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IL-2 Sturmovik The famous combat flight simulator.

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  #991  
Old 03-09-2010, 11:38 AM
JG53Frankyboy JG53Frankyboy is offline
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Originally Posted by P-38L View Post
Helo to all

Is there any chance to use the game on Windows 7 64 bits?

I have tried all the options suggested on different forums about this topic and nothing work.

Is there any update or patch to this?

Thank you
i have no proplems with win7 64bit , the point that causes proplems is my ATI card - mostyl solved with using the 9.10dlls in my gameinstallation folder. seldom i have CTD.



i mostl propably repeat it, even myself - PLEASE look behind the italian 12,7mm SAFAT if possible , its a mess in the VOW"R" online war where the italian fighters are flown a lot in the moment.........................
  #992  
Old 03-09-2010, 01:10 PM
LeLv8_Otto LeLv8_Otto is offline
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Some wishes for future releases:

1. If possible, try to do something for the DF map spawning problems where player spawns in front of or over other player taxing into runway resulting into explosion where both get destroyed. Best way would be to fix the code so that such spawning is not possible or e.g. as a workaround when player has chocks on others could roll throught them

2. There has been a lot of discussion about game sounds in the past years within community.

Would it be possible to totally block outside sounds when in pilot position ?? (or in other positions exists in plane)

I presume that in real life a pilot could hear only the engine noice of his own plane having difficulties even to hear radio communications. Now in IL-2 you can hear someone sneaking to your six giving you an unrealistic early warning or even fiddling with sound settings you can hear outside sounds far away. I don't have anything against birds singing in the outside views but within a plane current sounds are bit odd to me.

Last edited by LeLv8_Otto; 03-09-2010 at 01:12 PM.
  #993  
Old 03-09-2010, 03:56 PM
KG26_Alpha KG26_Alpha is offline
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Request for He111's ground handling fix.

Hi

Can you put the ground handling back to what it was before the v4.05m (IIRC)

Its the only twin engined tail dragger to have the "over/under sensitive" taxi effect.

I think it was porked when they were messing with SoW effects in IL2 1946 back then.

Thxz
  #994  
Old 03-09-2010, 04:29 PM
Martini Martini is offline
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Default P40 fuel gauge

Hi Team Daidalos,
first I want thank you for your great work . I don't know if this has been asked yet, can you fix the fuel gauge of the p40 in the next future releases?

Thank You
  #995  
Old 03-09-2010, 09:10 PM
VT-51_Razor VT-51_Razor is offline
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Team Daidalos, thank you for all your hard work on this already wonderful flight sim. You all have proven your ability to think outside of the box and really make this into a fantastic simulation. I have a few requests/suggestions that may or may not be achievable, but at least I will have tried.

1. Could you incorporate the wind mod into the game, and maybe put some kind of control for it into the GUI somewhere?

2. For carrier operations, it is very difficult to taxi on a carrier deck when the weather is selected to be poor or worse, and almost impossible for AI to manage it. Would it be possible to separate the sea state effects on the ship from the weather? Make them independantly selectable?

3. Lastly, would it be possible to attach navigation lights to ships? If so, could the status of those lights be selectable in the view object window in the FMB?
  #996  
Old 03-10-2010, 02:55 AM
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bf-110 bf-110 is offline
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Another good planes for the last days of war campaigns would be Lancaster,Wellington,Stirling...
  #997  
Old 03-10-2010, 04:09 AM
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_RAAF_Smouch _RAAF_Smouch is offline
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Quote:
Originally Posted by VT-51_Razor View Post
Team Daidalos, thank you for all your hard work on this already wonderful flight sim. You all have proven your ability to think outside of the box and really make this into a fantastic simulation. I have a few requests/suggestions that may or may not be achievable, but at least I will have tried.

1. Could you incorporate the wind mod into the game, and maybe put some kind of control for it into the GUI somewhere?

2. For carrier operations, it is very difficult to taxi on a carrier deck when the weather is selected to be poor or worse, and almost impossible for AI to manage it. Would it be possible to separate the sea state effects on the ship from the weather? Make them independantly selectable?
I think that those two options would be great.

For the carrier ops a selectable wind direction would help. I think having the wind in poor conditions coming from up to 60 degrees left or right if ships head (i.e current ships heading.) would aid in being able to get airborne and taxi somewhat more successful.

This would mean in FMB you will need to set wind direction and speed and then set your ships direction to suit.
  #998  
Old 03-10-2010, 08:40 AM
Romanator21 Romanator21 is offline
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100 pages, whew, you guys have a lot of requests. I hate to add to the pile, but here goes:

1) I've noticed on several planes that even while parked the variometer (vertical airspeed) indicator shows a descent. This can lead to problems when cruising, or when trying to attain a maximum airspeed in tests (indication of 0 m/s climb actually corresponds to a slight ascent).

2) I was testing the DM effects on the SBD for fun, when I noticed a strange occurrence:





This happened 5/5 times I made the test. It's rather unfair that wing damage which would normally leave the plane still flyable now guarantees that the engine seizes up.
  #999  
Old 03-10-2010, 10:42 AM
JG53Frankyboy JG53Frankyboy is offline
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about the SM79:
perhaps ad an additional "cockpit"-position that aimes with the Torpedosight.
at the moment it is nice that you can set degrees, but useless because you cant get it in sight.

not realy needed, true - but if you have the time
  #1000  
Old 03-11-2010, 11:53 AM
MBot MBot is offline
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I am thrilled by the inclusion of The Slot map. Finally, one of the most important maps of the PTO will be available.


Considering that the Pacific theater is rather lacking in Il-2 and that it will probably be revisited very late with SoW (Med and Eastern Front are always mentioned first), are there any special plans by Daidalos Team to give it some special treatment? Would be lovely to shorten the years until the PTO reappears with SoW.

Map wise, The Slot is obviously a big step already. Team Pacific has a New Guinea/New Britain map in the works, would that be a possible candidate for future inclusion even though it is made in reduced scale? Or would that be off limits?

Are there any plans to add new ships? Many important warships are missing, though I understand that there are legal limits for some of them. But what I think would be even more important would be a wide selection of smaller ships and crafts as targets, like barges, tugs, trawlers, LST, LCT, LCI etc. For a map like The Slot, ships are the primary ground targets.

I was pleased to see the improved effects for sinking ships (life boats, debris). Are there further plans to improve the damage model of ships? Strafing ships was an important practise in the war, which currently does not translate very well in Il-2 (has no effect except for some hard to destroy AA-guns on newer models). For example a 1-in-50 chance to cause a catastrophic fuel or ammo explosion when strafing small crafts would be great. This would be a great reason to keep strafing targets of opportunity, you would never know if you are lucky. It would also be nice to add ship damage to the scoring (to be usable in online wars and dynamic mission creation).

Lastly I would like to suggest to make open AA-mounts on ships very easy to destroy, but also revert them back to action again after perhaps 60 seconds. This would be a fine simulation of gunners taking cover when under attack or fresh operators replacing fallen gunners. This would allow us to suppress the ships defenses for a short amount of time. The current damage model of destroyed AA-mounts and smoke could be replaced with an intact mount but without crewman. If the Il-2 code allows, the gun could still be completely destroyed with sufficient fire.


Anyway, these are just some ideas. Thanks for your great efforts.
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