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Mods Men of War mods and other improvements |
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#1
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Brandbll you are misstaken.
You do realize that that this game tries to focus on realism and make all tanks as close to what the were in real life. Tigers are fine. Just don't suicide attack with em. Make sure you keep good range and your front armor facing the enemy. Had a tiger that killed 12 tanks in multiplayer. And human opponants are normaly better then the computer. |
#2
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I agree with the OP. After many frustrating online games I have had Tigers knocked out by frontal shots from Russian 85mm guns and even the T34/57 at close range. I have also had my 88mm shots bounce off of KV-1s /T34 76/85 tanks at <100m. I don't want uber, knowing the small scale (perhaps 1/10th of actual) of the game, but the allies should shudder a little when a Tiger appears in front of them. The Tiger's 88 was able to take out enemies at 2000m!
The Tiger also had superior optics to its counterparts, that should be reflected with increased accuracy. |
#3
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There is nothing wrong with 85mm guns being able to pierce a 100mm armor at medium range. If Tiger's 88mm gun (essentially the same as 88mm Flak gun, with required modifications) can penetrate 100mm armor at 1km, why wouldn't a similar (meaning length and muzzle velocity) 85mm gun be able to do so at shorter ranges? As a side note, Panther's 75mm KwK42 L/70 gun actually has better armor penetration (except at extreme ranges) then a Tiger, due to a higher muzzle velocity. So, shell caliber isn't everything. About the T34/57 I'm surprised to even see it in the game. As dedicated tank hunters, only a small number were ever produced, and most took part in the battle for Moscow. A few were in operation in late 1943, but were destroyed before any documented larger scale encounter with German heavy tanks happened. One thing that would work for them is a reported high muzzle velocity (around 1000m/s with special ammo) which should allow them to endanger even a Tiger from a short distance. For comparison, a 50mm L/60 gun of a Panzer III ("J" version and later), firing an advanced pzgr40 shot, with muzzle velocity of 1,180m/s, was able to penetrate 130mm armor at 100m. And of course, we have to consider game balance reasons. If a Tiger is invincible to a 85mm gun at mid range, then what should be able to destroy it? Not to mention that an even more powerful King Tiger would then be able to take on entire tank armies by itself. The biggest problem here is that many major factors in tank warfare, like speed, visibility, movement range, realistic combat distances, technical equipment (like radios) simply cannot be represented in a game of this scale. Last edited by Tomalak; 05-02-2009 at 07:24 PM. |
#4
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What I am saying is simple math the US air trafic control system was built to maintain the planes in the sky.. It took 2 years with 500scientist to build the system. Today the system is old and their are no companies making the hardware to fix any equipment failures. It would take 40,000 scientiest today 2 years to rewrite the program for todays computers... the reason it needs to be rewritten is because the CPUs and hardware Motherboards and such of the time the system was built use an entirely different computing language then PCs today. example DOS programs do not work in windows. you need an emulater like DOSbox to run under windows. which takes ALOT of proccessing power to just change the language to something windows can understand.. So it can be done just not on a game budget.. So unless you wanna pay about 3 times the cost of windows vista today (the cost would vary based on how many purchase the game and demand for it... Microsoft mainly works on making bill gates rich) then you won't see a trully realistic game you speak of.. maybe 50-100 years from now those figures will be easier to place in game cause the human brain will devolope by natural means or gynetics to proccess more information at once to need less scientists... or we may be able to create a comupter that thinks for itself.. and it can proccess all the information for us... but that's not any time soon The game is as realisit as it gets for todays or the day they started making the game... ![]() |
#5
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#6
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#7
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BTW, are there any King Tiger's in the game?
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#8
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![]() ![]() Also ive noted some people have been using this method of taking out big tanks by rushing jeeps at tanks,is it possible to throw nades or anti tank explosives while in a jeep i wonder,cos that's what seemed to be happening. Last edited by Morgoth; 05-12-2009 at 05:41 PM. |
#9
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I agree 100% the u.s. tanks etc, are far too strong vs historical proof.. According to actual u.s. sherman tanker's combat accounts in ww2, they would send 5 sherman's against a tiger, hoping to outflank it and shoot it in the rear...usually losing 3 to 4 sherman's in the process which is why it was so feared...the game's sherman's are too well armored against german heavy tanks in the game and U.S. sherman guns especially the low velocity 75 mm which from their own eye witness accounts were useless against the heavier german tanks . There is a reason the german's called them tommy cookers. Never mind the fact the ammunition store would explode if a HE shell even went off near to the rear of the tank let alone a direct hit ( before using wet storage system and external welded armour patch upgrades. Still with all this, the sherman never was a match for a tiger etc, then came the tiger II. You can't say the game is realistic but at the same time helps to stop little kids from crying about tiger's being actually realistic by making sherman's equal , it's a huge contradiction, and it's not just the tiger. In the end the game is not a realism based game it's a arcade based game..... watch this for a little info: Last edited by KiloAlpha4; 06-05-2009 at 05:56 PM. |
#10
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They are puting this beast Tiger I down to Sherman level which is a shame, too bad. I was very dissapointed when I saw it in MoW but in Soldiers: Heroes of World War 2 its realistic!
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