Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-20-2009, 09:30 PM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default German cockpits

Clarifying this (I've noticed debates around this issue, and have a bit of time now).

Bad news - the game, out of box, won't have any german cockpits.
Good news - we want to add some of them (at least Bf109) to the next DLC (next to the one already scheduled for let's say October), in addition to what will be there. We'll try it to be out this year, as a deadline, probably sooner.

Reasons (if anyone cares. If not just skip to last sentence).
The reason is something opposite to what you can think.
Original plan was to have only those ~12th planes playable in Campaign be playable in MP, and it was agreed and approved by publisher, written in agreement, and submitted to both platformholders.
It is not so bad, it's still something like original IL-2 has on a release, and much (3 times) more than latest PC flightsim Rise of the Flight has out of box.

Than we decided, and assured publisher, that it is better to have all planes available in Multiplayer from the begining, even without cockpits, than to add them lately as DLC (which of course would be MUCH more profitable to anyone, except gamers), when the cockpits be ready for them, and release cockpits as DLC/additions to DLC. Meaning all of the players will be able to play all 40+ planes from Day 1.

It have taken a lot of our sweat and blood, because:
* it's definetly less money for publisher/us
* it takes MUCH more QA time to test MP with 40 planes per 16 players, than 12 planes per 16 planes. The last case, as you can notice results in a maximum varitation of 12 planes, which is less than players number, so it's piece of cake - compared to what we've done.
* it required additional communications with platformholders.

And, again, we still going to make those (at least most popular) cockpits available - relatively soon. I think, much sooner than any other console flight sim will appear on market.
But you still can not buy the game, if it is a deal breaker for you, of course. Would be a pity, but you vote for the game with your own money.

So, I am not going to apologize for this decision, wether you like it or not, but, yeah, you can make me feel sorry for enabling this planes.

Please, do not reply here, it is informational post, not a discussion thread.

Last edited by Anton Yudintsev; 08-20-2009 at 09:33 PM.
  #2  
Old 08-20-2009, 10:10 PM
trk29 trk29 is offline
Approved Member
 
Join Date: Mar 2009
Location: NC USA
Posts: 1,800
Default

Thread locked.

Last edited by trk29; 09-22-2009 at 09:52 AM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:22 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.