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Mods King's Bounty: Crossworlds Mods

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  #91  
Old 07-26-2011, 07:43 PM
sunblaze sunblaze is offline
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OK.....

So I tried your mod and so far it looks fine, but I constantly get pop-up windows where some sort of recource is requested. Seems like missing files or missing links. I did a complete reinstall and installed everything new but no change.

Also many descriptions seems missing and only show the link of the variable and not the text itself. Examples of that are King Frederick's last comment at the beginning or various skill-descriptions.

Anything I maybe missed to install?
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  #92  
Old 07-27-2011, 06:28 AM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by bladeking77 View Post
@DeepSoul:

I did not edit their positions. From my experience gathered from multiple play-troughs, Halt can either be on Verona or Montero and it's similar with Azzak. It's completely normal for them not to be there, that is, in my opinion.

@infernal1800:

I'm not sure how "exactly" I did it, but you can try copying the folder inside the "sessions" folder from The Legend to "sessions" folder in Crossworlds. They do have some incompatibilities, which it will report, but it should open it fine.
If it doesn't work, let me know, and I'll try to look into it.
I tried copying the session folder of KBTL but editor cant load it or cant find it. May be those objects in KBTL are different compare to KBCW. Any ideas
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  #93  
Old 07-27-2011, 11:38 AM
hardy87 hardy87 is offline
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This is a mod for King's Bounty: Crossworlds, man !
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  #94  
Old 07-31-2011, 12:13 AM
DeepSoul DeepSoul is offline
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It's a nice idea that you can have your own castle but why is there no undead baracks?
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  #95  
Old 07-31-2011, 04:23 AM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by DeepSoul View Post
It's a nice idea that you can have your own castle but why is there no undead baracks?
Yes I agree with you, undead is a great race to use and funny to play. I think the game designer hate those creature because the undead race suffer many disadvantages such as holy anger skill, holy warriors like paladin can inflict 50% more damage to the undead... The most annoying thing when you're playing the undead is the decreasing morale they cause to other race. The demon has the same fate too.

Maybe bladeking77 also hate the undead so he dont want us to use those greeny faces or skeleton
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  #96  
Old 07-31-2011, 09:18 AM
Fatt_Shade Fatt_Shade is offline
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Quote:
Originally Posted by infernal1800 View Post
Yes I agree with you, undead is a great race to use and funny to play. I think the game designer hate those creature because the undead race suffer many disadvantages such as holy anger skill, holy warriors like paladin can inflict 50% more damage to the undead... The most annoying thing when you're playing the undead is the decreasing morale they cause to other race. The demon has the same fate too.

Maybe bladeking77 also hate the undead so he dont want us to use those greeny faces or skeleton
But you forgot that undead are easy`s race to keep alive, and have some of best leadership/dmg ratio in game (skeleton archers, black knights, bone dragons).
Game developers don`t hate undead, they overpowered them since
KB-TL and left them as strongest race so far.
And sickest combo in game is with undead : Moro Dark + black knights, and they have some of best item sets also(darkness, undead sets), and it`s only trace that get bonus initiative/attack from hero with dark commander skill(no other race get such bonus). As for negative morale to other races, it`s normal (elves and dwarves give each other morale penalty, why should they like undead/demons?). if you dont like low morale, plat undead+neutrals, or undead+demons no morale problem with that combination.
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  #97  
Old 07-31-2011, 02:47 PM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
But you forgot that undead are easy`s race to keep alive, and have some of best leadership/dmg ratio in game (skeleton archers, black knights, bone dragons).
Game developers don`t hate undead, they overpowered them since
KB-TL and left them as strongest race so far.
And sickest combo in game is with undead : Moro Dark + black knights, and they have some of best item sets also(darkness, undead sets), and it`s only trace that get bonus initiative/attack from hero with dark commander skill(no other race get such bonus). As for negative morale to other races, it`s normal (elves and dwarves give each other morale penalty, why should they like undead/demons?). if you dont like low morale, plat undead+neutrals, or undead+demons no morale problem with that combination.
I agree with you that undead race has some strong creature compare to other race but i disagree that the undead is overpower. I dont know much about KBTL but in crossworld, the undead and demon have a nasty drawback that only the spell evlin can resurrect them and nothing can heal them at all. That is the reason why we dont have any strategies to finish a no loss run with demon or undead except Black Knight with Evlin and heavy defensive spell or something like that. In the other hand, any creature of human race is quite strong compare to the others. Runemage has resurrect spell, summon spell,a powerful attack spell that similar with red dragon's fire breath and his strength and resistance can be beefed up by runes. Human also has Paladin who can resurrect up to six ally troop and damage the undead and demon at the same time, he also can give turn to friendly troop without completing his turn and he has very high stats and resistances. What else do you need from a level 4 creature? Dont forget that human still has inquisitor, he can resurrect your troop and give you a huge amount of rage. Beside those units, swordman, guardsman and bowman are decent units for non-no loss run.

