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XIII Century: Death or Glory Real-time strategy game covering major battles of the 13th Century. Lead the English, the French, the Mongols, the Germans or Kievan Rus' (Russians) to victory! |
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#1
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Battle in ETW and XIII: differences
I purchased ETW like many of you; sure some changes are very interesting, like the naval battle, and some aspects are better managed respect MTW2 (the range of musket), but for other things the battle isn't changed.
A first thing i find now boring is the passivity of the units: a unit can receive for hours a fire in the back without make any movement. After testing the self-control in XIII century it is very frustating to command all the minimal action in the middle of a battle. |
#2
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Agree. The AI should handle the minor things on the battlefield, say if idle without user's command, it'll at least try to turn to guard mode and defend itself.
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#3
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I think the 1C did a good choice to wait for the XIII addon after the ETW release; it will be many more discontented TW player that will pass to XIII. But anyway when the addon will be released |
#4
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Other problem of ETW: mortars and rockets are cheaters weapons (unrealistic range and precision)
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#5
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The cavalry flank or rear attacks are virtually without effects.
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#6
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So I play ETW, 250 games, 195 wins, have 9 stars etc.
Quote:
Quote:
I did it many time, if u want can sant u my replays |
#7
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Yes, normally it is to win, but it is a very irritating lost of time play against campers
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#8
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90% players are campers in ETW and XIII Century, but we - rashers knew that we must 2 do with campers
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#9
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I prefer the term "natural born attacker"
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