#1041
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TD has previously vetoed volumetric smoke from aircraft due to performance issues on older computers, but fixes to make cannon and MG hits look better are easy to implement and don't impact frame rates. Likewise, it's an easy fix to remove the stock "ugly green footballs" debris effect and replace them with better looking graphics. A cool touch would be a sound effect of debris impacting your plane, although realistically if you're wearing headphones and sitting next to one or more aircraft engines you're not going to be hearing anything but your radio and your engines! Oil splashes on the windscreen from following a leaky aircraft too closely would require more work and more graphics files. Basically, you'd have to add some graphics effects, write code which links to them and applies them under the right circumstances, and then recode every cockpit for every flyable plane in the game! But, you make a valid point. It opens up the whole issue of "crud on the windshield" ranging from insects to oil, to ice. On the inside of the cockpit, there's the possibility of condensation or ice on the inside of unheated cockpits, blood from wounds (or messily killed crew members) as well as smoke and fire. All realistic bits of "eye candy" which would improve authenticity. There are mods out there (by Wolfighter) which give very nice oil splash and blood splash effects for some cockpits, but that's due to damage to your plane, not to a nearby plane. |
#1042
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Hi
Is it yet possible cockpit precipitation renders can be implemented along with better weather options ? eg: Light/medium/heavy > with option for lightening on/off Also ground take off dust removed when raining (the big frame rate killer). Snow/Rain and other elemental glass effects, debris including oil water from enemy etc etc. For future updates of course not v4.11 Thanks Last edited by KG26_Alpha; 12-03-2011 at 10:22 PM. |
#1043
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Also, the amount of dust/water/snow flying around should depend on the map. On a hot North African desert, Russian steppe or Pacific island map, there should be huge clouds of dust if you take off or land from a dirt or PSP runway, very little if you take off or land on a concrete runway. Likewise, vehicles moving on dirt roads or off-road should also generate huge clouds of dust. For snowy or wet maps, there should be smaller amounts of blowing snow/water vapor if you take off or land from a dirt or PSP runway, and maybe a small amount for a concrete runway. Vehicles on roads or off-road should generate minor amounts of spray. A nice touch would be to make it so that you can skid on a wet or frozen runway, regardless of what material it's made from. |
#1044
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#1045
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Isn't the Mossie the only plane that has these? Along with wipers?
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#1046
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Yes it was there years ago iirc.
Last edited by KG26_Alpha; 12-05-2011 at 03:12 PM. |
#1047
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Stock Mossie has "automatic" windshield wipers.
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#1048
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I just retested on the ground and up to 150 mph they work.
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#1049
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If you can find an old copy of the IL-2 demo (I'm sure it's still floating out there). Set up a QMB mission with rain or thunderstorm and check out the raindrops hitting the wind screen. It was taken out for some reason but I can't remember the details... some sort of graphics card issue.
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#1050
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TD, I have a request.
Could you please introduce an overall player limit for each team along with a limit of plane types that can be set in the FMB mission profile? This would result in a dramatic decrease of unbalanced teams in online servers and would be highly appreciated by all online pilots. |
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