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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 10-13-2012, 12:13 AM
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Catseye Catseye is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
Just wanted to add:

It looks like they changed the name of the 1a 100 octane spit in game for this patch. Old name was Aircraft.SpitfireMkIa_oct and now has been changed to Aircraft.SpitfireMkIa_100oct.

So anyone with old missions needs to go in to the .mis file and change their 1a 100 octane spitfire text with the new name or they will not show up in your mission.

Just FYI...
Yup, and any loadouts you may have had.
I changed the heading in the user.ini file to reflect the change and maintain my loadouts as before.

cheers
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  #102  
Old 10-13-2012, 12:14 AM
Steuben Steuben is offline
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Quote:
Originally Posted by Attila View Post
Sorry, for me is this patch a big step backwards!!!
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!

Except for the trim problem, which is really annoying, i cant confirm that right now. Need more testing. Btw if you start dogfighting the Spit you already lost! Dont fight it....shoot it down and if you miss ....well then.... run!!!!!
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  #103  
Old 10-13-2012, 12:16 AM
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Catseye Catseye is offline
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Quote:
Originally Posted by Attila View Post
Sorry, for me is this patch a big step backwards!!!
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
Attila, a little more information please.
Saying it sucks does not enable anyone to comment or help if you had some settings different for example.

What was your boost when this happened?
What was the pitch?
Which Bf109? If the E model, were you in auto pitch or manual?
What was your flaps position?
Were your wheels up?
What was the oil temperature? (did you open the oil rad before takeoff?)
What was the water temperature?
Did you exceed the airframe limitations in a dive earlier?

You are the only one so far reporting this so why don't you step back and think about the circumstances that might have created this?
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  #104  
Old 10-13-2012, 12:34 AM
*Buzzsaw* *Buzzsaw* is offline
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Quote:
Originally Posted by Attila View Post
Sorry, for me is this patch a big step backwards!!!
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
You mean the Spitfire is actually modelled close to historical reality!!!!... What a insult to 109 flyers!

I think you'll just have to fly the 109 to its strengths instead of relying on it being mismodelled as the 'uberplane'.
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  #105  
Old 10-13-2012, 12:39 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by *Buzzsaw* View Post
You mean the Spitfire is actually modelled close to historical reality!!!!... What a insult to 109 flyers!

I think you'll just have to fly the 109 to its strengths instead of relying on it being mismodelled as the 'uberplane'.
+1
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That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #106  
Old 10-13-2012, 12:51 AM
trademe900 trademe900 is offline
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Quote:
Originally Posted by Attila View Post
Sorry, for me is this patch a big step backwards!!!
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
Very funny, had quite a laugh at this!
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  #107  
Old 10-13-2012, 12:53 AM
baronWastelan baronWastelan is offline
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Oil leaks are back! YAY!

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  #108  
Old 10-13-2012, 12:57 AM
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VO101_Tom VO101_Tom is offline
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I didn't flew with Spit, just fought against it tonight (one of the airquake server, like Repka), and I noticed, the Spit much better than in previous patch. They can turn tightly and sightly improved in vertical maneuvers too. The .303 become stronger (i got several structural damage and pilot wounded, not just knocking). As a 109 pilot i have to say, we need much more attention in a dogfight, but the 109 still climb better, and faster in level flight (not to mention the 20mm), so in general- nothing change.
The radiator drag sightly slows the plane, so have to close as the temperatures allowed.

Couple of word about the bugs. Very disappointing, the game stopped many times. With the same settings, the previous beta patch was much smoother and there was no glitch, freeze or microlag. The fps is good in general, but the microlags, small freezes is came back :/

It's subjective, but i like more the previous video engine settings (i don't like this strong blue haze)
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Last edited by VO101_Tom; 10-13-2012 at 01:00 AM.
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  #109  
Old 10-13-2012, 12:58 AM
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David198502 David198502 is offline
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sorry attila, thats just not true....the 109 is still very competitive against the spits...but now its a closer match!and thats good!
but you are maybe right in regards of the trim...ill have to test further,...but it now seems very unstable...but again, ill have to test this further to confirm.
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  #110  
Old 10-13-2012, 12:59 AM
priller26 priller26 is offline
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Quote:
Originally Posted by zapatista View Post
Luthier and Black6,

as a matter of priority, can you please fix the UGLY and UNREALISTIC visual prop effect that was introduced a few patches ago, and for which there were numerous complaints in the last few months

there has previously been in this forum extensive feedback from real pilots and people with many hrs of 1e hand experience in flying small prop planes under various lighting and weather conditions, and the current heavy flickering and blurring effect in CoD is most unrealistic. the prop should be just about invisible under most lighting conditions under high rev's, and only occasionally be faintly visible under certain lighting conditions

my fear is that this BUG was not again mentioned in the latest 48 hr thread that asked for bug fix requests, yet it has been repeatedly posted as a bug and listed in other bug request threads here but the dev's have not responded yet to this. please address this as a matter of priority because it makes the game look very ugly and detracts from all the other improvements introduced recently

thanks for the recent patches

Zapatista, any luck with this latest patch correcting prop flicker? I'm still downloading, and your right, this issue was mentioned 2 to 3 months ago.
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