, Watercooling Thermaltake Armor LCS case, SpotCool fan over Soundcard, SpotCooler over RAM.....

With this I run the following config WITHOUT ANY PROBLEM with the new dll!

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=4
Effects=2
ForceShaders1x=0
TypeClouds=1


PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0




Only little glitch I noted: the Corsairs don't seem to touch the deck on carrier take off...slightly floating

Any other glitches like coastline, flashing, black water, circles and so on are corrected.


The best proof: I get quite often shot down while admiring the landscape and not paying attention to the unfriendly flying up behind me...then I can admire my flaming plane going down with effects=2...beautiful LOL!

Please keep up the good work! We are all waiting for the new benchmark SOW coming out. This will be a new milestone. Keep on going even if the path is difficult. It will make a revolution out there. Remember times when IL2 was a benchmark for videoperformance?


Thank you guys!


Cheers,


Eckhart




Ah I forgot: FPS is between 40 (the most crowded scenery with huge numbers of planes) and over 100...average 70 FPS!

Last edited by Eckhart; 03-23-2008 at 04:37 PM.
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  #102  
Old 03-26-2008, 10:52 PM
Golf Pro Golf Pro is offline
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Join Date: Mar 2008
Posts: 66
Default

These DLL's don't look good for me. Lots of missing panels on planes:



Those driver update links on 3DGuru's appear completely dead. Do you have to be a member to d/load them?

Anyway, my spec:

NVidia GO7600 (laptop spec.)
Intel Core 2 CPU
2 GB RAM

conf.ini:

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=42
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=3
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=2.0
SensitivityY=2.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 2 5 10 17 27 38 53 68 84 100 0
1Y=0 1 2 5 10 17 26 37 52 70 85 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0
1Z1=0 2 5 10 17 26 40 55 70 85 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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  #103  
Old 03-27-2008, 11:21 PM
Eckhart Eckhart is offline
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Join Date: Dec 2007
Location: Up North eh!
Posts: 59
Default Need a more powerful processor

Hi GolfPro,

I wonder if this is perhaps due to the limitation of your laptop processor. I run my game on a quadcore which allows me to use effects=2 without a glitch.

Upgrading to a powerful processor made the biggest change for me, more than upgrading my videocards (moved from 7900 SLI to 8800 GT SLI).

By the way, I use the standard Nvidia driver for my cards: 169.21. Before with my 7900 cards I tried those NGO drivers. They performed nicely but had some problems with stability (game crash).

My recommendation is to move to a more powerful processor if you want effects=2. Flight simulators need a lot of resources in terms of calculation power....


Cheers,

Eckhart
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  #104  
Old 03-28-2008, 09:09 AM
Golf Pro Golf Pro is offline
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Join Date: Mar 2008
Posts: 66
Default

Hello Eckhart. I went back to Effects=1 to see if this graphics glitch disappeared, but unfortunately not.

Oh well.....
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  #105  
Old 03-28-2008, 12:44 PM
KYA KYA is offline
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Join Date: Mar 2008
Posts: 10
Default

Quote:
Originally Posted by Golf Pro View Post
These DLL's don't look good for me. Lots of missing panels on planes:
Please, update your driver!
I've found non-official driver, be careful!!!
http://drivers.softpedia.com/get/GRA...Go-15655.shtml
I hope that it helps you!
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  #106  
Old 03-31-2008, 05:44 PM
Golf Pro Golf Pro is offline
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Join Date: Mar 2008
Posts: 66
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Beh. I'm getting white flashes now, instead of the old red ones.

Is it possible to just take the new maps and objects from 4.09b, and go back to the 4.08 dll's?
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  #107  
Old 03-31-2008, 11:52 PM
TX-EcoDragon TX-EcoDragon is offline
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Join Date: Oct 2007
Location: CA, USA
Posts: 55
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GolfPro, that looks like an issue with your video card drivers. I'd bet it would be resolved if you tried a newer/different version.

In my case, the recent dlls cause lots of distant shimmering and aliasing of rivers and coastlines. This has made it very difficult to see aircraft flying over these aliased lines. Even with 16X AA it's still there, and I usually just run 2x-4x and don't have that issue.
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  #108  
Old 04-01-2008, 08:45 AM
Golf Pro Golf Pro is offline
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Join Date: Mar 2008
Posts: 66
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Ecodragon - yes I suspect that's the issue. The trouble with having a laptop (at least a HP one) is that you can't download new drivers direct from NVidia. They have a licence agreement with HP that means that the drivers can "officially" only be downloaded from HP themselves - and they don't have any updates at present.

I'll probably go for the unofficial updates that KYA suggested. The thing is, my laptop is vital for my work at the moment (and probably for the next few months), so I'm not going to risk anything unofficial until that's complete.
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  #109  
Old 04-02-2008, 01:34 PM
Ojisan_Buba Ojisan_Buba is offline
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Join Date: Oct 2007
Posts: 13
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S all,

Im using the new dll files, i have a amd 3.2Mhz, 1.5Gig mem, x1600pro ati. Here a few screens about my question:



and



How can i fix those wrong cloud shadows on the water????

Many thanks
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  #110  
Old 04-02-2008, 09:29 PM
crazyivan1970 crazyivan1970 is offline
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Join Date: Oct 2007
Posts: 250
Default

Quote:
Originally Posted by Ojisan_Buba View Post
S all,

Im using the new dll files, i have a amd 3.2Mhz, 1.5Gig mem, x1600pro ati. Here a few screens about my question:
How can i fix those wrong cloud shadows on the water????

Many thanks
What is the video drivers version that you use?
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