Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #91  
Old 08-06-2012, 05:43 AM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Are the sound problems new? Red engine sounds cut out on warmup when you advance the throttle too early. Also, the stereo sound (i.e. left vs. right) seems overdone with the left sound cutting out altogether when I look hard right. I have the sounds turned all the way up in the options and music off.
  #92  
Old 08-06-2012, 07:30 AM
Over50 Over50 is offline
Registered Member
 
Join Date: Aug 2011
Posts: 12
Default

Grass is shown on concrete runways at Ford in the Single Mission free flight starting airborne over Dover. It wasn't there with the last official patch.

EDIT: Reverting back to the last official patch (1.05.15950) eliminates the grass on the concrete runway, so this is definitely a bug with the new patch.

Last edited by Over50; 08-06-2012 at 05:11 PM.
  #93  
Old 08-06-2012, 12:35 PM
Krt_Bong Krt_Bong is offline
Approved Member
 
Join Date: Oct 2007
Location: Sarasota, Florida, USA
Posts: 169
Default

I found that I can play single player but as soon as I join the ATAG Server (lowest ping running current version) I get a Launcher crash,
I also am having an issue where all the planes want to roll right no matter how much opposite rudder is applied; they yaw left, but roll right, very peculiar, almost flies like the DR.I in RoF but at least there the rudder response is more realistic. I have tested this in all my flight sims so I know it's not a joystick issue it has to be in the code.
Game had better performance (for me) in the last Beta and had no problems online, crashes have not generated any logs (0kbs) the one thing I cannot accept in all this is the FM, they are horrible, planes do not fly like this where you can stand on full left rudder and the plane continues to roll right, with neutral ailerons almost as fast as full deflection, anyone else seeing this?
  #94  
Old 08-06-2012, 01:02 PM
foxl foxl is offline
Approved Member
 
Join Date: Jun 2010
Posts: 36
Default

Bullet holes and damage decals on aircraft disappearing.
  #95  
Old 08-06-2012, 01:07 PM
III/JG53_Don III/JG53_Don is offline
Approved Member
 
Join Date: Jun 2011
Posts: 219
Default

Is it just me or are the small salibre hits still missing in a way? I remember this huge bunch of little holes in the He111 when for example a Hurricane fires all his guns into the plane, but I cant reproduce that!
  #96  
Old 08-06-2012, 03:00 PM
von Brühl von Brühl is offline
Approved Member
 
Join Date: Jan 2012
Posts: 215
Default

Performance is much improved, no stuttering down low, until over one of the bigger cities, clouds are about double the FPS as previous, so good job there.

Still have CTD, not in-game, but in the FMB, while trying to paste a full Panzer division (encamped) I had saved from previous maps. Also, while doing a scissors with a Spitfire, we collided. My 109 hit the end 1/2 of his wing, blew up, and he lost only an aileron.
__________________
i7-920 @ 4.1Ghz
Gigabyte GA-X58A-UD3R
12 GB DDR3 1600 RAM
GTX 560Ti with 2GB (latest beta driver)
22" monitor @ 1680x1050
TrackIR 5
Saitek X52
Saitek pedals
Win7 64-bit Ultimate

"Ignorance speaks loudly, so as to be heard; but its volume proves reason to doubt every word."~Wes Fessler
  #97  
Old 08-06-2012, 03:48 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

Massive frame rate drop for everyone in my crew as soon as a few Hun turned up in the campaign (this is multiplayer online btw). There was no problem with 11 of us in the formation, but a few Hun made most of us drop from 40+ to 3fps. Don't know if the same happened to the Hun, I gather not since they set about shooting us all down inside 3 minutes. This game is garbage.
  #98  
Old 08-06-2012, 04:22 PM
louisv's Avatar
louisv louisv is offline
Approved Member
 
Join Date: Jan 2010
Location: Montreal
Posts: 287
Default

Quote:
Originally Posted by Krt_Bong View Post
I found that I can play single player but as soon as I join the ATAG Server (lowest ping running current version) I get a Launcher crash,
I also am having an issue where all the planes want to roll right no matter how much opposite rudder is applied; they yaw left, but roll right, very peculiar, almost flies like the DR.I in RoF but at least there the rudder response is more realistic. I have tested this in all my flight sims so I know it's not a joystick issue it has to be in the code.
Game had better performance (for me) in the last Beta and had no problems online, crashes have not generated any logs (0kbs) the one thing I cannot accept in all this is the FM, they are horrible, planes do not fly like this where you can stand on full left rudder and the plane continues to roll right, with neutral ailerons almost as fast as full deflection, anyone else seeing this?
Not that I know of...

You should clear everything, including cache, and re-install.
__________________
EVGA X58 FTW3 motherboard
Intel 980X CPU, not OC'd yet, 3.46 Mhz
Crucial Tracer memory 8-8-8-24 12GB
Crucial M4 256GB SSD, WD Raptor 600 GB hard disk
EVGA GTX580 graphics card
HP ZR24W Monitor 1900 X 1200 24"
Thrustmaster Warthog joystick
Saitek Combat rudder pedals
TrackIr 5
  #99  
Old 08-06-2012, 05:08 PM
von Brühl von Brühl is offline
Approved Member
 
Join Date: Jan 2012
Posts: 215
Default

Quote:
Originally Posted by Osprey View Post
Massive frame rate drop for everyone in my crew as soon as a few Hun turned up in the campaign (this is multiplayer online btw). There was no problem with 11 of us in the formation, but a few Hun made most of us drop from 40+ to 3fps. Don't know if the same happened to the Hun, I gather not since they set about shooting us all down inside 3 minutes. This game is garbage.
I wonder if it's something specific to their mission, I've flown 12 (109s) vs 36 (18 Spit/Hurris + 6 wellies 12 blennies) with no appreciable drop, single player self created mission with no triggers/radar etc.
__________________
i7-920 @ 4.1Ghz
Gigabyte GA-X58A-UD3R
12 GB DDR3 1600 RAM
GTX 560Ti with 2GB (latest beta driver)
22" monitor @ 1680x1050
TrackIR 5
Saitek X52
Saitek pedals
Win7 64-bit Ultimate

"Ignorance speaks loudly, so as to be heard; but its volume proves reason to doubt every word."~Wes Fessler
  #100  
Old 08-06-2012, 05:13 PM
Steuben Steuben is offline
Approved Member
 
Join Date: Oct 2010
Posts: 116
Default

No its not! Its a known problem for a while now! But still not fixed! A lot of people have it! It makes the game unplayable! You fly in formation and got 60 fps and then booom only 1-5 fps!

was already explained on page 8 in this thread

http://forum.1cpublishing.eu/showpos...2&postcount=75

Last edited by Steuben; 08-06-2012 at 05:18 PM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:39 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.