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FM/DM threads Everything about FM/DM in CoD

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  #91  
Old 05-23-2012, 11:56 AM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by Crumpp View Post
And all the FM's are ~25mph off.....in some unknown configuration...ie radiator settings, atmospheric conditions, etc...

It is all relative.

I have not examined any of the FM's in any detail since I got the game. I just noted how easy it was to spin the Bf-109E and the impossibility of breaking the Spitfire Mk I airframe on a dive pullout from 400mph IAS with full left rudder and full back elevator violently applied.

I am willing to bet the FM's are closer than one would think in terms of level speed and climb rates. The stability and control characteristics are not close though.
I wouldn't bet a lot of money, because they're not.
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  #92  
Old 05-23-2012, 12:16 PM
drewpee drewpee is offline
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Looks like you are doing some intense testing there Crumpp. Maybe a test pilot in a former life.
I just hope flight models are looked at soon. I think online player numbers will start to drop if both red and blue can't both be competitive. At the moment dog fights are lasting too long with poor results. Very frustrating. I'd rather both spit and 109 were slower as long as 2 good pilots can end a dog fight, win or loose, live or die, with a smile on year face.
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  #93  
Old 05-23-2012, 01:06 PM
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ElAurens ElAurens is offline
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I just scanned this thread, as it is just like 100 other threads about FMs/aircraft performance vs. historical numbers.

Gents, we are all chasing our tails here, and no I don't mean a defensive circle...

None of the aircraft are correct, NOT ONE OF THEM.

Why beat each other up over this? We are stuck with an alpha build game currently.

It's why I don't fly much anymore, and believe me I do miss it. But it's just not worth doing at this point. When I do fly I just patrol inland and try to find unescorted bombers, if I see fighters I will generally try to run away as any fighter on fighter combat is utterly broken in the sim as it is. And it's not just aircraft performance at issue, visibility, sound, atmospherics, etc... all add up to a less than enjoyable time online.

I hope it does not take a further year to sort this mess out. I want to fly again, and enjoy it.
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  #94  
Old 05-23-2012, 01:08 PM
335th_GRAthos 335th_GRAthos is offline
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Originally Posted by 41Sqn_Stormcrow View Post
Does ANY thread dealing with something even remotely related to aircraft performance need to turn into a slap concest on the 100 octane issue?
ROFL!

A proof that people can still take things with good humour, even after years reading this forum... cudos!

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Last edited by 335th_GRAthos; 05-23-2012 at 01:15 PM.
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  #95  
Old 05-23-2012, 02:17 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Crumpp View Post
I just noted how easy it was to spin the Bf-109E and the impossibility of breaking the Spitfire Mk I airframe on a dive pullout from 400mph IAS with full left rudder and full back elevator violently applied.
Hmmm.....did you also notice that in a flat out dive, it's very difficult to get over 410mph IAS, and at 420mph IAS your ailerons fall off?

According to the Spit I pilot's notes provided with the collector's edition, max safe speed in a dive is 450mph IAS.
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  #96  
Old 05-23-2012, 02:26 PM
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bw_wolverine bw_wolverine is offline
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Originally Posted by ATAG_Dutch View Post
Hmmm.....did you also notice that in a flat out dive, it's very difficult to get over 410mph IAS, and at 420mph IAS your ailerons fall off?

According to the Spit I pilot's notes provided with the collector's edition, max safe speed in a dive is 450mph IAS.
I did some dive testing a while back to figure out my limits and my results confirm this. 400mph is sustainable, but 420 will rip my ailerons off after a couple seconds.
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  #97  
Old 05-23-2012, 02:50 PM
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Originally Posted by bw_wolverine View Post
I did some dive testing a while back to figure out my limits and my results confirm this. 400mph is sustainable, but 420 will rip my ailerons off after a couple seconds.
Big whoop. Use the rudder and the roll rate is STILL too fast! LOL
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  #98  
Old 05-23-2012, 03:49 PM
Talisman Talisman is offline
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Originally Posted by ElAurens View Post
I just scanned this thread, as it is just like 100 other threads about FMs/aircraft performance vs. historical numbers.

