#1031
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Amphibious aircraft cannot be accomodated by the game engine. An aircraft must be either a land plane, or a seaplane, it cannot be both. Hence if you took a PBY and made it a seaplane in the game engine and lowered the gear and tried to land at an airfield the engine would register it as a crash and you would in all likelyhood explode. The reverse is true if you made the PBY appear as a land plane to the game engine and had the gear up and landed on water the game would see it as ditching and the plane would sink.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#1032
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Quote:
I do not seriously expect to ever see a PBY in Il-2 and I will not lose sleep over it. |
#1033
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Question about multi-crew.
Will be accessible bombardir(navigator) sight for player-gunner? Or it is planned? Thanks. Last edited by BM-03; 03-18-2010 at 07:55 PM. |
#1034
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Quote:
Posters are just expressing themselves. No harm done, no dev takes on a project he/she doesn't want to do anyway. The purpose of my posting was just to infer there are many more substantial things that could be done with IL2. Things that would make the IL2 dramatically more exciting and interesting than new aircraft or objects. |
#1035
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Rumanian fighters
as we have now the marvelous looking Odessa map how it is about to have a "second" look behind the rumanian fighterseries IAR 80/81 it would be nice to get a IAR 80A for the 1941 operations. these variant was more often build as the IAR 80 AFAIK. the difference would be to have 6x .303 MGs instead 4 and to have a normal REVI , like already in the two 81 fighterbombers. 3D work would not be needed, the third gunbarrel would not look out of the wing , "just" a new skin would be needed , and as said, the cockpit could be used from the IAR 81s ammoload seems to high for the .303 MGs, now it is 1000rounds per gun !! 500rounds should be more correct.......................... and if this small fighter could carry 250rounds per gun for its MG151/20 in the IAR 81C ?!?!? its not important, just if someone in TD has the interest and the time as this lovely small fighter has now with the map found its "huntingground" EDIT: found this site aboutt he IAR 80 http://www.ipmsstockholm.org/magazin..._eng_iar80.htm looks like i was wrong in thinking the 6gun variant was more often build than the 4gun one............ anyway, would be a nice to have it says 600rpg in the IAR 80 and 400rpg in the IAR 81 for the light MGs. the actual 350rpg in the IAR81A for its heavy MGs seems correct , even in game it is modelled as the MG131 not a "13,2mm" Browning. and the ammoload for a the ICARIA 20mm canons of the first IAR81C is announced with 120 rpg , so i guess a MG151/20 armed should also have 120rpg. and btw: " In a dive it is outclassed by the Bf 109E, because it lacks an automated propeller pitch regulator." <- OUTCH Last edited by JG53Frankyboy; 03-19-2010 at 12:25 PM. |
#1036
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Quote:
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#1037
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JUst a minor correction here. Burdokva suggests that AI aircraft have '(nearly) unlimited ammo'. Though it seems that way when they are chasing you, I'm fairly sure they actually have the same limits as player-controlled aircraft. I did a test some time back (I can't remember which aircraft), and they seemed to have exactly the same loadout. In some situations, you can get an AI aircraft to waste its entire ammo in a futile attempt to shoot you down while off-aim. For example, if you are in a P-40 and get into a turning fight with a Bf-109, he may get on your tail, but as long as you maintain a minimum-radius turn, he will expend his ammo just beyond your outer wingtip. Unfortunately for you, this wont help if another AI spots you circling and draws a bead from a distance...
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#1038
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Not sure if somone told before (and to less time to search now): Positionlights are to much visible at daytime. Maybe work of positionlights should be changed.
Until now, every player in a coop-mission turns on his lights if fighting against AI. Means for other coop-players, that it's clear who is human and who is AI. I would like it better, if the "light-advantage" could be eliminated/reduced. |
#1039
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Another interesting plane to fly is the G.55.
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#1040
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Didn't see it anywhere so here it goes...
Is it possible for the mission log to show which side the plane is flying? Something like the ground objects have, 1 for red and 2 for blue... Extracting the squad names and assign them to each side is quite boring when you try to build a parser. There are other solutions to this, but that should change some of the things needed on campaign mission build. |
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