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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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Thread Tools | Display Modes |
#91
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I wonder how these people would feel if there was only CooP and no Dogfight GUI ?
IL2 1946 was only CooP's when it first started out, then the mission encryption come along and so the DF servers grew and out numbered the CooPs as it was easier to host a single map instead of retrieving one from the cache. Ross squad used to join my coops then leave as the mission started so they could unpick the mission see what is what and then rehost it them selves ![]() CooP offers much more than DF servers that's why all online wars use CooP mode. If those that fly DF are happy with that then fine but dont tell those that fly CooPs can do so in CoD because its not possible. If it is make the mission and I will test it, well you cant because the GUI dont exist, no ready room no debriefing room no mission stats when CooP closes. If you are happy to fly around alone like a headless chicken for hours on end in a DF server map thats fine, but please stop telling us that you can fly a CoP in CoD as it is now. Last edited by KG26_Alpha; 12-15-2011 at 06:36 PM. |
#92
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I would bet a fiver we will see the old il2 coop GUI back before too long...
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#93
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#94
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If like some say its possible to play CO-OPs with CLOD...then why after all this time is nobody playing them?
Hands up if you have joined a CO-OP with CLOD?(and not if your Ataros or his mate) A real CO-OP that you joined via the game lobby. Anyone?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#95
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![]() And again, there's no dogfight GUI only. There's a generic online GUI wich allows to play dogfight style, coop style, or whateveryouwant style. Yeah, there's no ready room and no debriefing room, but that doesn't make it a dogfight if the mission is designed and flown like a cooperative. Quote:
![]() I played a few coops with my squad. But may be we understand different things with the words "real coop"... |
#96
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Best online experience without any doubt, SEOW's. Period.
now what do they use....... |
#97
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But now is possible to make an online war way better than SEOW, without any old GUI. But of course someone have to do it. There was no SEOW since the beggining of old IL2, right? |
#98
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If there a form of ready room, so everyone starts at the same time. Otherwise, there's no cohesion to the mission imo.
If this can be done with the scripting and can be easily used by everyone, not just programmers than yes. Can it, i don't know? |
#99
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To use it in any mission just copy the .cs file to the mission folder and rename it exactly like the .mis file. Or open the mission in the FMB and copy the script there. |
#100
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http://forum.1cpublishing.eu/showthread.php?t=27107 BUT... it was just a perversion of a real coop, as the time critical help of a proper GUI was missing. As said above, great deal of cohesion was missing. The joining process is a mess as everybody has to be organized to join the server at exactly at the same time. And that just doesn't work. Nevertheless, it was all fun until CTDing after 15min of flight on the first mission, and about 30min on the second ![]() It would've helped somewhat if the planes on the fields would be prefitted with certain weaponry (apparently this is possible?) so you wouldn't have to fiddle the armaments to match mission criteria before hitting 'create'. What we need now is the old style coop GUI back the way it was, done by the devs OR some script-thingie-wait-until-mission-start-lobby-system by the community, I really don't care how or by whom it's done, but we do need it ![]()
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