Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Rig'n'Roll

Rig'n'Roll Truck racing game, sequel to the famous Hard Truck series. Drive authentic trucks along real Californian roads, deliver cargo, take part in truck races or establish your own cargo transportation company.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-19-2009, 08:39 PM
Qwx Qwx is offline
Approved Member
 
Join Date: Apr 2009
Location: Vilnius, Lithuania
Posts: 71
Default

Quote:
Originally Posted by GinXeng View Post
I dont believe it untill I see it on the shelfs. Remembers these deverlopers are full of shit.
Why are they full of shit?

I believe this release date is quite possible (dances with joy). And I also would understand developers not willing to announce it to soon. Think about it. If the date is really 2009 late fall, it would mean (and I believe it is so), that the game is still in fixing/finishing stage. No one wants to announce specific date, if they're not sure, they're gonna make it this time.

Developers don't want to disappoint us, they need us . They need our support. They're not full of shit, they're full of ambitions and it's consequences.

PS: I'm pretty sure the game will come out this year. ;]
Reply With Quote
  #2  
Old 05-19-2009, 08:48 PM
GinXeng's Avatar
GinXeng GinXeng is offline
Approved Member
 
Join Date: Oct 2007
Location: Shire Reeve
Posts: 123
Default

Because they are full of shit. I guess you haven't been around as long as I have to know these guys change release dates more then they do with their underwear. Which is pretty strange, seeing as most of them are rumored to be incontinent

Last edited by GinXeng; 05-19-2009 at 08:50 PM.
Reply With Quote
  #3  
Old 05-20-2009, 04:26 AM
Pete379x Pete379x is offline
Approved Member
 
Join Date: Sep 2007
Location: █♣█
Posts: 93
Default

Quote:
Originally Posted by GinXeng View Post
Because they are full of shit. I guess you haven't been around as long as I have to know these guys change release dates more then they do with their underwear. Which is pretty strange, seeing as most of them are rumored to be incontinent
Huh so true.
Reply With Quote
  #4  
Old 05-20-2009, 08:39 PM
Qwx Qwx is offline
Approved Member
 
Join Date: Apr 2009
Location: Vilnius, Lithuania
Posts: 71
Default

Quote:
Originally Posted by GinXeng View Post
Because they are full of shit. I guess you haven't been around as long as I have to know these guys change release dates more then they do with their underwear. Which is pretty strange, seeing as most of them are rumored to be incontinent
Well, I think I've been long enough. Lets see, when I started following this game development, I was still at school... So that makes it at least 2005/2006. Believe me, I know how long it takes for them to create the game. The thing you should pay attention to, is that every past date was only approximate, so, they only hoped to finish the game until that time. Now, the game is clearly close to an end (remember the letter from Igor, where he said, that some copies of game was handed out to test it?), and they gonna make that deadline. Think about it .

More personal question: have you ever overestimated your capabilities to finish some sort of a task? Have you ever had and ambitious "project" or something? And when you come to that realization, that you can't make it in time, you can choose several pathways to proceed:
1. Give up - you can just give up, and screw the whole project. It's just impossible.
2. Compromise - you can make compromises, lower your ambitions, leave out things, that could have made your project really special, but finish the work. And have something average.
3. Don't give up on your initial goal - you can go, and try to complete everything that was intended the best you can. And that's the hardest thing to do.

I actually don't know, how much does this Rig'n'Roll situation obey this situation I've made up. But I would be happy to know, that guys chose 3rd path (well, I believe some compromises had to be made anyway), witch to me seems they did.

And Nike-it: I want international release date soon! Oh my, we need this game as much as the Russian public does . My, oh my
Reply With Quote
  #5  
Old 05-21-2009, 03:32 PM
trucknisse trucknisse is offline
Approved Member
 
Join Date: Sep 2007
Location: San Diego
Posts: 126
Default

Quote:
Originally Posted by Qwx View Post

More personal question: have you ever overestimated your capabilities to finish some sort of a task? Have you ever had and ambitious "project" or something? And when you come to that realization, that you can't make it in time, you can choose several pathways to proceed:
1. Give up - you can just give up, and screw the whole project. It's just impossible.
2. Compromise - you can make compromises, lower your ambitions, leave out things, that could have made your project really special, but finish the work. And have something average.
3. Don't give up on your initial goal - you can go, and try to complete everything that was intended the best you can. And that's the hardest thing to do.
I understand what you are saying, and I have been there too. But this is not some little hack you do when you get home from school.
Do you know what Software Engineering is?
I don't think these guys do, but that is why it doesn't take three years to test a developed game for other game studios. All the things you describe, and much more, is part of the software engineering process, and you do all that BEFORE you start implementing the code. You make a plan on exactly what should be implemented, how it should be implemented, how it should be tested etc. When you start implementing, you already know exactly what to do, and that phase is the part that takes the least time. And because you know exactly what to do, you also know how long it will take.

Of course, its more complicated than this, but if you have done your software engineering homework properly you will have a chance to make the deadline. If you haven't, you are doomed to break it.
Reply With Quote
  #6  
Old 05-21-2009, 07:19 PM
Qwx Qwx is offline
Approved Member
 
Join Date: Apr 2009
Location: Vilnius, Lithuania
Posts: 71
Default

Quote:
Originally Posted by trucknisse View Post
Of course, its more complicated than this, but if you have done your software engineering homework properly you will have a chance to make the deadline. If you haven't, you are doomed to break it.
Oh, you're right! Somehow I haven't though about that. Believe me, I know that golden rule - complete your software before touching the actual code. Anyhow, I just wanted to battle that GinXeng's expression "full of..." People probably made mistakes, I hope they learned from them. But nobody wants to delay this game

Go Rig'n'Roll
Reply With Quote
  #7  
Old 05-21-2009, 08:05 PM
trucknisse trucknisse is offline
Approved Member
 
Join Date: Sep 2007
Location: San Diego
Posts: 126
Default

I am starting to actually believe this game will finally come out. I am really looking forward to it.
I think they should at least let us dedicated fans play the demo. I mean demo, the demo is already finished, and they let you play it at Igromir etc.
Reply With Quote
  #8  
Old 05-21-2009, 08:41 PM
Freak Of Nature Freak Of Nature is offline
Approved Member
 
Join Date: Sep 2007
Location: Lithuania
Posts: 539
Default

Quote:
Originally Posted by trucknisse View Post
I am starting to actually believe this game will finally come out. I am really looking forward to it.
I think they should at least let us dedicated fans play the demo. I mean demo, the demo is already finished, and they let you play it at Igromir etc.
That would be great, but I would be satisfied if they released a new trailer with ingame sound
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:07 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.