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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
View Poll Results: Do you want Red outs and black outs in simulation mode? | |||
Yes | 56 | 91.80% | |
no (post your reasons why) | 5 | 8.20% | |
Voters: 61. You may not vote on this poll |
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Thread Tools | Display Modes |
#91
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Steiner, you're on a roll today. LOL.
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#92
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I'm feelin' good, I got rageing endorfens 'cause tomorrow the demo comes out.
I feel so good that I think I'll go mow the lawn. |
#93
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tomorrow? time goes quickly
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#94
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I'm already. Got my pilot goggles and scarf ready, the rest of the outfit will come later Jk
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#95
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Have any of you seen the video's for the game on IGN.com? Damn those videos just make me want it more. Also, it has a video of a guy terribly struggling in the realism mode. Check them out if you haven't.
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#96
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You reminded me of that commercial where that pilot mows his lawn in his flight suit, helmet, and everything LoL.
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#97
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I think you could totally rig up a flight stick to a riding mower. LOL.
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#98
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Lmao! Never really thought about that since the throttle could also controlled the same way too LOL.
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#99
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Quote:
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#100
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Red outs and black outs? Sure they would be nice but they're far from a deal breaker for me. No there's something else that just might though but first a little backround if you will let me indulge.
I've been playing the IL-2 series of games since Pacific Fighters came out. So not forever but almost. Simply put, it's my favorite pc flight sim I've played and I still do to this day. However as you might have gathered with me posting here, I also love to play games on consoles too. So when one of my fave pc series makes a move to the console I get quite anxious. Witness Race Pro just a few months ago. Utter failure IMO. BoP though, after playing demo, is obviously on much firmer ground. It feels like IL-2, yay! It looks and sounds great too. The multiplayer will be the true test of course. So here's the rub and it may just be me because I didn't see much mention of it elsewhere on this forum (could be I just didn't dig deep enough)... why didn't you include a custom button layout option? I'm not a programmer but it seems like such an obvious thing to do. Personally I have a real problem with having the Throttle, Rudder & Head-cam all on the same stick. I might be able to walk, chew gum & pat my belly at the same time but looking around at low altitude w/o screwing up your throttle position or rudder is nigh impossible for me. I think it's great that you made sure to support flight sticks with your game but the appeal of console gaming to me is being able to plop down on the couch, hit a button and be off and running with my controller in hand. I already have an X52 for the pc and I really don't want to have to by another one for the 360. I only have so much space & $$$. Believe me it's not just you guys, there's plenty of other console flyers that have the same issues it's just that because I love your past games so much that this is a dissapointment for me. I'm wondering if you tried any other flying games on the 360 when coming up with your control layout? It's very similar to the Battlestaions' games (which I also love but for the ships not the planes). If it had to be a fixed layout then Over-G's wins hands down. Lt stick for pitch & roll, Rt stick for head-cam, Triggers for rudder control & Shoulder buttons for throttle control. To me that just makes sense, no? Anyway, I'll almost certainly get the game when it's released (any chance of a multiplayer demo???) and deal with the control scheme best I can but just wanted to hopefully have someone at 1C to hear my piece. Thank's for your time. |
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