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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-19-2009, 02:16 PM
Bobb4 Bobb4 is offline
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Originally Posted by Feuerfalke View Post
@ Bobb4


Yes, the same way as a flyable 109 and a 190 make up for 299 flyables.
You leave my Porked ME/FW 299 alone! Those 50 Cal's rock
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  #2  
Old 05-19-2009, 02:52 PM
Blackdog_kt Blackdog_kt is offline
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They are not making a flight sim guys, they are making an engine that will support add on modules and their creation with a suitable level of realism. The whole BoB part is the sidekick for now, the big news is the engine that will allow it to expand really fast once people come to grips with it. If 3rd party developers come into it, heck i don't mind if they are payware, we might be getting 1-2 theaters per year based on this...Vietnam, Falklands, the list is endless if the engine is good enough and as open as they say it is.

It's one thing to have 10 planes in a historical context and have them interact with each other, but it's quite another thing to give the community tools to integrate new stuff in the sim, like map making tools and flight model tools, while at the same time preserving the high fidelity of it all.

Imagine a wind tunnel tool where you can import a 3d Model of your newly created flyable that was missing from the sim. You also input the engine and wheight data and press "calculate FM". After 2-3 hours running tests on a suitably fast quad core you have the flight model for that missing aircraft. Then you submit it to them for quality testing and adding a damage model. Or maybe there's another tool where you can mark areas of the airframe according to their material and it runs some engineering and virtual stress tests to calculate it. This is still a fantasy, but things are moving that way and Oleg's team is the one that's on the spearhead of such developments.

That's why it takes so long, this is not simply a flight sim. It's a flight sim software development kit/operating system with an included module as a bonus.
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  #3  
Old 05-19-2009, 12:58 PM
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Igo kyu Igo kyu is offline
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How long ago was that 60% complete remark? If it's 80% complete now, that means it might be approximately the same time from now to completion as it has been from 60% to now.
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  #4  
Old 05-19-2009, 01:45 PM
HFC_Dolphin HFC_Dolphin is offline
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Come on guys, don't bother - it is obvious that Oleg won't commit himself to any release date.

His reply could mean tomorrow, October 2010, May 2010, October 2018 or whatever else you can think of. He just didn't clearly reply. Another estimation among others he made.

That's fine with me, but we should not give it more credit than what it worths.

The interview did not reveal anything at all (and whatever new we saw, it's just 0,00000001% of what's going on in the game - nothing really interesting). There was no new clear answer cause obviously the game is still far from the release and Oleg doesn't want to open his cards yet. Completely understandable to anyone who has ran a project, so let's respect this and move along.

PS. In any case, thanks to Guod and SimHQ for their effort!!!
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  #5  
Old 05-19-2009, 01:54 PM
Skarphol Skarphol is offline
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I agree that it wasn't much news in that interview, but I feel assured that the project is moving along, even though the PR-department of 1C must be the worst ever.

The 80% finished thing is a litle bit scary, as it often takes about the same ammount of time to get things 95% finished as it takes to get the last 5% done.

As I interpret the interview, Oleg has a strong beleife in that it will be out around mid 2010. Time will tell.

What shall we now rant about? There are no promised updates we can whine about for not beeing released!

Skarphol
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  #6  
Old 05-19-2009, 07:09 AM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by virre89 View Post
Can't really say that the interview revealed anything we didn't know.
Sure some minor things but the Storm of War part was rather limited of content..

2010 it is then, RoF until then


The 17 aircraft was a surprise to me
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  #7  
Old 05-19-2009, 08:02 AM
6S.Manu 6S.Manu is offline
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He says it's at 80%
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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  #8  
Old 05-19-2009, 08:17 AM
Bobb4 Bobb4 is offline
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My guess at planes that may make the cut include the Beaufighter, Westland Whirlwind and Defiant?

Or maybe a few civilian planes to attract the MS crowd? They may even be non-historical... A Boeing 747 maybe just to show the MS crowd what the engine is capable.

I for one was rather please with the update. Far more information was released than at first glance. I think some of the people who feel it is the same old stuff revamped missed a lot.
Here is just a few interesting tit-bits

"At least one flak gun type for each side. Yes, they’ll be stationary for now. Although the Storm of War engine does support moving ground objects controllable by the player."

Players driving tanks?

"There will be people. There is skeletal animation."

Troops on the ground

"We’ll have over a hundred different human models, and possibly up to 190, depending on how much we can do before we go gold."

Aircrew and groundstaff

"The main content is ready now. 10% of the content — such as the ships and some of the ground objects on the airfields — are all that is left to be done"

Add to that his claim that 80% is done - means the engine is 10% from complete

Last edited by Bobb4; 05-19-2009 at 08:21 AM.
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