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#91
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Defraged game cache and steam cache as suggested seems to have bumped up fps for me, and also helped out with the IR4 freeze/stutter..
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#92
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Noticed twice playing quick mission single intercept bombers over Calais that the MG track gets stuck, and keeps repeating itself...so far cannon fire has not experienced this.
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#93
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#94
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can anybody can confirm
that if you hit an enemy engine theres no smoke now and fire also again the 110's has red lights on the gauges and you can't turn them off |
#95
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Yes, I bang away at Blenheims engines, they lite up, but no smoke...also, the Me109 guages have an red glow to them.
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#96
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thanks mate
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#97
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if the motor is stuttering and damaged you still hear the normal sound of the engine.
Does anybody have the same issue? |
#98
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I have it too. Here a Sidewinder FFB II. Also when shoot Me 110 guns, loose AC FFB.
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X58A UD3R v 2.0 i7 950 @ 4.2GHZ Gigabyte GTX 580 1.5GB @900/1800/4008 Rip Jaws DDR3 2000 6GB FSB 200Mhz/ Memory Bus 1000MHz SSD G.Skill Phoenix Pro 60GB SSD OCZ Revo X2 240GB (flight sims) WD5000AAKS 500GB BX 2250 21,5" 1920x1080@60Hz Sidewinder FFB II Win 7 64 bits Ultimate Corsair 850W |
#99
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Hurricane Rotol on English Channel Map.
Engine sound is too loud compared with other aircraft sounds. Can hardly hear canopy, gun sound is very low. Need to reduce engine volume versus others heard in cockpit. Guns sound as though only 1 or 2 guns firing instead of eight. Also sound a bit puny. A little more bass? A Hurricane pilots bio I am reading talks of "the rumble of my guns" not a spitting sound. Sun glare is too bright when not looking directly at sun. Generally ok but needs to be taken down a bit further out. Landscape colours appear a bit too washed out. Not by much and certainly better than the full-colour Walt Disney look of the original. EDIT: also see this: http://forum.1cpublishing.eu/showpos...&postcount=225 Unsure about this one but distant dots may have improved. However all targets (ground/air) have a white dot marker that is just wrong. Target aircraft markers disappear when almost in guns range, didin't have time to check ground target markers. No screenshot but I don't like the new red "wounded" colouring. Its a blanket red like a red photo negative instead of some kind of graduation against background and has some black glitches poking through, e.g. at bottom of gunsight.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 09-07-2011 at 10:25 AM. Reason: Link added |
#100
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These dot markers are starting to annoy me a bit. They appear at long distances on ground units (espicallt ships) and for aircraft it would be nice if they shrunk the closer you got rather than just disappearing, they also hinder aircraft type spotting from certain distances due to the size!
Anybody else think they should slowly reduce in size depending on how close you get to the aircraft?
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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