#101
|
|||
|
|||
Quote:
I am coming at this from Falcon4 where this sort of thing makes a difference in a campaign. |
#102
|
||||
|
||||
Quote:
If there were no other airfields affected, it wouldn't even matter, particularly in the BoB where there were many airfields around about. Many were just big flat fields, in those days fighters didn't need the landing room they do now. Aircraft factories would have taken much longer to replace. It's not as if an airfield is an isolated installation that is unaffected by it's surroundings. If you are thinking of airfields as items that have to be self sufficient, that reminds me of Command and Conquer, I don't want BoB SoW to become a clone of that. |
#103
|
|||
|
|||
Ilya, are you guys paying Feathered? You ought to be... His suggestions, particularly that last one, are great!
|
#104
|
|||
|
|||
AAA behaviour
I don't know historically accurate it would be for the Battle of Britain but here goes
1) How about exclusive AAA belts or zones where any aircraft that enters is a target. (like during the V1 attacks) 2) And how about flack that stops shooting when a friendly aircraft comes in for an attack. Picture this. the Crew of a He111 are being bounced aroud as their formation is being hammered by an intensive AAA bararge. All of a sunden everything goes quiet. Theres a sigh of relief until one of the gunners calls out "Auchtung Spitfire!!" |
#105
|
|||
|
|||
Quote:
Yes it very well could make a difference depending on the campaign and how it's set up... And if certain airfields have access to certain aircraft or loadouts it could make a whole lot of difference. Have you ever played Falcon 4 and gotten into the campaign or flown in an online war such as Forgotten Skies and seen how that's set up?? May make a bit more sense than your C&C reference. Btw - you don't happen to be the guy by the same name that posts over at the AMD forums do you?? |
#106
|
||||
|
||||
Quote:
Quote:
Quote:
|
#107
|
|||
|
|||
a lot of ther replies seem to be requests for features that are seen regularly, rather than cool random once in a while events. feathereds suggestions are top notch though.
got a couple here anyway. when landing at an airbase that's been raided recently, time delayed bombs go off nearby. would teach you to use homebase or a redirected base rather than the nearest one. a ferrying mission. get bounced by the enemy and have to evade them in cloud until their fuel depletes enough to drive them off home. foreign object damage as you blow bits off the enemy. perhaps some bits and pieces lodged in the leading edge or chunks flying off the prop causing vibration. |
#108
|
|||
|
|||
It's surprising how much I've wanted a monocle - ever since the I.A.R. 81 was released as a flyable, actually.
|
#109
|
|||
|
|||
How about the possibility to collide with the body of a bailing enemy? Maybe see people on fire as they bail from a flaming bomber?
________ Harmed By Nexium Last edited by Necrobaron; 04-26-2011 at 07:25 AM. |
#110
|
|||
|
|||
You are clearly obsessed by blood and gore ... are you sure that you are in in the right game?. Btw Oleg said clearly 'no blood spatters or other gore effects AFAIK.
Ins |
|
|