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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 01-09-2012, 11:20 PM
Jaws2002 Jaws2002 is offline
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Type of improvement:

Bring back the "golden hour". Bring back the original beautiful sun sets and sun rises.

Explanation of proposals:

In photography, the golden hour (sometimes known as magic hour) is the first and last hour of sunlight during the day,[1] when a specific photographic effect is achieved due to the quality of the light.

Typically, lighting is softer (more diffuse) and warmer in hue, and shadows are longer. When the sun is near the horizon, sunlight travels through more of the atmosphere, reducing the intensity of the direct light, so that more of the illumination comes from indirect light from the sky, reducing the lighting ratio. More blue light is scattered, so that light from the sun appears more reddish. In addition, the sun's small angle with the horizon produces longer shadows.


Since you are working on a new graphics engine please bring back the beautiful natural colors of the sunset and sunrise present when the game was released.

Benefits:

The game would look a lot more natural and beautiful and would make the flying during that time of day a beautiful experience again.

Few examples:







Thank you.
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  #102  
Old 01-10-2012, 12:54 AM
Skoshi Tiger Skoshi Tiger is offline
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Type of improvement:

GAME PLAY- Positive Feed back on bomb release

Explanation of proposals:

Upon the release of the bombs play a sound of the bomb releasing (mechanical clunk ) to give pilot feed back that the weapon has been released from the plane

Benefits:
In aircraft like the blenheim there is no feedback to tell you that the the ordinance has left the aircraft.

Last edited by KG26_Alpha; 01-10-2012 at 02:37 AM.
  #103  
Old 01-11-2012, 07:45 AM
klem's Avatar
klem klem is offline
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Posts: 1,653
Default 100 Octane fuel

Type of improvement:
Add 100 octane fuel modelling for all Spitfires and Hurricanes.

Explanation of Proposals:
100 octane fuel was in use by all of the Fighter Commans stations by the time of the BoB. Geoffrey Lloyd, British Minister of Fuel and Power said; “I think that without 100 octane we should not have won the Battle of Britain. But we had 100 octane.”
http://www.flightglobal.com/pdfarchi...0-%200044.html
http://www.nceastmgtf.com/modules/ev...rted%20Oil.pdf
http://www.lago-colony.com/STORIES_R...HISTORY_DJ.htm

A list of reports on another forum which I link to to save space (especially read "Appendix IV" for performance figures and the BATTLE OF BRITAIN section under "A. R. Ogston, excerpt from History of Aircraft Lubricants (Society of Automotive Engineers, Inc. Warrendale, PA USA), p. 12." for confirmation that "March 1940 Fighter Command converted all its Spitfire and Hurricane Rolls-Royce Merlin powered fighters to 100 octane"):-
http://www.ww2aircraft.net/forum/avi...tml#post542367
and another listing combat reports mentioning 100 octane or +12lbs boost all from as early as May 1940
http://www.ww2aircraft.net/forum/avi...tml#post542707

Benefits:
Historical accuracy/Realism.
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  #104  
Old 01-11-2012, 10:55 AM
MoGas MoGas is offline
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Type of improvement:
Proper black and redout simulation..

Explanation of Proposals:
Some gamer pilots, using heavy negative G`s, with a following hard positive G as a exploit, to evade British fighters to force them in the negative cutout. There is no G warm up needed in CloD, and I believe the -G`s are too relaxed done. In Lockon FC2, you need to warm up the pilot, to hold and fly max G`s.


Benefits:
More realistic pilot behaving, in case of, flying on the G limits of a human person.
  #105  
Old 01-11-2012, 12:14 PM
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robtek robtek is offline
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Type of improvement:
A key to switch AI on/off for crew-manned aircraft.
Keys for the bombardier to give commands to the AI pilot

Explanation of Proposals:
Actual, if a pilot switches to a gunner position and goes back, the AI for that station is off and can't be activated again.

In a bomber the player should be able to man any station and leave the other stations to AI control.

In the bombardier station, the player should be able to command the AI pilot to make course corrections or to hold steady, a extra gimmick would be sound files for those commands.

Benefits:
Improved playability, realism and immersion
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Last edited by robtek; 01-11-2012 at 09:07 PM. Reason: interpunctation
  #106  
Old 01-11-2012, 05:31 PM
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Tte. Costa Tte. Costa is offline
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Location: Spain
Posts: 59
Thumbs up

Quote:
Originally Posted by robtek View Post
type of improvement:
a key to switch ai on/off for crew-manned aircraft.
Keys for the bombardier to give commands to the ai pilot

explanation of proposals:
actual if a pilot switches to a gunner position and goes back the ai for that station is off and can't be activated again.

In a bomber the player should be able to man any station and leave the other stations to ai control.

In the bombardier station the player should be able to command the ai pilot to make course corrections or to hold steady, a extra gimmick would be sound files for those commands.

benefits:
improved playability, realism and immersion
+100
  #107  
Old 01-14-2012, 06:25 PM
adonys adonys is offline
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Posts: 850
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Type of improvement: Weekly Friday Update

Explanation of proposals: The development team should post a weekly friday update, with some short resume/pictures of the work done over the week

Benefits: improvement of relations with the community/potential future customers, advertisement for the future addons and team's support, increased sales, new customers, etc

Last edited by adonys; 01-27-2012 at 03:32 AM.
  #108  
Old 01-15-2012, 10:03 AM
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VO101_Tom VO101_Tom is offline
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Location: Budapest, Hungary
Posts: 799
Default

Type of improvement:
gunner control.

Explanation of proposals:
The vertical motion should be possible to invert mouse option, as it possible in most shooting games. Very unusual for me to move opposite direction of the mouse to aim.
The other problem is that the horizontal motion of the Br-20 top gunner is completely opposite behavior compared of any other gunner control. There is inverse the horizontal moving too.

Benefits:
Less chaotic gunner control
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Last edited by KG26_Alpha; 01-15-2012 at 12:41 PM.
  #109  
Old 01-15-2012, 10:52 AM
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David198502 David198502 is offline
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type of improvement:
prop pitch

explanation:
through various sources there seems to be the common knowledge that the prop pitch of the 109 needed exactly 4 seconds to increase or decrease as much, that the relevant gauge made a change of 360° or 1hour.
now its 6seconds.
furthermore, the pp position to glide, should be 6 o'clock,a position which isn't available anymore.during one of the patches you changed the realistic behaviour for some dubious reason i don't know anymore.

benefits:
realism (cliffs of dover is supposed to be a simulator)
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Last edited by KG26_Alpha; 01-15-2012 at 12:41 PM.
  #110  
Old 01-21-2012, 09:01 PM
Ataros Ataros is offline
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Type of improvement: Particles optimization

Explanation of proposals:
Some particles instantly cause FPS to drop from 40-50 to 2-3 FPS:
- ground particles produced by wheels touching a runway during takeoff and landing
- debris particle produced by 20 mm AAA gun shells hitting a ship side (e.g. tanker)

Benefits: consistent FPS, perceived performance increase
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