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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 06-10-2011, 11:28 AM
carguy_ carguy_ is offline
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Originally Posted by kedrednael View Post
You will be able to fly jets like the su-26, A10 warthogh and helicopters in BF3
And I don't think il2 modelles any air over the vehicles.
You don`t think. Right...
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  #92  
Old 06-10-2011, 11:29 AM
carguy_ carguy_ is offline
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Originally Posted by LoBiSoMeM View Post
Try this:
By the way, combat flight sims are "first person shooters", but inside a plane. In BF3 you can ride vehicles...
Idiot post of the year.
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  #93  
Old 06-10-2011, 02:03 PM
DarthElvis DarthElvis is offline
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Originally Posted by speculum jockey View Post
Lets say you have a 4 core system and Cliffs of Dover is able to perfectly allocate resources to each one.

Flight model for all aircraft involved
Damage model for all involved (aircraft, buildings, ground, vehicles)
Friendly/Enemy AI (pilots, gunners, ground gun emplacements, vehicles)
Graphics
Object locations/collision detection (aircraft, vehicles, buildings)
Tracking all projectiles (bombs, shells) their size, their paths, their effects.
Fuel and ammo amounts remaining

Take all that, plus the resources to run your OS in the background and you're asking for a hell of a lot from that poor little i5 processor.
Your not asking it to do any more than what you asked a little dual core to do with FB in 2005. And FB only used a single core. Your argument is irrelevant.
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  #94  
Old 06-10-2011, 03:19 PM
Chips86 Chips86 is offline
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Originally Posted by Tiger27 View Post
Well I hope not, although that looks great, the desert scenery isnt going to work for the Battle of Britain

Really havn't these comparisons been done too death, anyone that has played any of these games must surely realise how small an area is being mapped and how although everything looks great there is no real bullet modelling etc, Id like to see one of these FPS teams try and make a flight sim, but I think they would throw in the towel when it all becomes to difficult.
You play a sim like Il2, CoD or ROF for years whereas these style games you are bored with in no time, even with the lovely graphics, great online play etc

Oh I will be getting it though, I love FPS games but as I say, this will be about the 4th I will have played in the last 2 years, no real depth to them and the devs aren't interested in releasing too much DLC as they usually have the next version ready to release.
BF3 has been confirmed as having a realistic bullet moddeling, complete with penetration etc =]
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  #95  
Old 06-10-2011, 05:11 PM
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choctaw111 choctaw111 is offline
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Originally Posted by pupo162 View Post
have you tried Project reality mod?

IF it wasnt for PR BF" would jsut suck for me..... my dream is a PR for BF3, wich is unlikable becosue they are working on PR for arma II

In point of fact I have tried Project Reality.
I haven't played BF in over a year but PR made it much more enjoyable.
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  #96  
Old 06-10-2011, 08:51 PM
Rattlehead Rattlehead is offline
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Originally Posted by Ataros View Post
And this is rendering capabilities of 2012 game (wip).


Gulp. Looks great, but probably requires a monster PC for maximum detail.
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  #97  
Old 06-11-2011, 03:25 AM
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Robert Robert is offline
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Originally Posted by Rattlehead View Post
Nail on head. A fact which seems to sail over some heads here...

Their art department alone is probably bigger than the entire Maddox Games staff, or the staff of Eagle Dynamics, 777 etc.

Someone on SIM HQ posted a link to SimBin. They make Sports Car GT, GT Legends, and are currently looking for employees. The video showed the offices and work environment of the facilities. Quite impressive.

I look at the old beige coloured 1999 PCs used by 1C (at least in the pictures we've seen) and the comparatively stark environment within the work area, and I can't help but wonder if a comparable facility and money was behind CoD what this game would have looked like at completion.

I think there's a lot of good in CoD (though I've still not played it) and believe it will end up being the sim we all want. but that's gonna take time.



http://www.youtube.com/user/SimBinSt.../1/yGCMa8Lrkhw
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  #98  
Old 06-11-2011, 03:31 AM
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Liz Lemon Liz Lemon is offline
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Originally Posted by DarthElvis View Post
Your not asking it to do any more than what you asked a little dual core to do with FB in 2005. And FB only used a single core. Your argument is irrelevant.
Uh, yes you are.

Many of those things are much more complex in CLOD then FB, so it is asking the CPU to do a lot more. Take the engine modelling, for example.
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  #99  
Old 06-12-2011, 07:58 PM
Heliocon Heliocon is offline
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Originally Posted by Liz Lemon View Post
Uh, yes you are.

Many of those things are much more complex in CLOD then FB, so it is asking the CPU to do a lot more. Take the engine modelling, for example.
If that extra modeling makes the "game" (which in the end it still is, even if its a sim game) unplayable, then its not worth it. End of story.

Maybe they should add it in incrementally and focus first on foundations like the graphics, AI and physics engine which the whole future product is based on.
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