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#91
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No it wasn't there or afterwards when I went to 296.10. Nor was the anti aliasing any better with that version.
BUT in the beta I do get WRC 2010 and I get the added FXAA option as you said. I did a clean install and it found and listed WRC 2010 without my looking for it. The effect seems to be the same as "the community FXAA" mentioned by Fruitbat and Buchon ( http://forum.1cpublishing.eu/showpos...2&postcount=89 ) which I did try before but I didn't want to risk being kicked off a server for having a non-standard file set (which I don't think actually happens). However, now that it's incorporated into the Nvidia options you don't need extra files if the NV beta suits your card. TRIK Is it worth doing? Well if you don't like the jaggies on your cockpit etc. and prefer to have smooth edges at the cost of some text blurring then it is. It also helps to resolve that distant terrain mess by effectively blurring it in together so it doesn't look like its made of puff pastry. A case of 'yer pays yer money and yer takes yer choice'. But if you have an Nvidia video card that can use the beta its easy to turn it on and off in the WRC 2010 profile and decide for yourself. I'll try it for a few days and see if I like it or not. Thanks for the info guys.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#92
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![]() ![]() ![]() Looks worth to me ![]() This is SMAA, I think that I can add more quality but it has a very nice balance now quality-performance and preserving textures. I just cant remember the times that I started CLoD to test changes ![]() Last edited by Buchon; 04-13-2012 at 12:34 PM. |
#93
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Is it worth it, defiantly unless you like your games in a 1995 flavour.
the thing that it makes the most difference to me gaming wise is LoD's. Last edited by fruitbat; 04-13-2012 at 12:36 PM. |
#94
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Anyone do any testing with triple buffering on, I see that it doesn't say that it's only for opengl games anymore, should we enable it with adaptive vsync?
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#95
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incredible difference!! thank you so much for posting those new beta drivers.i wasnt expecting such a big difference with my lower end machine.
amd 64 dual core 5200+ 6 gb ram gtx460se win7 ultimate MS SWFF2 stick trackir can someone please post some Nvidia settings i can try.i have always had a problem settings and do not believ i am getting the most out of my card.thank you and ~S~ Last edited by BH_woodstock; 04-15-2012 at 04:44 PM. |
#97
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I was still on Driver 275 and performance is definitely better with this beta driver. Thanks for the heads up!
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#98
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Hi Evengeluse,
Kendo posted a screenshot of his Nvidia Performance settings over at SimHQ. They worked great for me earlier today on ATAG, even in multi-plane furballs. Until now I had been pulling my hair out trying to get the best combo of framerates, smoothness (no stutters), and visual quality: http://simhq.com/forum/ubbthreads.ph...ml#Post3554646
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#99
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Thanks Snapper, my settings were nothing like that -definitely going to give them a try!
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#100
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Is it only with the beta? I usually wait till the beta drivers are qualified.
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