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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Skins and Repaints for BOB COD

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  #91  
Old 12-24-2011, 07:06 AM
aelius aelius is offline
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"Shorty" Keough (or Keogh) was an American who fought in the Battle of Britain. Only 4'10" tall, he was the shortest pilot to fly for the RAF and required several inflatable cushions under his parachute to see over the cowling of his Hurricane.

Regardless of the person's size, in other words, pilots still have to sit at a relatively uniform height in the cockpit, which, compared to photographs, seems to be too low in Cliffs of Dover.
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  #92  
Old 12-24-2011, 09:22 AM
Auger73 Auger73 is offline
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Quote:
Originally Posted by aelius View Post

"Shorty" Keough (or Keogh) was an American who fought in the Battle of Britain. Only 4'10" tall, he was the shortest pilot to fly for the RAF and required several inflatable cushions under his parachute to see over the cowling of his Hurricane.

Regardless of the person's size, in other words, pilots still have to sit at a relatively uniform height in the cockpit, which, compared to photographs, seems to be too low in Cliffs of Dover.
I agree. The pilot's eyes need to be at a certain level to be able to have good situational awareness.

Great work with the skins, btw!

Last edited by Auger73; 12-24-2011 at 09:24 AM. Reason: removed pic
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  #93  
Old 12-24-2011, 09:40 PM
aelius aelius is offline
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It may be too, if the figures really are reduced in scale, that the effect is deliberate, both to focus attention on the plane by minimizing their presence and because it is so difficult to render people realistically.

Last edited by aelius; 12-24-2011 at 09:50 PM.
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  #94  
Old 12-24-2011, 09:49 PM
Gamekeeper Gamekeeper is offline
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I recall soon after the game launched Luthier said that having pilots to scale meant that parts of the body could protrude through the aircraft at lower resolutions.
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  #95  
Old 12-24-2011, 10:08 PM
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Quote:
Originally Posted by Gamekeeper View Post
I recall soon after the game launched Luthier said that having pilots to scale meant that parts of the body could protrude through the aircraft at lower resolutions.
As they do with the RAF Pilots and full gear??
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  #96  
Old 02-12-2012, 01:50 AM
aelius aelius is offline
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In skinning our planes, we all work with color. I thought it would be useful if the subject was considered in more detail.

I've cataloged RLM colors in one Farbtontafel and, in the process, come to appreciate both how difficult it must have been for the authors of these color charts to have assembled them, and to realize too that, while each is presumed to be accurate, it is more difficult to say which is authoritative.

There also is an annotated bibliography of the books that were consulted.

The table can't be posted here and has been linked instead to my website. If you click back through the pages, you'll soon end up confronting a series of essays on Greek, Roman, Byzantine, and early British history.
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  #97  
Old 04-28-2012, 10:49 AM
cheruskerarmin cheruskerarmin is offline
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Nice you decided to go for the historical version of the snake stukas.

In my opinion the newsreel snake stuka pics are displaying two different stukas.
And none of them is showing the exactly same snake motive as T6+DP.
Compare the snake tongues and mouths, the pattern right behind the snake head, the little triangle marking etc.

There isn't a clear evidence for more snake stukas so far but it is assumed
there were...

ATB
Armin
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  #98  
Old 04-28-2012, 11:27 AM
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checkmysix checkmysix is offline
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Hi aelius
This Stuka is Stunning Mate.
The incedible attention to detail and the overall Quiality is Amazing
and the screenies beautiful Too.
A BIG Thumbs up Buddy.
Regards
Keith
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  #99  
Old 04-28-2012, 01:31 PM
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JG26_EZ JG26_EZ is offline
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First let me start out by repeating everyone by saying, excellent work, and a beautiful job with all of your skins.
Thanks!



Quote:
Originally Posted by aelius View Post
I am at a loss to understand why they don't, especially if you've chosen the correct Paint Scheme.
With regards to the spinner problem you mentioned earlier with Bf110C-4 NAGr1. I have found, that with the Bf109's spinner, there's a location for the spinner when it's moving, and a location for the spinner when it's stationary.. I found out the hard way, finished my skin and took it for a fly, didn't notice until I landed and shut down my engine that my spinner had changed colour completely heh.

I have downloaded your skin and can see that you have painted only the moving spinner, but can't see the "stationary paint". Could it be that you've forgot to paint the stationary "location"?

I'll post this to give you an example of what i'm talking about.. (if you don't already know)

Last edited by JG26_EZ; 04-28-2012 at 01:40 PM.
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  #100  
Old 04-28-2012, 03:08 PM
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JG26_EZ JG26_EZ is offline
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Here lies the problem with the Bf110 Spinner...
There's no problem really.. It's just that there are two different locations for the spinner, moving and stationary (as suspected above).

I realize that I didn't pinpoint where exactly it is, but you get the idea.. And if you use a colored/numbered template that was given to me by "V101 Tom", you can find it rather easily. If I was ready to skin the bf110 I'd find it, but I'm having too much fun skinning the bf109 atm.

Stationary Spinner




Moving Spinner






Enjoy the rest of your skinning
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Last edited by JG26_EZ; 04-28-2012 at 03:13 PM.
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