#91
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At the end of the day enthusiasts are free to 'object' and not buy or 'accept' and install. I willl wait and see the 'devil in the detail' before I make a decision. SOW is a product that I can take or leave, I am more interested in TD's upgrades TBH.
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#92
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Quote:
you've got some problems then, son and you still haven't explained your extrapolation of my post |
#93
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For every person that plays online games, buys goods online and lives in sex chat rooms 24/7 there must be several who have no internet just a PC.
For some odd reason those people without internet access don't post here. I wonder why |
#94
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If my aunt had bollocks she would be my uncle....
Lets just wait and see how it all works out before getting all worked up. |
#95
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...
... or she could be an Androgyne . No offence for sure ! ... |
#96
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Possible hermaphrodite
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#97
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Interesting to note that some 'key' people are indicating.. 'No DRM'
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#98
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from an UBI official in the german UBI forum:
only an online activation once is needed. |
#99
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WTE and CSthor have hit the nail on the head.
DRM's true purpose is commercial, not security, its for the company to lock YOU in, and prevent YOU from selling what YOU bought to someone else. So if 2 years down the road, you're done with the game, your friend hears about the fun times you had and you just can't give him the game, he has to buy it. The companies aren't stupid, the big companies know some angry programmer on the dev team will sneak out the code for the DRM / security, or a copy of the game will be gone over by a fine tooth comb the finest programmers and hackers and a crack found in hours. Any popular game or awesome game has it happen to it. Starcraft 2 is an example, when the beta release was made open to the public, my friend had a pen drive with a full working beta, just transfer to your hard drive, run the install, boom, had SC 2 beta without registering. The publishers want to lock in the 90% of people who like to game but don't know too much about the nuts and bolts behind it, and make the most $$ out of it. They know they'll never get a cent from the hacker / friends of hackers / pirate "nations". But the bigger base of people (and richer) nations that don't know, will pay. Even if it means infuriating good paying customers. Look at World of Warcraft. They just had a new iteration of that game. First day, no one could get in, crashes, lags etc. But the forums were full of those posts by 1 out of a million that could get in and tell the glory of the game. And all those angry players that threaten to quit are still playing a week later when the login load is balanced, new servers are up. Quote:
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#100
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This opens the market for non-DRM type games, where there will instantaneous sales, en-mass, maximising profits, as there will be no expenses of upkeep of DRM servers, DRM staff, and anything related to the maintenance thereof.
Nah sorry! DRM/Steam = bad, very bad business plan.. in fact it's gross stupid and short-sighted, fueled by 'greed'... but that is normal for an accountant. Not to mention the pirates who just bypass DRM/Steam.
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