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#1
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We'll see. |
#2
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![]() If you are having to belly land, then you lost that plane, and someone should get credit for taking you out of the sky. ![]() |
#3
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While less stylish than the plane blowing up, it did give an authentic feel to the game. An alternative method would be to give the victor the kill when the game recognised that the plane was on the ground and could not takeoff, but leave the pilot to exit the plane manually, which would count as being shot down, not being killed. This would perhaps be best on simulation and realistic difficulties, leaving "Hollywood style action" for the players on arcade. |
#4
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#5
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Hello developers,
i haved play the demo from the il2 on xbox . it is a very good game but please make different gamepad settings . to look around in the cockpit i don't will hold the stick pressed down . i found a toggle between look and yaw rudder better or the usage of the left and right trigger/button for the rudder . |
#6
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Replay feature , not complete but almost 5 minutes of cinematic replay with different views!
thank's in advance... |
#7
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Is it just me or does WEP stay on forever and your engine never overheat when using the Aviator stick? Maybe that could be fixed?
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#8
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I've noticed this too but it's not the stick. It seems to be unlimited in all modes except arcade, bizarrely.
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#9
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Maybe we can get an option to adjust the deadzone for the AV8R joystick? Or maybe have it reduced from its current value?
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#10
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The propeller did roll when I went to a dive but after leveling it was idle again after a short time. P.S. My firs post. |
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