Gents, we are all chasing our tails here, and no I don't mean a defensive circle...

None of the aircraft are correct, NOT ONE OF THEM.

Why beat each other up over this? We are stuck with an alpha build game currently.

It's why I don't fly much anymore, and believe me I do miss it. But it's just not worth doing at this point. When I do fly I just patrol inland and try to find unescorted bombers, if I see fighters I will generally try to run away as any fighter on fighter combat is utterly broken in the sim as it is. And it's not just aircraft performance at issue, visibility, sound, atmospherics, etc... all add up to a less than enjoyable time online.

I hope it does not take a further year to sort this mess out. I want to fly again, and enjoy it.
I fly on-line rather than off-line and must admit that I am flying less and less now too and I never thought that would happen! It is all getting rather depressing.

Lack of historical accuracy, particularly performance accuracy for both Red and Blue aircraft, but especially for Red aircraft for me as I belong to an RAF squad, and game performance issues is resulting in less and less enjoyment as I wait for improvements. Am I waiting in vein though?

Do the developers care much about historical accuracy? Are we wrong to presume that historical accuracy is a high priority, or are they more interested in the game aspects rather than a high level of simulation?

How much historical inaccuracy are customers willing to put up with I wonder? There is not much dialog from the CloD development team regarding historical flight models as far as I can see, but perhaps I am wrong about that. Should we expect more dialog or are we lucky to get what we get?

I can’t help feeling that some transparency regarding the aircraft flight models and the development teams rationale for choosing them might help the customer base understand where we stand regarding this product. What precisely is their intention as far as flight models are concerned?

My squad has flown together less and less since CloD was released, due mostly to frustration and dissatisfaction regarding poor game performance and historical inaccuracy; and of course it’s not so much fun anymore IMHO. Many of our squad members are now off doing other things (WoT, RoF, etc, etc) and I get the distinct impression that other squads are suffering a down-turn too.

I never thought I would consider actually giving up on combat flight simulations, but I am now. Is the demise of CloD having the same effect on anyone else out there?

P.S. The poor attitude of some on this forum is also depressing. For example, opposition for oppositions sake, aggression, insults, lack of respect, lack of civility, lack of consideration, lack of objectivity, people who appear to enjoy the sport of arguing that black is white and baiting others, childish comments, a blue verses red agenda no matter what facts are presented, etc, etc. It strikes me that the vast majority of readers probably do not post in this forum due to the poor attitude of some that do. I have been educated by this forum and am grateful to many who post here, but I suspect that the silent majority that read this forum are judging some of what we post as very poor. That said, I think it will take both the development team and the customer base to work positively together to make us all feel better out this flight sim series and give it a good future.

Last edited by Talisman; 05-23-2012 at 03:54 PM.
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  #99  
Old 05-23-2012, 04:44 PM
whoarmongar whoarmongar is offline
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Personally I was really keen to play Clod, I bought it within days of its release, and downloaded all the beta patches as soon as they were available.

Now, whilst I still check this forum for news I havn`t played the game for six months either on or offline and I never downloaded the latest beta patch, I guess my interest has just waned due mostly to the FM issues.

I guess the most reliable indicator of interest that remains in this game is the number of people who have downloaded the latest beta patch compared with the number who downloaded prevous betas

It really pains me to say this but Clod seems a deadend. All future development will be geared to BoM. It just seems to me that the developers with Clod took on a subject they never had any affinity with or true understanding of, rather they used this scanario merely to have a logical timeline for the development of the new game engine and franchise.

I wish them all the best with Bom and think with a theatre they are more familiar with and have a greater understanding of along with the extra time they will have had to develop the game they should do a better job.
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  #100  
Old 05-23-2012, 05:05 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by CaptainDoggles View Post
It's easy enough for the moderators to check IP logs and see who the real account holder is.
Yeah, hope they don't. He was just poking fun.
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