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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 04-14-2011, 12:08 PM
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robtek robtek is offline
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I'd also like to impress the urgency of a working FFB!!!
No way to fly the usually stable 109 on the edge without feedback (as we have to now because it doesn't reach max. speed), way too many stalls for me.
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  #92  
Old 04-14-2011, 12:10 PM
=XIII=Shea =XIII=Shea is offline
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Any fix for the HD 6950, HD 6870, HD 6850 and 6970 luthier??
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  #93  
Old 04-14-2011, 12:11 PM
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Reassuring thread!...court martial, then firing squad
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  #94  
Old 04-14-2011, 12:11 PM
maclean525 maclean525 is offline
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Thank you Luthier for the update. There is nothing more important at this point than keeping us all informed and letting us know what's in the pipeline. I don't speak for everyone but I certainly HUGELY appreciate the updates and knowledge of what you guys are working on. For me the only issue that is a deal-killer is performance. I know for sure that everything will be resolved eventually (SLI, FFB, sounds etc.) but the core performance of the game simply MUST be there.

THANKS AGAIN!
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  #95  
Old 04-14-2011, 12:19 PM
Georgio41 Georgio41 is offline
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Is the issue of the sim not running in a proper full-screen been addressed with this patch?
Little point in pushing down the accelerator if the engine's still not in gear...
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  #96  
Old 04-14-2011, 12:19 PM
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Good news luthier, thanks! Could you also maybe fix the spline road tool bug in the FMB Channel 1940 map? Some more FMB documentation would be nice too...if you have time that is.
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  #97  
Old 04-14-2011, 12:31 PM
Riksen Riksen is offline
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Thxs! Nice to see u guys are still working hard on it, but any chance we could see a fix in FFB any time soon? Or fix the level stabilizer in the bombers?
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  #98  
Old 04-14-2011, 12:31 PM
speculum jockey
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This is probably a ways off in the distance, but when you have DirectX 11 support built in, what kind of FPS increases are you expecting? With a current DX11 card would you say 10fps+ increases? Or are they quite marginal?

I remember you saying that DX11 would be a priority due to some performance gains due to it being more efficient than DX10.
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  #99  
Old 04-14-2011, 12:52 PM
Tenebrae Tenebrae is offline
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Default NVIDIA 3d set up - does it work with ClOD?

Does anyone have the Nvida 3d glasses set up ?
Does it work with ClOD ?
Any idea of the FPS hit it causes?

Thanks.
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  #100  
Old 04-14-2011, 12:58 PM
erratik erratik is offline
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hopefully this will be a decent performance update for majority of users systems if it's how it sounds (more use of CPU and stutter fixes).

I think they got their priorities right so far. don't know why people are complaining about SLI/crossfire so much right now..surely they need to fix problems for 1 graphics card first before moving on.
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