Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Rig'n'Roll > Technical problems and Solutions

Technical problems and Solutions Questions and solutions

Reply
 
Thread Tools Display Modes
  #101  
Old 06-24-2010, 04:53 PM
movo. movo. is offline
Approved Member
 
Join Date: Apr 2008
Location: The Netherlands
Posts: 91
Default

No problemo!
Reply With Quote
  #102  
Old 07-13-2010, 10:47 PM
bubbel23 bubbel23 is offline
Registered Member
 
Join Date: Jun 2010
Posts: 3
Question gametech wheel + gamepad?

I have a gametech wheel with only brake and throttle pedal. Iwould like to use a gamepad with rig´n´roll but either I´ll get the gamepad or the wheel.
I use xpadder but I`m not really sure how use the program. Can´t I make the gamepad to be connected to the keyboard so I could use the gamepad and the wheel.
And another thing How do I see which is the first usb id.

Last edited by USA Trucker; 07-14-2010 at 11:54 AM. Reason: Relocated to the proper thread.
Reply With Quote
  #103  
Old 07-14-2010, 12:25 PM
USA Trucker USA Trucker is offline
Approved Member
 
Join Date: Dec 2009
Location: Brooklyn, NY
Posts: 1,054
Default

Quote:
Originally Posted by bubbel23 View Post
I have a gametech wheel with only brake and throttle pedal. Iwould like to use a gamepad with rig´n´roll but either I´ll get the gamepad or the wheel.
I use xpadder but I`m not really sure how use the program. Can´t I make the gamepad to be connected to the keyboard so I could use the gamepad and the wheel.
And another thing How do I see which is the first usb id.
I don't believe the game can handle both. I would stick to the wheel, and pedal system for realism, and enjoyment though.
Reply With Quote
  #104  
Old 07-18-2010, 07:11 PM
shof shof is offline
Registered Member
 
Join Date: Jul 2010
Posts: 9
Default 360 Controller

can i play this game with a 360 controller?
Reply With Quote
  #105  
Old 07-18-2010, 08:33 PM
GinXeng's Avatar
GinXeng GinXeng is offline
Approved Member
 
Join Date: Oct 2007
Location: Shire Reeve
Posts: 123
Default

I dont think so. I could be wrong though.
Reply With Quote
  #106  
Old 07-18-2010, 10:25 PM
shof shof is offline
Registered Member
 
Join Date: Jul 2010
Posts: 9
Default

Quote:
Originally Posted by GinXeng View Post
I dont think so. I could be wrong though.
according to the games wikipedia page, it says it supports a gamepad so i wonder what kind of gamepad it supports.
Reply With Quote
  #107  
Old 07-19-2010, 10:46 AM
USA Trucker USA Trucker is offline
Approved Member
 
Join Date: Dec 2009
Location: Brooklyn, NY
Posts: 1,054
Default

Quote:
Originally Posted by shof View Post
according to the games wikipedia page, it says it supports a gamepad so i wonder what kind of gamepad it supports.
Hello, and welcome to the forum.

GinXeng is correct. RnR does not support 360 game-pad according to others on this forum. Don't believe everything you read from Wikipedia.

Last edited by USA Trucker; 03-16-2011 at 09:17 AM.
Reply With Quote
  #108  
Old 07-20-2010, 05:47 AM
Karl Morytz Karl Morytz is offline
Registered Member
 
Join Date: Jul 2010
Posts: 3
Default

My questions/ requests in previous posts don't refer to posts: #23 #24
This is not my intention to spam on this forum,
I was hoping to point some of things that should be corrected, and added to The Game and i got misunderstood.


Last week i found some clues how to made game playable. Regarding to my previous experience with LFS R-Factor, Richard Burns Rally and regarding to posts: #23 & #24 and after experyments:

Logitech Profiler:
Overall effects: 50-60%
Springs: 50-60%
Dampers: 50-60%
Centering spring: checked 0%
Allow game to adjust settings: checked
Pedals:seperated
Steering lock: 900 deg

in-game settings:
force feedback setting (DOES NOT WORK so skip it...)
steering sensivity: 60-70% (seems to change deadzones and linearity at once!)


And after using this all values: CLOSE LOGITECH PROFILER

Game is playable.
Steering will never be linear, and has some lag
Setting different values for:spring/ damper effects changes nothing.
Once i menaged to make force feedback effects at good, realistic level, but with one thing: forces was inverted.
So: Game needs better force feedback compability, and more advanced steering controls

Last edited by USA Trucker; 07-25-2010 at 07:51 PM. Reason: Prev. post deleted by member, and I did the same.
Reply With Quote
  #109  
Old 07-20-2010, 06:03 PM
pook pook is offline
Approved Member
 
Join Date: Sep 2007
Posts: 135
Default

Dude. Poor FFB response from the game. The problem is the same for me. If you used to play rF, RBR, iRacing, GTR, LFS.... You'll never be satisfied with the work of the steering wheel in this game. It makes no sense to solve. Incomplete support for FFB and plug-in does not exist in this game for the steering wheel. It makes no sense to worry. GL
Reply With Quote
  #110  
Old 07-21-2010, 11:58 AM
USA Trucker USA Trucker is offline
Approved Member
 
Join Date: Dec 2009
Location: Brooklyn, NY
Posts: 1,054
Default

That's not quite true. It's works flawlessly for me, and others. I feel all the effects that I'm suppose to.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:43 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.