#91
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Yesterday I've tried to remove graphical post-effects from MoT missions, and I've got an unexpected result
It seems to me, that MoT missions without post-effects looks better! Please see screenshots here: http://motmod.at.tut.by/posteffects_en.html and say me what do you think about it? |
#92
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I agree! I am confident, that the removal of post-effects will considerably improve missions of the MoT. forlik, if you remove these effects from missions, MoT will become more colorful
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#93
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Quote:
AHO, hykao and others (especially who have MoT) what do you think? |
#94
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Hmm...maybe without effects the spectacle is more colourful, but what about the feeling?!
I think without effects all the places are too light, chiefly the Novy Sonch Castle and the docks. |
#95
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I can send you the detailed instructions how to disable post-effects in PGift (UBoat) mission. And you can see the difference by yourself Can you work with hex-editor? |
#96
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Well, I cannot say anything, because MoT is still not published in
Europe. But I think, both look good, with and without the effects. I would not disable them, because this is a specific characteristica of the MoT game and it defines the whole athmosphere partially...
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#97
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Thanks for your opinions, guys! As I see, the best solution is to make these post-effects switchable. But how?
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#98
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If it's possible, It would be very complicated I think... Perhaps you can add it to shadvs file where the config is stored. I do not know if its saved to config file. Must try it out...
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#99
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It's a part of swd-file
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#100
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Hmm, that is not good. Perhaps via script, but I dunno...
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