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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#11
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Well this what I had in mind …
Everything starts on the ground. The first guy to cross – move over – the “enemy” line triggers “Ragnarock” ![]() People start shooting and disperse in safe positions and pill boxes …. Now the Artillery will try to clear out the Situation and the other part answers with Tanks! Now everybody is sending messages for Air support. At last!!! In the meanwhile out in the sea, convoys start forming and moving …both sides have asked for Supplies .. (Supplies also come with Truck convoys and Airdrops.) However these messages are passed on to the Submarine units as well .. Yes it will take them 3 days to reach their destination … but there’s always the Recon Air Units … I believe they’ll get pretty busy. I have no idea how on earth someone could sail for 3 days .. maybe he would have to rely on Auto-Mode while he’s at work …. I really don’t know … Anyway … The coolest thing to have though, it would be the ability to pass from one weapon to the other while on-line .. For example : I get shot in my AC and I bail …ok very nice! Now somehow I want to pass from IL2 to the 1st person situation and go on with a possible safe landing parachuting … Now I want to be able to be Airlifted or fight – drive my way back to my base or … Join the people on the ground possibly …or what have you … Oh! And I forgot … it must get dark for at least 2-3 hours if not the full night package. Now when you get holographic technology move the package to Star Trek type Holographic room type of thing (holodeck was it called? ) and no one will step out of his house for ever more!! LMAO Parse that! Data! ![]() |
#12
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This sounds pretty much like the Battlefield series. Hopefully Oleg will never get down to that arcade level.
"Swichting weapons while online." C'mon, in no instance a pilot mounted a tank and went to Berlin ... |
#13
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I beleive the word "arcade" has never been used so far only the word "simulation".
Furthermore we must never forget the fact that we are always sitting in a comfortable armchair ... so let us not go over the top .... eh? ![]() Last edited by I/ZG52_Gaga; 05-15-2009 at 08:36 AM. Reason: forgot the l in simulation |
#14
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"Arcade" was refering to the Battlefield series. There are some games that follow that concept, but none of them is a simulation. Why is that? Time and money are limited resources.
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#15
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Arma and Arma2 are pure ground war simulation in my book with limited air appeal (arcadeish to a degree).
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#16
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I think some ground/sea interaction is planned for BoB at a later stage
![]() If its a switchable option I'm all for it so long as it don't detract from the original "flight" concept. There's been a hankering of mine to be able to use the vehicles in IL2 for ages, be it tanks ships artillery, so long as It's done properly and regards all performance modelling correctly. Hmm imagine the whining, its bad enough with just aircraft let alone all the other stuff to moan about ![]() Last edited by KG26_Alpha; 05-15-2009 at 11:33 AM. |
#17
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I would prefer playable AA guns and tanks for coop mission only.
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#18
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I want to make clear that, it makes no sense to comfront me as i'm bringing into the council a busines plan.
- In fact i couldn't care less if it's worth the money & time - I only want to have nice toys for my extra time, that are as realistic as possible. - Let us not take the perspective of the Authority in Game busines and Computer code but only of the end user. Makes discusion easier i think. |
#19
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some of the optimistic ones amongst us are still speculating oleg might add in some form of integration with other sims, possibly tanks or other mobile armour, maybe ships, but a fps element is prrobably the least likely next step.
oleg definitely previously speculated along the lines of integrating these other aspects of war sims with his flight simulator project, but some other companies have aimed for this before and found the bone to large to chew. it is possible that some of the delays with olegs project are related to this aspect, and one of olegs colleagues posted a couple of years ago in another flightsim forum about "driving a tank to london" in a fictitious successful german invasion scenario. at the time this was referred to as something they were working on, and had already integrated, but there was no further mention of it later on. right now the pessimists are even doubting the BoB project is still in progress, i tend to be on the optimist side, albeit with the help of some regular supply of armagnac to keep the spirits up, and still hope that when in the next months we finally get further news regarding BoB it will surpass our dreams. the game engine and grafix have been totally revamped from the original BoB idea (just compare the 2e 1946 dvd artwork with some of the screenshots from work in progress from the last year or so), and i think oleg has still persevered with some sort of 2e sim integration project (naval ? strategic control of war resources and ground troops, tanks etc..), but that this expansion aspect will be built into the servers only and will be added on as an expansion at a later date (either by 3e parties or oleg himself). did i say i was an optimist ? ![]() time will tell Last edited by zapatista; 05-15-2009 at 05:25 PM. |
#20
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Briliant! We're all on the same frequency! There's light at the end of the tunnel ..
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