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Cryostasis First-person shooter meets survival horror set on a frozen Soviet ice-breaker trapped in the ice on the North Pole. |
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#1
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PhysX Effects Disappear!
Is there a way to prolong the lifetime of the PhysX particles namely water? The particles disappear so quickly it doesn't really even give you a sense of water being everywhere. I've tried numerous file edits but to no avail. Any ideas?
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#2
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I'd like to know the answer to this as well, not that my PPU could probably handle it easy as pie...but I don't like knowing that steel on a Russian ship has the same properties as a sponge.
This could however be just a limitation of the engine itself as it would seem that the actual performance of the game seems to be a low priority of 1C so adding prolonged water effects would probably run the same LOL! |
#3
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It could be an engine limitation, but in the techdemo the water stayed on the ground for quite a while. I remember looking at the big boy with the flashlights and the water was falling onto him, dispersing on the floor, and it stayed there for a reasonable amount of time. This makes me think that the water lifetime can be changed.
I've found some code that may be related to this in the "init.cfg" file. Code:
g.broken_icicles_count = 64; g.characters= 1 g.recordfps = 32 g.gforce = 24.0 g.gforce_water_loss = 0.3 g.benchmark = 0 Also these settings catch my eye. Code:
p.maxfluidwater = 20000 p.maxfluidsparks = 10000 p.maxfluidsparksblue = 10000 p.maxfluidicicles = 5000 p.maxfluidbulletshells = 5000 |
#4
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Quote:
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#5
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I no longer have the Tech Demo.
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