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#91
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Hopeless fanboi here! Thanks Oleg for your tireless work at providing a very small community with the stuff of their dreams. I have no doubt that SOW will deliver the goods. I really love how you've captured the look of military vehicles and aircraft so well and so realistically in that they're flat finished yet still reflective, and the cracked plexiglass on the He 111 is just perfect. As I watch these updates and interviews and your answers to questions, I have a clear view of what I expect SOW to be when it's released, and I can honestly say that if it's half as good as I expect, I'll still be happy with it.
Last edited by BadAim; 03-06-2010 at 12:25 AM. |
#92
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Was it just me or did anyone else get the erge to spray that armoured car with eight colt-Brownings when the hatches opened up?
Will the damage model allow small caliber weapons to disable a vehicle like this when it's in the open configuration? (Sorry if it's been asked before!) With detail like this I might spend my days hedge-hopping through the french countryside looking for a bit of trouble! I guess it serves me right for going to sleep, So I missed the deleted posts. For the first couple of pages I couldn't understand all the comments about negativity. This place has had the most positive vibe that I can remember over the last few months. Even though theres been heated discussions It's 100% on what what it was like same time last year! Last edited by Skoshi Tiger; 03-06-2010 at 12:39 AM. |
#93
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I love how realistic the physics are.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#94
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Last weeks article squashed any remaining concerns I had about SOW, not necessarily because of the specifics revealed but because to me it showed how Oleg is really taking the feedback he receives to heart. I remember how several times he argued against clickable cockpits but one of the first things mentioned in the article was the presence of clickable cockpits, not that it was on my wish list, because it wasn't and I like to use keyboard mapping, but it showed willingness to adapt and make significant changes based on demand of gamers.
Also, this whole experience of talking to the lead game developer as the game is being developed on a regular and in-depth basis is a one of a kind experience. Thanks Oleg |
#95
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Thanks Oleg. I can only offer you and your team my encouragement because my knowledge of most details is limited so no criticism from this fanboy. The moving antennaes made me smile. It gives a small hint of the dynamics we can expect when it's released.
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#96
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Thank you for uppdate!
One question, will the pilots seat in the He111 be able to elevate so that the pilot can stick his head out throgh the hatch? Viking |
#97
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Thank you Oleg, video is always better.
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#98
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A few questions online gamers will be very interested in I am sure...
1) You have stated that bombers will have various manable positions etc. This begs the question, how different is the network protocol from IL2. Currently some modded (I know a taboo subject) have made it possible to have 128 players online at one time. Will SoW improve on this or is this the theoretical maximium. 2) Will SoW follow on in IL2's footsteps and make the majority of the game work clientside with the dedicated servers handling only interactions? (I know this is an over simplification but I hope you understand what I mean.) 3)With only seven months to go for a "best case scenario release" one is hoping a close beta is arround the corner. Being an avid SEOW player What I would like to know is would such a dynamic air sea and land co-op campaign be possible off the bat within the SoW engine UI/FMB or is this something that will be left to an approved third party provider? |
#99
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Thanks Oleg for awesome Friday update!
maybe I'm pushing it too far but where is the swastika on german plane ![]() |
#100
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According to rumors there's been a new law in russia making the use of swastikas problematic in computer games. I do not know the exact details but I guess it will affect SoW.
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