Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #101  
Old 12-11-2012, 06:40 PM
Anders_And Anders_And is offline
Approved Member
 
Join Date: Jul 2010
Location: Stockholm, Sweden
Posts: 247
Default

Quote:
Originally Posted by kestrel79 View Post
I think you guys need to chill out. We barely know ANYTHING, be patient. Read the short FAQ. It will be a newer and modified RoF engine. So I'm sure it will be better than RoF currently in most ways.

I think this is pretty awesome. 777 studios does a great job with news and updates, keeping people informed.

Yes I'm sure we'll have to shell out some more cash similar to RoF. But wake up, this isn't the 90's sim market. Sims are VERY complex, yet a SMALL part of the market. They do need to make money somehow.

I'm looking forward to this, 777 Studios and Maddox Talent combined? Sounds like a simmers dream to me.
+1
Reply With Quote
  #102  
Old 12-11-2012, 06:41 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

I see a lot of people are already judging a game that hasn't even been released yet maybe it's better to wait for the final product before initiating whining mode. Seriously you guys....

Oh BTW, I wrote the following for another thread but I'll just paste it in here for convenience.

I get the impression that there are still people living in an illusionary PC games landscape where a 40€ high-production cost/low sales niche game is financially viable. Have you tried PlanetSide 2? If not, download it -for free- from Steam, play it and try to comprehend that 1c is doing this to make money. The games industry is not some kind of charity ball where people sit and work their butts of for free.

Imagine if 777 only made RoF, kept supporting and updating it for years for free without any pay-per-plane/item system. Do you really think that they would be selling thousands upon thousands of copies of the game every month for several years sustained? No they wouldn't, no game does that, especially not flightsims which are the niche of the niche these days, except a select few super popular titles like Call of Duty etc. It's so easy to understand it, yet some of you can't grasp it. Without a steady cash-flow, how in the world would they be able to continue? No matter how good a game is, it will only sell a certain amount copies, period! You may hate it or love it, that doesn't matter, this IS the only way to keep a small gaming genre alive. Nobody's doing it to be evil, they do it for the necessity of profit, the cornerstone of capitalism. I guess at least the Americans on here should be able to grasp this.

I would like it to be as before where would get an expansion pack (which is basically just a bunch of DLC content packed into one really) every second year or so but I get why they are taking this route. So try to be a little supportive to the "new" developers in their future endeavours, many of you stood tall defending MG in every single "whining" thread before, how come you are so anti when we actually get someone who steps in and try to salvage the awesome IL-2 series that we have all played and loved for years? You should be grateful that someone took it upon themselves to develop the one thing we all love.
__________________

Last edited by addman; 12-11-2012 at 06:47 PM.
Reply With Quote
  #103  
Old 12-11-2012, 06:42 PM
Bricks Bricks is offline
Approved Member
 
Join Date: Nov 2010
Location: Online
Posts: 51
Default

Quote:
Originally Posted by RedToo View Post
Luthier has been steadily dumbing down the IL2 product ever since he climbed aboard. Way to go Luthier.

Re 'communication is better at the new forum', yes, new people are in charge ...

I really do feel for Oleg, that this is the outcome after all he achieved earlier.

RedToo.
I still wonder if Oleg left, because he saw the decline of CloD or if things went like this, because he left.
Reply With Quote
  #104  
Old 12-11-2012, 06:43 PM
ChrisDNT ChrisDNT is offline
Approved Member
 
Join Date: Jun 2008
Posts: 298
Default

Sorry, but at least in the WWII sim world, pre-emptive whining has most of the times proved right. Sad but true.
Reply With Quote
  #105  
Old 12-11-2012, 06:44 PM
major_setback's Avatar
major_setback major_setback is offline
Approved Member
 
Join Date: Oct 2007
Location: Lund Sweden
Posts: 1,415
Default

Quote:
Originally Posted by zapatista View Post
this is the worst possible news

forget high realism simulator, prepare for cartoon world with jason asking for 20$ at every step

the 1C management has just thrown out 6 years of development of the most sophisticated nex gen sim that could have evolved into all we asked for in the last 10 years, only to throw it all away because they dont understand what was rescued by luthier, and all they can think of is the wasted years when they (the 1c managers) were not overseeing oleg close enough to keep his release dates on track

our only hope now is that luthier goes on to make his korean war sim and has greater idea's

bad choice 1c management, very bad choice ! the RoF "game engine" is dated and not able to reproduce real time modeling of flight physics for aircraft, its going to be a console type arcade game but released for pc, and they have thrown away a highly sophisticated flightsim that took years to develop
Agreed.
__________________
All CoD screenshots here:
http://s58.photobucket.com/albums/g260/restranger/

__________


Flying online as Setback.
Reply With Quote
  #106  
Old 12-11-2012, 06:45 PM
TomcatViP TomcatViP is offline
Approved Member
 
Join Date: Aug 2010
Posts: 1,323
Default

Addman, CoD was bugged for two years but still we managed to pull out some serious fun out of it. Now, RoF was UNPLAYABLE after 2 months !
Reply With Quote
  #107  
Old 12-11-2012, 06:50 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by TomcatViP View Post
Addman, CoD was bugged for two years but still we managed to pull out some serious fun out of it. Now, RoF was UNPLAYABLE after 2 months !
Is RoF still unplayable and are people not getting any fun out of it?
__________________
Reply With Quote
  #108  
Old 12-11-2012, 06:53 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by ChrisDNT View Post
Sorry, but at least in the WWII sim world, pre-emptive whining has most of the times proved right. Sad but true.
I don't know about that, I was personally thrilled about the launch of CloD before it was released despite a lot of suspicions from some forum members. I got quite a few hours of enjoyment of CloD but did it live up to the idea of a sim that I had? No. For some it did and that's cool.
__________________
Reply With Quote
  #109  
Old 12-11-2012, 06:54 PM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

RoF is a great game. I'm playing it online every day.
Reply With Quote
  #110  
Old 12-11-2012, 06:54 PM
TomcatViP TomcatViP is offline
Approved Member
 
Join Date: Aug 2010
Posts: 1,323
Default

Quote:
Originally Posted by addman View Post
Is RoF still unplayable and are people not getting any fun out of it?
That kind of guys can have fun virtually piloting a flying bacon slice... Oh wait, most of the RoF FM are porked... Isn't it why ?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:41 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.