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  #1041  
Old 03-31-2013, 02:25 PM
dFrog dFrog is offline
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Quote:
Originally Posted by Pershing View Post
I'm afraid - not. Look at dates of last posts from WildWillie (FBDj is his application).
Well it works with 4.11.1 without problem. He has no reason to work on it until 4.12 is out...
  #1042  
Old 03-31-2013, 03:11 PM
IceFire IceFire is offline
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Originally Posted by dFrog View Post
Well it works with 4.11.1 without problem. He has no reason to work on it until 4.12 is out...
Actually it has a few problems in 4.11.1. It doesn't recognize the new vehicle convoys and objects and although I've tried to fix this problem (by adding entries into the ini/txt files) on the Battlefields server, it doesn't seem to have worked properly. I'm probably missing something.
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  #1043  
Old 03-31-2013, 04:03 PM
Snake Snake is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Default:
1024 x 768pxl - DOT 2 x 1pxl

Lets say:
1280 x 960pxl - DOT 2,5 x 1,25pxl

1600 x 1200pxl - DOT 3,125 x 1,56pxl

1920 x 1080pxl - DOT 2,8 x 1,4pxl


Tell me, how would you solve that?
So....what's the best resolution to have for a bigger dot?
  #1044  
Old 03-31-2013, 04:32 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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The problem is, you can not have 1,5pxl. 1pxl is 1 pxl. Its the smallest unit. You would need to break down the surrounding pixels alpha value, so that they make in summary the value behind the comma (as transparency). The result would be something like antialiasing and while I am not even sure, that this is technically possible, I have my strong doubts, that this would enhance the dots visibility.

For whatever we may change, its a loose-loose situation, as we cannot provide the same dot size for all resolution/monitor settings, that players might use.
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  #1045  
Old 03-31-2013, 04:44 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by Abuh View Post
Hello
I hope that in the 4.12m version solved the problem with higher resolutions. Problem is
increasing the resolution we reduce the identifying of aircraft-dot (dot aircraft) to a longer distance. Dot just disappears ..

Oleg has changed dot (Increase number of pixels for dot) in version 4.03m ....
Increased the number of pixels for the dot planes.
People are complaining that they have a smaller monitor with resolutions 1024x786 dot-aircraft was too large.

Oleg issued patches because reduced dot (decrease-dot).

Changed the hardware of computers in 2001 (published in IL2-Sturmovik 2001).
Today, monitors and computers that allow playing with HD resolution ...

I propose to increase the number of pixels of a dot (dot-aircraft) higher resolutions.


The problem is the contrast of colors in the game. Contrast has been changed in version 4.9m.
Worse to see objects and targets on the ground ... In the cockpit, the darkened window (cloudy-dirty) so that for this reason he sees worse. I hope that you will correct the irregularities that you entered in the previous versions ...
In reality, the cockpit windows are not dirty and cloudy!

We want to fly in HD resolution games i see aircraft (dot) at great distances (24km) .....
Almost all have monitors that support HD Effective resolution Effective resolution or greater resolution.
Many people do not have calibrated monitors in color (calibrated with monito with colors is very expensive).
I hope that my observations will change in version 4.12m.
I wish you much success on the development of IL2.
Thank you.
Abuh
In reality, I seriously doubt anyone could actually see another aircraft, especially fighter-sized aircraft, from 24km (15 miles) away unless they were using radar-tracking zoom cameras like those used to televise rocket launches. That's just nuts.

Also, the view outside from inside a closed cockpit wasn't always perfect, even if the canopy was cleaned religiously. Also, have you ever seen the condition of many Russian canopies, especially in early war aircraft? They looked like they were made out of butter wrap. It's a wonder the pilots were able to see out of them at all!

Moreover, the game's dirty canopy effect you mention is subtle enough to not really be as big a factor in visibility as you're making it to be. It used to be much worse in earlier versions of the game. Remember the old F4F and F6F canopies? They looked like someone smeared boogers all over them. It was really bad.
  #1046  
Old 03-31-2013, 05:30 PM
The_WOZ The_WOZ is offline
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It also doesn't update objectives when a bomb destroy an object after the 'mother' plane has been shot down. Thus sometimes making mission objectives impossible to accomplish.
  #1047  
Old 03-31-2013, 06:36 PM
majorfailure majorfailure is offline
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Quote:
Originally Posted by majorfailure
Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.
Quote:
Originally Posted by IceFire View Post
4.12 is quite different in all of those areas. The enhanced effects I think will be very appreciated.
Brilliant. Was hoping for that. Did already see changed bomb explosions in preview vids -good stuff.

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Default:
1024 x 768pxl - DOT 2 x 1pxl

Lets say:
1280 x 960pxl - DOT 2,5 x 1,25pxl

1600 x 1200pxl - DOT 3,125 x 1,56pxl

1920 x 1080pxl - DOT 2,8 x 1,4pxl


Tell me, how would you solve that?
Try it the other way round - and use non rectangular shapes?
1920x1080 DOT 3x2=6 pix
1600x1200 DOT 2.5x2.2~ 5 pix. Use a 3x3 square without the corner dots=5pixels
1280 x 960pxl - DOT 1.5x1.7~3pix. Use 2x2 without one corner.
1024x768 DOT 1.6x1.4~2 pix Use 2x1
  #1048  
Old 03-31-2013, 08:12 PM
Toni74 Toni74 is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
Based on?

I too have publications reporting 9.02 meters but the scanned manuals say 8.94 meters.
8,94m is for the short spinner cap.

http://www10.pic-upload.de/31.03.13/648nghy8o7se.jpg
  #1049  
Old 03-31-2013, 08:19 PM
Luno13 Luno13 is offline
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What is the effect of the length changes to the Bf-109s? What was the length before?
  #1050  
Old 03-31-2013, 08:21 PM
Fafnir_6 Fafnir_6 is offline
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Hey Caspar,

I don't suppose you'd have time to post one small screenshot of the Do217M-1 would you? Pretty please . I'm pretty stoked about this one's release.

Cheers and thanks to DT for all their great work,

Fafnir_6
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