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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-04-2009, 09:15 PM
H Lecter H Lecter is offline
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Quote:
Originally Posted by guiltyspark View Post
It has nothing to do with how realistic the game is , at 720p you cannot make out ground targets in that mission.

go look at my p51 video , the sattalite map has these dark black dots (trees viewed from above) that look like the shadows of the target
Maybe there could be some other methods to highlight them a bit more. like stronger muzzle flash, smoke trails, etc. ..?
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  #2  
Old 08-08-2009, 05:44 PM
Bael Bael is offline
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Quote:
Originally Posted by guiltyspark View Post
i think i found something that needs to be fixed

In simulation mode on the p51 mission the targets are really hard to spot from the air due to similarities with the sattalite map and the actual ground units sillohette.

I was wondering if something can be implemented similar to the method of the distant plane dots (i believe they are a hud effect , not the actual plane in the distance)

only with some sort of highlighting technique to make them just a bit more visible from the air.
I want to second this! The muzzle flash is good for showing you the general area where the target is, but it's not 100% accurate, it's slow to repeat, and the actual target's model does not appear soon enough to be able to properly line up a shot. Having some type of visual indicator of the real targets position would be far more realistic than it is now - you do not have the clarity of vision a real pilot would have, so we need some type of visual aid.

At the very least the ground target models needs to appear at much farther ranges than they currently do. Obviously some ground targets should be intentionally hard to see - but when you can't see a Tiger tank sitting in the middle of an open snowy field until you're right on top of them there's a problem. If you're close enough to see the muzzle flash you should be able to see the target's model as well.

Another solution (if showing the models from farther out couldn't be done for performance reasons) would be to do temporary target call-outs (the icon overlays put over planes and ground targets in Arcade/Realistic) on enemies you view through 'zoom'. So if you're lining up a strafing run on ground targets and zoom in, you'll get call-outs for any ground targets in view for a short time. You still have to find general target locations via the muzzle flash, but when you're lining up your strafing run the zoom call-outs work like a real pilot getting a bead on their targets, giving you exact positions to aim at.
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  #3  
Old 08-08-2009, 05:55 PM
David603 David603 is offline
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Alternatively you could revert to something that was in the original Il2 but was taken out as increasing PC power allowed further draw distances. This was having a small dark coloured marker shaped like the target appearing over targets that are further away than the computer can afford to draw their model. It should apply to ground targets only and would make spotting ground targets easier without appearing as a HUD.
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  #4  
Old 08-05-2009, 09:45 AM
elneilios elneilios is offline
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Quote:
Originally Posted by ThatYoungGameGuy View Post
Stop posting this video, please.
So, I was right?
You were killed (or plane destroyed), but managed to get back to cockpit view?


sorry but im just trying to get my point across, and yes, but what im saying is, it would be great if the camera DIDN'T zoom out, and that it stayed in the view you had it in.
How about having it like in PC IL2. If you are killed in Cockpit view, the screen goes black. But you can change to external view if you want to see the crash.
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  #5  
Old 08-05-2009, 10:04 AM
elneilios elneilios is offline
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Quick suggestion... instead of hold down the right stick for free look, click once to toggle on or off. This makes looking for the enemy much easier whilst still being able to fly the plane without accidently changing the throttle or rudders.

Other than that I find the gamepad control scheme is fine and if I want better control I will buy a flight stick. Love the demo!
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  #6  
Old 08-05-2009, 10:09 AM
Jazzy Jase Jazzy Jase is offline
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Please can you fix it so that my plane doesn't flip after a successful landing in Sim mode when using the Aviator Stick.

A brake button would also be nice.
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