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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 09-07-2011, 07:04 AM
ingsoc84 ingsoc84 is offline
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Default defrag game cache/steam cache helped

Defraged game cache and steam cache as suggested seems to have bumped up fps for me, and also helped out with the IR4 freeze/stutter..
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  #92  
Old 09-07-2011, 07:05 AM
ingsoc84 ingsoc84 is offline
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Default Sound glitch..ME109 MG fire

Noticed twice playing quick mission single intercept bombers over Calais that the MG track gets stuck, and keeps repeating itself...so far cannon fire has not experienced this.
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  #93  
Old 09-07-2011, 07:08 AM
FG28_Kodiak FG28_Kodiak is offline
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Had a problem with Static Quad Ant, after destroying:


in the logfile i found these:
ERROR: Can't open file '$bob/3do/Ground/Trucks/UKGuy_Quad-Ant_DMG1/mono.sim'
ERROR: MeshObj: Can't load SIM $bob/3do/Ground/Trucks/UKGuy_Quad-Ant_DMG1/mono.sim
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  #94  
Old 09-07-2011, 07:31 AM
skouras skouras is offline
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can anybody can confirm
that if you hit an enemy engine theres no smoke now and fire
also again the 110's has red lights on the gauges and you can't turn them off
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  #95  
Old 09-07-2011, 07:42 AM
ingsoc84 ingsoc84 is offline
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Quote:
Originally Posted by skouras View Post
can anybody can confirm
that if you hit an enemy engine theres no smoke now and fire
also again the 110's has red lights on the gauges and you can't turn them off
Yes, I bang away at Blenheims engines, they lite up, but no smoke...also, the Me109 guages have an red glow to them.
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  #96  
Old 09-07-2011, 07:45 AM
skouras skouras is offline
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thanks mate
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  #97  
Old 09-07-2011, 07:56 AM
ice_crusher ice_crusher is offline
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if the motor is stuttering and damaged you still hear the normal sound of the engine.
Does anybody have the same issue?
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  #98  
Old 09-07-2011, 08:03 AM
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Mad G Mad G is offline
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Quote:
Originally Posted by anavas44 View Post
-
- Force Feedback takes ages to enable when starting a mission

I have it too. Here a Sidewinder FFB II. Also when shoot Me 110 guns, loose AC FFB.
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  #99  
Old 09-07-2011, 08:06 AM
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klem klem is offline
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Hurricane Rotol on English Channel Map.

Engine sound is too loud compared with other aircraft sounds. Can hardly hear canopy, gun sound is very low. Need to reduce engine volume versus others heard in cockpit.

Guns sound as though only 1 or 2 guns firing instead of eight. Also sound a bit puny. A little more bass? A Hurricane pilots bio I am reading talks of "the rumble of my guns" not a spitting sound.

Sun glare is too bright when not looking directly at sun. Generally ok but needs to be taken down a bit further out.

Landscape colours appear a bit too washed out. Not by much and certainly better than the full-colour Walt Disney look of the original.
EDIT: also see this:
http://forum.1cpublishing.eu/showpos...&postcount=225


Unsure about this one but distant dots may have improved. However all targets (ground/air) have a white dot marker that is just wrong. Target aircraft markers disappear when almost in guns range, didin't have time to check ground target markers.

No screenshot but I don't like the new red "wounded" colouring. Its a blanket red like a red photo negative instead of some kind of graduation against background and has some black glitches poking through, e.g. at bottom of gunsight.
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File Type: jpg shot_20110907_084304.jpg (382.5 KB, 78 views)
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Last edited by klem; 09-07-2011 at 10:25 AM. Reason: Link added
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  #100  
Old 09-07-2011, 08:15 AM
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JG52Krupi JG52Krupi is offline
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These dot markers are starting to annoy me a bit. They appear at long distances on ground units (espicallt ships) and for aircraft it would be nice if they shrunk the closer you got rather than just disappearing, they also hinder aircraft type spotting from certain distances due to the size!

Anybody else think they should slowly reduce in size depending on how close you get to the aircraft?
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