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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-27-2009, 05:25 PM
imagecrafting imagecrafting is offline
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Default How Many Out There Are Real Pilots???

I just wanted to see how many of us are either real pilots (fully licensed) or have at least had hours in a real plane. I have about 20 hours into my private pilots license...
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  #2  
Old 08-27-2009, 05:45 PM
SleepTrgt SleepTrgt is offline
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I have like 1 hour? like one lesson!
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  #3  
Old 08-27-2009, 05:47 PM
manintrees manintrees is offline
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I posted a similar thread a while back. You can find it here: http://forum.1cpublishing.eu/showthread.php?t=8831
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  #4  
Old 08-27-2009, 06:39 PM
PedroTheGoat PedroTheGoat is offline
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So, for those who are actually pilots...

How are the physics in BOP??? I do understand that there just aren't enough buttons to give the FULL sim experience... But do the planes fly correctly?

And to those who know a lot about WW2 aviation... Do the Spitfire and Mustang seem to have proper stats as far as speed, agility, and ceiling goes? My friend keeps arguing that the planes aren't fast enough. I explain to him that the planes are fully loaded and will probably not be able to go as fast as stats sheets state.

This Goat needs answers!
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  #5  
Old 08-27-2009, 07:25 PM
David603 David603 is offline
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Quote:
Originally Posted by PedroTheGoat View Post
So, for those who are actually pilots...

How are the physics in BOP??? I do understand that there just aren't enough buttons to give the FULL sim experience... But do the planes fly correctly?

And to those who know a lot about WW2 aviation... Do the Spitfire and Mustang seem to have proper stats as far as speed, agility, and ceiling goes? My friend keeps arguing that the planes aren't fast enough. I explain to him that the planes are fully loaded and will probably not be able to go as fast as stats sheets state.

This Goat needs answers!
The aircraft speeds depend a lot on altitude. For example, the Spitfire II in the demo has a 360mph top speed. Therefore, if you are flying the Spitfire low down and can't get past 300mph with WEP you might think there is something wrong. But this is the right speed for sea level, the 360mph top speed is achieved only at 15,000ft, above and below this the performance drops off.

Same goes for the Mustang. 438mph at 25,000ft, but only 370mph at sea level. Factor in the way you are carrying rockets and have a full fuel load and you will be lucky to reach 340mph at this altitude, which is where most of the combat in this mission.

Flight models are very accurate, being taken from the PC Il2 series where they have been refined over the years to produce excellent represenations of the individual aircrafts handling.

I haven't tried climbing the planes to find out their in game ceiling but I would expect it to be very close to the real life ceilings, like it is in the PC Il2 games.
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  #6  
Old 08-27-2009, 07:28 PM
SleepTrgt SleepTrgt is offline
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Quote:
Originally Posted by David603 View Post
The aircraft speeds depend a lot on altitude. For example, the Spitfire II in the demo has a 360mph top speed. Therefore, if you are flying the Spitfire low down and can't get past 300mph with WEP you might think there is something wrong. But this is the right speed for sea level, the 360mph top speed is achieved only at 15,000ft, above and below this the performance drops off.

Same goes for the Mustang. 438mph at 25,000ft, but only 370mph at sea level. Factor in the way you are carrying rockets and have a full fuel load and you will be lucky to reach 340mph at this altitude, which is where most of the combat in this mission.

Flight models are very accurate, being taken from the PC Il2 series where they have been refined over the years to produce excellent represenations of the individual aircrafts handling.

I haven't tried climbing the planes to find out their in game ceiling but I would expect it to be very close to the real life ceilings, like it is in the PC Il2 games.
David i hope to find you online! you seem to know alot, and could teach me some good stuff!
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  #7  
Old 08-27-2009, 07:44 PM
streetridaz streetridaz is offline
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I am not licensed but i have been flying single engine private planes with my dad for a long time. He taught me how to fly when i was very young. I've never gotten licensed but I have over 25 years of experience now flying cessena's and pipers.
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  #8  
Old 08-27-2009, 08:17 PM
Hypoman Hypoman is offline
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I am flying a vintage glider. Me and my family owned a german Göevier (we sold it) and now we are restoring a French Carmam 200.
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  #9  
Old 08-27-2009, 10:03 PM
Whiskey Red Whiskey Red is offline
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Heh heh, this reminds me of one my favorite jokes.

Q. "How can you tell if there's a pilot with you in a elevator?"

A: "He'll tell you."

To answer your question, though; I am a certificated flight instructor and am actively instructing. If you have any questions I'll be happy to help out, though some around here would probably get tired of my long posts if I keep it up for too much longer .

At any rate, from what I've seen so far, I am very impressed with the physics of the game. The developers added some very nice touches (some of which you will only notice on sim mode), such as the left turning tendency of the airplane (made more pronounced at low speeds, high angle of attacks, with high power settings, just like in real life).

It may not make you a perfect flyer, but there are plenty of real life physics being represented in this game.

And yes, you do need to trim that much in real life!

Last edited by Whiskey Red; 08-27-2009 at 10:08 PM.
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  #10  
Old 08-27-2009, 10:07 PM
redtiger02 redtiger02 is offline
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I'm sitting on 3000 or so hours. The planes in the game handle very accurately and like the guy before me said, yes you do need that much trim and you need it all the time. Otherwise, you would be fighting the controls constantly. This game has the physics down. When I start a landing in the game I usually throw it into a slip, works exactly the way it's supposed to.
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