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#1011
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I'll have to see what I can do on my end to rectify when it's released. S! and thanks. |
#1012
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That smoke pillowing out from the carrier strike looks phenomenally good! And the KATE, oh the KATE!
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#1013
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But yes, for normal crashes it is much overdone. I think that there are other odd effects which reduce the overall "scale" of the action and should be tweaked: The explosion from a burst fuel tank is practically a supernova, or at least an M80 going off inside a model. The rapid fluttering of a heavy airframe going down makes it look like a leaf. Smoke seems to travel at super-sonic speeds when blown by wind. The default camera position of planes on the ground is above, which makes them look like toys on a tabletop. Also, the chase camera is at a variable distance depending on the airplane size, so a Hellcat looks to be as big as a 109 in F2 view. I didn't realize the disparity between the two until I put them side by side in the FMB. |
#1014
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Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen. |
#1015
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Let wait until you seen changed effects. We will be happy about comments and hints after the release, much preferibly with reference stuff like movies etc - as always.
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__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#1016
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The anticipation for this patch is intense lol
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#1017
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The most awaited patch will arrive!! arf! everybody is exited!!!(I am just crazy about it)
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#1018
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Hmmm ..
Quote:
Quote:
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#1019
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Can we have a conf.ini setting under OGL
or in the .mis file Effects= 1.2.3.4.5.6 An expansion of a selection of effects settings low/med/high/old/new/custom, to suit mission and server needs please. Currently its a grey area as to what Effects= actually does under OGL there's 1 and 2 setting for flak effects I believe, and a 3 setting Oleg talked about to do with scenery (joke maybe). Any clarification or future to develop this setting would be useful for keeping mission frame rates high in busy areas by being able to tweak effects for smooth game play. Cheers and thanks. Last edited by KG26_Alpha; 03-29-2013 at 03:17 PM. |
#1020
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Didn't think so... |
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