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#91
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I'd also like to impress the urgency of a working FFB!!!
No way to fly the usually stable 109 on the edge without feedback (as we have to now because it doesn't reach max. speed), way too many stalls for me.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#92
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Any fix for the HD 6950, HD 6870, HD 6850 and 6970 luthier??
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#93
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Reassuring thread!...court martial, then firing squad
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#94
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Thank you Luthier for the update. There is nothing more important at this point than keeping us all informed and letting us know what's in the pipeline. I don't speak for everyone but I certainly HUGELY appreciate the updates and knowledge of what you guys are working on. For me the only issue that is a deal-killer is performance. I know for sure that everything will be resolved eventually (SLI, FFB, sounds etc.) but the core performance of the game simply MUST be there.
THANKS AGAIN! |
#95
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Is the issue of the sim not running in a proper full-screen been addressed with this patch?
Little point in pushing down the accelerator if the engine's still not in gear... ![]() |
#96
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Good news luthier, thanks! Could you also maybe fix the spline road tool bug in the FMB Channel 1940 map? Some more FMB documentation would be nice too...if you have time that is
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#97
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Thxs! Nice to see u guys are still working hard on it, but any chance we could see a fix in FFB any time soon? Or fix the level stabilizer in the bombers?
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#98
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This is probably a ways off in the distance, but when you have DirectX 11 support built in, what kind of FPS increases are you expecting? With a current DX11 card would you say 10fps+ increases? Or are they quite marginal?
I remember you saying that DX11 would be a priority due to some performance gains due to it being more efficient than DX10. |
#99
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Does anyone have the Nvida 3d glasses set up ?
Does it work with ClOD ? Any idea of the FPS hit it causes? Thanks. |
#100
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hopefully this will be a decent performance update for majority of users systems if it's how it sounds (more use of CPU and stutter fixes).
I think they got their priorities right so far. don't know why people are complaining about SLI/crossfire so much right now..surely they need to fix problems for 1 graphics card first before moving on. |
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