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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-04-2009, 07:45 PM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by guiltyspark View Post
people in single player are going to land at the end of the mission

so they are not taking off anyway

And for multiplayer a landing where the pilot survives due to a good skill landing should not count as a "suicide" or an enemy kill assist. if he crashes and survives let him respawn and keep his point for a good landing.
Good point.
We'll see.
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  #2  
Old 08-04-2009, 07:57 PM
versapak versapak is offline
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Quote:
Originally Posted by guiltyspark View Post
people in single player are going to land at the end of the mission

so they are not taking off anyway

And for multiplayer a landing where the pilot survives due to a good skill landing should not count as a "suicide" or an enemy kill assist. if he crashes and survives let him respawn and keep his point for a good landing.
In multiplayer think of it not as a death or suicide count, but as a tally of lost planes.


If you are having to belly land, then you lost that plane, and someone should get credit for taking you out of the sky.
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  #3  
Old 08-04-2009, 07:48 PM
David603 David603 is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
Your wing was broken.
You wouldn't be able to takeoff. It is not over-reactive. It is exactly what I am telling.

This explosions achieves two goals:
- adds more Holywood style action (especially if you one, who hit target, not the one who landed).
- gives more visual for MP - more time you see enemy explosion, not just landed.
In the Il2 games on the PC, during campaign it was possible to progress even if you were shot down so long as you survived and came down behind friendly lines. This meant being shot up badly did not necessarily mean that you failed the mission, like a real pilot, you could survive being shot down and return to your unit for another mission.

While less stylish than the plane blowing up, it did give an authentic feel to the game.

An alternative method would be to give the victor the kill when the game recognised that the plane was on the ground and could not takeoff, but leave the pilot to exit the plane manually, which would count as being shot down, not being killed. This would perhaps be best on simulation and realistic difficulties, leaving "Hollywood style action" for the players on arcade.
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  #4  
Old 08-10-2009, 10:00 PM
Funkdenomotron Funkdenomotron is offline
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Quote:
Originally Posted by guiltyspark View Post
its just one of those features that makes the game that much better

If you pull off an amazing belly landing after being damaged badly , only to explode into flames after minimal damage . it ruins immersion.

this was a NORMAL landing , and it was WAY over reactive




i suggest just turning down the damage at low speeds
I think you came in a bit hot, hit the ground a bit hard, and you need to pull back on the throttle to apply some brakes once you are on the ground. That cute girl at that farm you you tried to park at would be more impressed if your corpse was not charred!
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  #5  
Old 08-05-2009, 10:49 AM
Markus Markus is offline
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Default Nice to have

Hello developers,

i haved play the demo from the il2 on xbox .

it is a very good game but please make different gamepad settings .

to look around in the cockpit i don't will hold the stick pressed down .

i found a toggle between look and yaw rudder better or

the usage of the left and right trigger/button for the rudder .
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  #6  
Old 08-05-2009, 12:09 PM
AeroWizard AeroWizard is offline
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Replay feature , not complete but almost 5 minutes of cinematic replay with different views!

thank's in advance...
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  #7  
Old 08-05-2009, 01:29 PM
Jazzy Jase Jazzy Jase is offline
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Is it just me or does WEP stay on forever and your engine never overheat when using the Aviator stick? Maybe that could be fixed?
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  #8  
Old 08-05-2009, 03:57 PM
loopdreams loopdreams is offline
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Quote:
Originally Posted by Jazzy Jase View Post
Is it just me or does WEP stay on forever and your engine never overheat when using the Aviator stick? Maybe that could be fixed?
I've noticed this too but it's not the stick. It seems to be unlimited in all modes except arcade, bizarrely.
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  #9  
Old 08-05-2009, 04:19 PM
H Lecter H Lecter is offline
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Maybe we can get an option to adjust the deadzone for the AV8R joystick? Or maybe have it reduced from its current value?
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  #10  
Old 08-05-2009, 05:49 PM
RedKicker RedKicker is offline
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Quote:
Originally Posted by loopdreams View Post
I've noticed this too but it's not the stick. It seems to be unlimited in all modes except arcade, bizarrely.
I use the Saitek stick and when playing the Tiger Hunt on simulation mode, I have experienced my engine over heat two times. I wasn't shot at or anything and I had been using full throttle for quite some time. What happened is that my engine went off and I couldn't start it anymore.

The propeller did roll when I went to a dive but after leveling it was idle again after a short time.

P.S. My firs post.
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