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IL-2 Sturmovik The famous combat flight simulator.

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  #91  
Old 09-10-2010, 06:39 PM
Hecke
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Originally Posted by luthier View Post
Just to add, the windmill blades do rotate.

Could you clarify that a bit more pls.

Is the rotation speed affected by the current wind effects or is this "only" animated to rotate always the same speed.
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  #92  
Old 09-10-2010, 06:40 PM
Mington Mington is offline
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the black sea

Polarising filter
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  #93  
Old 09-10-2010, 06:43 PM
BG-09 BG-09 is offline
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Default Hmmmmm...

Where is the third part of screenshots...?
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  #94  
Old 09-10-2010, 06:49 PM
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Originally Posted by Bloblast View Post
I do not agree. The grass, trees and the colours used look fine to me.
Look at the grass on the 109 pictures, I absolutely like it.

The dawn patrol pictures have the long shadow of the trees together with the upcoming sun, together with the mist give a good early morning atmosphere. Well done!

From living in England all my life, the grass really is far too green for the hot-summer of 1940, and even then it's probably too light-green for wet-grass. It's noticeable if you've lived in the country all your life
And regarding field textures I think they ould be much higher-res to look more realistic The shadows, mist etc are wonderful. There's no doubt about that.
The grass too looks good (is it better than RoF though? I mean if a plane crash-landed in a stretch of grass, would there be flowers?) although, the grass on an airfield wouldn't be that long. But this is just cosmetic stuf that can be changed I'm sure.
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  #95  
Old 09-10-2010, 06:59 PM
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Originally Posted by ChrisDNT View Post
I read "awesome" every two posts, but a landscape like this...

http://forum.1cpublishing.eu/attachm...8&d=1284120152

... for a 2010/2011 sim is not "awseome" at all. Ground textures look crude, lighting is very "plastic", trees are strange and the general feeling is not of "being there".

Frankly, blind fanboism is worth nothing to a constructive critical process.

Of course, it's WIP, but there's still some way to go to get to something like that (of course, in the limits of the current technology abilities) :

http://www.ehhvphotobook.com/VSH%20B...DSC_0208B.html

So then, other than stating that there are a bunch of fanbois on the forum and things don't look right to you, what have you added?

I'm personally looking at the PROGRESS from week to week. I see improvements all the time. People biotched about the terrain colours and it looks pretty good to me in the 109 shots. So tweaking goes on until the desired outcome is met.

For example, I've not seen long shadows like in the 4th shot in a sim before. Others on the forum have talked about improvements they've seen in the updates. I don't think any of us believe this is final, but looking at the progress each week things are improving and becoming more like the game 1C/Maddox games wants to release.

It may not look like a 2010 game to you, but these are DX 9 shots. As far as I see the buildings and the lighting far surpass any flight sim I've played. (MSFSX with add-ons doesn't count) By seeing the advancement of just those two aspects of the game design (lighting, buildings) I'm confident that Oleg and crew will have the terrain just the way he wants it released. And the final outcome will look as beautiful as the cockpits, buildings, lighting, and sea we've been privy to witness.

Last edited by Robert; 09-10-2010 at 07:04 PM.
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  #96  
Old 09-10-2010, 07:04 PM
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Quote:
Originally Posted by philip.ed View Post
From living in England all my life, the grass really is far too green for the hot-summer of 1940, and even then it's probably too light-green for wet-grass. It's noticeable if you've lived in the country all your life
And regarding field textures I think they ould be much higher-res to look more realistic The shadows, mist etc are wonderful. There's no doubt about that.
The grass too looks good (is it better than RoF though? I mean if a plane crash-landed in a stretch of grass, would there be flowers?) although, the grass on an airfield wouldn't be that long. But this is just cosmetic stuf that can be changed I'm sure.

An idea is to put more yellow in the grass like on this picture:

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  #97  
Old 09-10-2010, 07:08 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by Oleg Maddox View Post
As I told that some of interesting features and details we will tune and/or insert up to the X day .
In other words, there's a lot more stuff to add that's already finished that they don't want to show, and they'll carry on 'tuning' bits they already know aren't quite correct, if they haven't corrected them already, or they've deliberately shown them 'untuned'.

All sounds very positive to me.
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  #98  
Old 09-10-2010, 07:26 PM
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Originally Posted by Dutch_851 View Post
In other words, there's a lot more stuff to add that's already finished that they don't want to show, and they'll carry on 'tuning' bits they already know aren't quite correct, if they haven't corrected them already, or they've deliberately shown them 'untuned'.

All sounds very positive to me.

Why should they show old WIP? It does not make sense.
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  #99  
Old 09-10-2010, 07:29 PM
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The 109s are ......BEAUTIFUL!!!
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  #100  
Old 09-10-2010, 07:29 PM
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Quote:
Originally Posted by Bloblast View Post
An idea is to put more yellow in the grass like on this picture:

Awesome picture. You can't beat that!
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