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#91
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Thanks BlackSix
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#92
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ah, 100 octane, finally!
otherwise: what blackdog said, plus: The Blenheim IV NEEDS a level stabilizer, even if not historically correct, plus some sight device to look straight forward, for longer-range target identification (perhaps the periscope thingy to the right of the bombsight in the blen's bombardier seat actually did exactly this in RL?) P.S.: I told you I would be appeased by having Radio commands! ![]() |
#93
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Why to add something that wasn't real, this suppose to be a simulator, not an arcade game with even features for all
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#94
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to get the smooth zooming in/zooming out, you have to go into: Control options, Camera, And set "Hold to adjust view" to whichever button you prefer (keyboard or joystick) - If you then hold down that button and move your mouse forward or backward it will change the field of view in a gradual way. It is an ok option to have, but it would be much better if CoD allowed you to set a "zoom in"-button and a "zoom out"-button, as in - for example - RoF. Hope this helps.
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#95
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Hello Blacksix,
In future the devs will improve the CEM to include realistic engine limitations? Acctualy in the 109 i can fly all the time with 1.3 ata when it should be only for 5 minutes. Fly all time at 1.2 when it should be 30 minutes etc. I can use the 1.45 ata at will. I say the 109 cause i am used with it but the engine limits shouold be valida to RAF fighters as well. Acctualy i do not see pilots worried to preserve their engines. Normally i like to fly the ac like they would be flied. I set 1.1 ata (only half throtllt) and 2280 rpm for cruise. 1.2 ata and 2400 for continuous climb, but if i want can maintain the power at 100% all time. |
#96
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Blackdog, good summery of bomber issues. A couple that I have for the Br. 20 (A lovely aircraft that isn't really appreciated by most): if you switch positions while starting your engines online, sometimes a mysterious autopilot will take over, looking down the bombsite will occasionally freeze the game, and the altitude adjustment for the Br. 20 only shows increasing in incriments of 100 despite it being otherwise. Another small feature that I would like to request is more fuzes for the Italian bombs so we can also to low level ship bombing as well.
Thanks for the awesome update BlackSix, hopefully all goes well and can't wait for the sequel to be more formally announced. |
#97
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Good news about the FM changes and 100 octane! Thanks for listening.
Nice pics of the Pe-2 as well.
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#98
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Freycinet, can you link the video that shows how to set FOV? Cheers.
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#99
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boost for thr RAF . Great news at last
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#100
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The way i see it working: 1) Switch to bombardier's seat. 2) Activate "command" mode (new keybinding) 3) The AI keeps the plane level. Up till now it's like a level stabilizer. 4) From this point on the similarities with level stab end. The player uses the same keybindings that are used to command left/right turns from the luftwaffe autopilots, but these have a different effect in "command" mode. 5) Every time the player taps these keys, the AI that is flying the plane is starting a gentle turn to the left/right. 6) Unlike the autopilot function (where the AP turns until the gyro heading matches the requested one), in command mode the turn continues until the bombardier explicitly tells the pilot to level off. This can be done by tapping the keys in the opposite direction: if you told the AI to steer left, pressing the key to steer right will level the plane off, and so on. 7) There would be a slight delay in matching commands to aircraft actions to simulate the time needed for the pilot to react (just like it happens with the AP to simulate their gyro-driven nature) Such a function would not only solve the current problem, but also efficiently simulate the real thing and whatever gains and disadvantages exist in talking the pilot through the bomb run. + no need to use autopilots even in aircraft that have them aircraft with no autopilots can level bomb with some precision even if only one human player is crewing them - less precise than autopilots due to the need to issue "level off" commands If you guys like this idea, by all means add it as a suggested feature to the bugtracker. Quote:
Quote:
Thank you both for replying with extra information (duh, i totally forgot about the MG-FF/M on the 110s! it's already in the sim because E-4s have it, so it would be no biggie to add it ![]() I think that maybe we should open a thread only for bomber/twin-engined aircraft issues to generate some buzz. Many of these are small details that seem to be simple mismatch errors when typing the code (to the tune of replacing "left" with "right" or "true" with "false"), especially the control reversal bugs and instruments or equipment that are already present in the sim and work in one plane but not in another. If they are quick and simple fixes like that, getting the attention of the dev team with a separate thread might help us get faster results, maybe even squeeze a couple of fixes into the upcoming test patch. I encourage everyone with experience in bombers to post in such a thread in the main forum section (so that we also don't have to derail this one ![]() the sim's bombers in general (doesn't have to be multi-engined, the stuka qualifies too) twin-engined aircraft So, we are essentially looking at all bombers plus the dual-role 110. Last edited by Blackdog_kt; 06-09-2012 at 01:32 AM. |
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