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#91
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After flying mostly 109s I have found on-line Reds have improved their tactics. Most of my loses have been due to pilot error and loosing track of EA in attempt to retain E. Most of my kills are from surprise 6 o'clock attacks.( It's getting harder to make a living in the Luftwaffe.)
I'm now trying to fly red when teams are uneven and I've had to go back to basics. My kill rate is way down, but I seem to be surviving more. Looking after the AC and E. If the flight model changes for better or worse ,I will have come out with better skills. The fact that as a sim COD is still just a game. With allot of people if they can't rule the sky and rack up kills like in SP then blame the game/plane. Thing is, this game is less forgiving to those of us who refuse to adapt and learn. You are only going to get frustrated and angry at the game and others. I'm still learning after too many years playing and that's just the way I like it. I'll leave the easy win games for my kids. LONG LIVE COD ![]() |
#92
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As my sig suggest! Most sim pilots are missing one key component in their personality that real WWII pilots had in spades.. The ability to look in the mirror and realize the source of the mistake! ![]() Quote:
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#93
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If it was more like RL, at 46 years of age I'd be lucky to be making Tea in the offices mess.
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#94
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#95
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At this point in my CLOD learning curve I consider it a successful sortie if I return to base and land safely, even if I never see the enemy. As this is pretty much what most real pilots felt, something must be fairly good with this sim.
![]() Not that I have not made a few kills, I have, but because I fly a Hurri pretty much exclusively, most are against bombers. Again fairly consistent with history. Once again the sim delivers. Now if we could just get the Spit jocks to stop flying over to France for rhubarbs and give the Hurris top cover like they should... Oh, wait, now I'm dreaming... ![]()
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#96
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Guys the flight models are an approximation. Even the best gaming PC money can buy could not model the exact equations behind flight fast enough to run at playable speeds.
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#97
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yea see for me, i don't care about the flight model all that much as long as its not a rubber-band sim like aces high or fsx... where ur plane feels like its suspended between two rubber bands...
but it would be nice to have the actual plane itself and all its parts be modeled physically instead of just visually guess its too unrealistic to ask someone to model just all of one materials attributes into a physics engine, never mind hundreds that would be in a airplane one day... before i die hopefully... someone will make a general purpose physics engine that models every element on the periodic table, then we can all build our own 109s for free Last edited by AKA_Tenn; 11-30-2011 at 03:02 AM. |
#98
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The problem is typically two fold, one the sim pilot does not know what the value should be, and two they preformed the test wrong. Which is why it is so important to record a track file of any so called 'test' Which is not to say there can not be an error in the FM! Just that typically it is in the sim pilot! The FM, like any program, follows the rule of garbage in garbage out With that said know that the 'math' of the FM is the same for all planes (subtle differences for say single vs. twin, etc). What makes a P51 fly like a P51 is when the P51 parameters are used as inputs to the FM. For a simple example say the 'math' of the FM was as follows y = CL*x Where y is the output (result) x is the input CD is the 'drag' parameter (coefficient) Say x = 3 CD = 5 for a P51 CD = 5.5 for a Bf109 Than the output y would be for the given x input y = 15 for a P51 y = 16.5 for a Bf109 Lets assume that the value of CD is not 'known' for the WWII plane we want to simulate.. In such a case you could just pick a value of CD based on other know values of similar planes (happens a lot in RL) or maybe they calculate it offline using another another program (say simulated wind tunnel) that uses some 3D model to calculate CD In either case, a sanity check of the value you pick can be check by comparing some of the simulation results to real world results.. In this case say top speed. Problem with most sim pilots is they don't even know what value they should obtain during a test! Let alone able to record 'all' the values that can affect your speed. For example, to test for top speed you have to be able to hold your alt within around +/-100ft.. Most sim pilots 'think' they can do this no problem.. I can tell you how many sim pilots were amazed at how much the alt varied during their flight! Which I was able to show them by using DeviceLink to record the values of altitude and speed and plot them.. And sure enough.. Most of the guys who said the plane was too fast, where actually loosing alt (shallow dive) when the obtained that max speed, and visa versa, sure enough the guys who said the plane was too slow, where actually gaining alt (shallow climb( when the obtained that max speed.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#99
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Actully PCs have been capable of calculating a 6DOF FM in real time for some time now.. As noted the first that advertised a 6DOF FM was PAW 1942 by Microprose back.. Gezzz.. I want to say 15 years ago?
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#100
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That's a lot of info Ace.
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