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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-09-2009, 12:21 PM
Tree_UK
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Hi Oleg, could you tell us at the current level your at with this development whether the game engine runs significantly better with Nvidia cards running in SLI mode, we have seen that even most recent game releases only show a marginal FPS increase when running dual/triple/quad setups. Or are you not at that stage yet.
  #2  
Old 05-09-2009, 05:34 PM
Feuerfalke Feuerfalke is offline
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My question:
UBIsoft announced that on their press-conference on June 1st a number of previously secret projects will be officially shown to the public. (www.ubi.com -> news)

Rumors also stated, that there will be some real blockbusters, long awaited sequels of previously released games, that will be presented by very special people for the community.

Are you going to this years E3, Oleg?

Last edited by nearmiss; 05-10-2009 at 12:04 PM.
  #3  
Old 05-10-2009, 08:33 AM
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zapatista zapatista is offline
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Hi Oleg.

about your new dynamic campaign engine ....the historical battle of Brittan ran from roughly the 10th June 1940 to the 15 September 1940, .......

a) does this mean we can start a server running the dynamic campaign and over 3 months of permanent uptime it will constantly generate missions over those 3 months whenever we join it ? (there is historical data available which is that accurate, some books i have on that era lists day per day what exact german/english missions were flown)
note: the initial campaign engine could just do a few of those main mission for each week (say about 30 missions in total for the 4 month period for ex)

b) when we join a dynamic campaign server, can we choose and select what mission to fly (like in falcon4 campaign servers for ex), so we could select for ex
- bomber escort mission in a fighter, or chose the bomber aircraft
- fighter patrol
- cargo plane to fly in supplies to an airfield etc..

c) if the initial campaign engine wont be as detailed, is it possible to open up this part of the game to 3e party developers so the il2 community can keep working on it and add that level of detail ?

Last edited by nearmiss; 05-10-2009 at 12:05 PM.
  #4  
Old 05-11-2009, 04:24 AM
Icewolf Icewolf is offline
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will an ashtray be modeled in the 109 cockpit like the one Galland had installed in his 109 ?
  #5  
Old 05-11-2009, 06:52 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by Feuerfalke View Post
My question:
UBIsoft announced that on their press-conference on June 1st a number of previously secret projects will be officially shown to the public. (www.ubi.com -> news)

Rumors also stated, that there will be some real blockbusters, long awaited sequels of previously released games, that will be presented by very special people for the community.

Are you going to this years E3, Oleg?
Please say yes
Will SOW ship with dedicated server side software and once released how long do you expect turn-around to be on expansions.
Battle of France, Balklands and Eastern front.

And on my WW2 online / ARMA2 crusaded. Would it be feasable to create such a game?
Would the engine handle a FPS type perspective for ground units?
  #6  
Old 05-11-2009, 03:30 PM
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He111 He111 is offline
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Default Wot-if-scenarios

As long as SOW allows me to create WOT-IF-SCENARIOS, i'll be happy.

WI - Some He111 were armed with 20mm cannons (for 1/2 the bomb load - weight issues) to protect bomber formations

WI - Whirlwinds had been available for BOB (ok, I know Whirly-winds won't be available)

WI - The big wing theory had been used earlier.

WI - Emils had long range fuel tanks.

WI - heinkel fighters were selected for Laftwaffe and not Bf 109.


I'm a long term fan, we're still out there! .. just waiting.
  #7  
Old 05-11-2009, 09:16 PM
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zakkandrachoff zakkandrachoff is offline
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Default The luftwaffe and drop fuel tanks 1939-40[!?]

about luftwaffe drop fuel, check this site

http://warandgame.wordpress.com/2008...tanks-1939-40/

i hope oleg see this
  #8  
Old 05-13-2009, 06:54 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Well, I've got another one here:

In Storm Of War, will we be able to destroy railways? It would make the game much more historically correct. Attacks with bombs or rockets could explode the trails, and slow down enemy train movement in that sector, and it would be a beutiful thing to explode a railway and see a derrailment of a totally loaded fuel train.
  #9  
Old 05-13-2009, 10:28 PM
Abbeville-Boy Abbeville-Boy is offline
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bombed runway damage that last a bit as well for emersion
  #10  
Old 05-16-2009, 10:49 AM
Codex Codex is offline
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Quote:
Originally Posted by Lucas_From_Hell View Post
Well, I've got another one here:

In Storm Of War, will we be able to destroy railways? It would make the game much more historically correct. Attacks with bombs or rockets could explode the trails, and slow down enemy train movement in that sector, and it would be a beutiful thing to explode a railway and see a derrailment of a totally loaded fuel train.
Oleg said this will be modelled. Do a search in Google Videos for an interview by Mysticpuma with Oleg, couple of years old now but it should still be around.
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