I myself dont like playing no loss because it just make the game boring. I like creating new maps, new campaign with new challenges. Not just repeat those black knights, droids, paladins with old spell like phantom, elvin etc
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  #98  
Old 07-31-2011, 09:21 PM
Fatt_Shade Fatt_Shade is offline
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Hm undead AREN`T overpowered ???
Lets check this out :
skeleton archer best leadership/dmg ratio in game, and i think they are strongest 1st lvl unit,
ghost/cursed ghost/ghost pirates completly sick for enemy phisical dmg dealers, no need to buy them they grow by themselves,
vampires/ancient vampires no retaliation, life drain, no CRIT hit (sick unit)
black knights with shard of darkness most OP unit in game,
necromancers, great for +1 morale undead, and aoe attack for lots of rage, good suport unit,
bone dragons aoe poison attack, against all living/demon/dragon units great dmg, cause low resistances.
All undead have pretty low leadership per unit. I know only way to keep no loss is evlin, but it`s requierd for ranged units vampires/ghosts keep their own numbers with life drain skills, but on other hand evlin have highest resurrecting % in game.
As you mentioned human units are great picks, but i stoped using them because they bored me like you. Paladin is great suport with phantom spell, inquisitor also, rune mage is overpriced and his rail gun attack isnt that great because his low speed and attack, horseman is sick with warrior counterattack skill. But comparing human with undead i must say every undead have better leadership/dmg ratio then their human counterpart.
And human item sets are weaker then undead.
And if you look for overpowerd unit/combo try solo asmodean in red sands mod it`s so easy, it`s not even funny
i tryed many builds and hero combinations, and they all have up and down sides it only depends what you like in this game and there is so much to like.I only wish that they somehow balance all choices in game like all archer build is totaly sick (triger, paladin-archer-elf-hunter-5th unit by choice or moldok/rakush paladin-blood shaman-goblin-goblin shaman-catapult), full undead army with moro dark 2 undead sets and 3rd lvl evlin. Why there isn`t some interesting full elf build, or some skill to boost mele fighters like quick draw in might skill tree.
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  #99  
Old 08-01-2011, 07:21 AM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Hm undead AREN`T overpowered ???
Lets check this out :
skeleton archer best leadership/dmg ratio in game, and i think they are strongest 1st lvl unit,
ghost/cursed ghost/ghost pirates completly sick for enemy phisical dmg dealers, no need to buy them they grow by themselves,
vampires/ancient vampires no retaliation, life drain, no CRIT hit (sick unit)
black knights with shard of darkness most OP unit in game,
necromancers, great for +1 morale undead, and aoe attack for lots of rage, good suport unit,
bone dragons aoe poison attack, against all living/demon/dragon units great dmg, cause low resistances.
All undead have pretty low leadership per unit. I know only way to keep no loss is evlin, but it`s requierd for ranged units vampires/ghosts keep their own numbers with life drain skills, but on other hand evlin have highest resurrecting % in game.
As you mentioned human units are great picks, but i stoped using them because they bored me like you. Paladin is great suport with phantom spell, inquisitor also, rune mage is overpriced and his rail gun attack isnt that great because his low speed and attack, horseman is sick with warrior counterattack skill. But comparing human with undead i must say every undead have better leadership/dmg ratio then their human counterpart.
And human item sets are weaker then undead.
And if you look for overpowerd unit/combo try solo asmodean in red sands mod it`s so easy, it`s not even funny
i tryed many builds and hero combinations, and they all have up and down sides it only depends what you like in this game and there is so much to like.I only wish that they somehow balance all choices in game like all archer build is totaly sick (triger, paladin-archer-elf-hunter-5th unit by choice or moldok/rakush paladin-blood shaman-goblin-goblin shaman-catapult), full undead army with moro dark 2 undead sets and 3rd lvl evlin. Why there isn`t some interesting full elf build, or some skill to boost mele fighters like quick draw in might skill tree.
Yes, agree that why there isnt a full elf or dwarf build, those race are totalty weak compare to the others. I will try to tweak them up with a new level 5 Elf race in my mod. Redsand is a great mod (new places, new monsters, new spelsl, items) but I just dont like asmodean because it makes the game stupid can anybody give me a reason why our princess has 6 units and just 5 for the enemy? dont forget that this extra unit has godly power that capable of soloing? I will weaken it and change it into a normal monster in my mod

I have a question, anybody know how to add more reserve slots
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  #100  
Old 08-01-2011, 10:06 AM
Fatt_Shade Fatt_Shade is offline
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I agree elf and dwarf races are inferior to human undead, and so much harder to keep alive for no loss, (elf have only faun to resurrect and only plants-thx so much developers wtf am i suposed to do about my archers,unicorns and hordes of fairies in my army, dwarfs are even worse only droids can be kept alive).
Races in game arent balanced, but game have so much potential and with some good ideas, and spare time it all can be moded to interesting situations (my problem is stupid buged editor that crashes every time i try to eidt some item in it, so i ask other ppl to do it for me
As for more reserve slots, check this tread pcbun add it in his mode, so either PM him, or check his mod files and try to figure it out
http://forum.1cpublishing.eu/showthread.php?t=14741 Good luck
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