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Cryostasis First-person shooter meets survival horror set on a frozen Soviet ice-breaker trapped in the ice on the North Pole. |
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#1
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Story? *SPOILERS*
Just finished it. I'm sure it makes a bit more sense in Russian, at times I think the translations were pretty bad. So I get the ending and the Danko story (one man saves them all at his own expense, egoism leads to inaction fear and death, etc.), but there's a lot of open questions I still have, for example:
- Continuity - so the ship hits an iceberg and is stuck for two weeks -- does that happen before or after the captain is shot 'full ahead' meaning they are moving? Obviously it happens after the ship hits the iceberg, which means they escaped, as immediately afterward the reactor blows? - The ship hit an iceberg in the '60s? But the game says present is 1981? Really, the time-line is a blur - In one of the episodes (crew gathered round the reactor pipes) they say they contacted HQ and help is coming -- so? - Why did the reactor explode? It had shut down? How come the protagonist is immune to radiation? - And the most nagging question -- What really happened to the crew -- the ones that attack you? As I understand they succumbed to the iceberg / cold sickness... Um, yeah, right... Any sense? Not really. Plus the level with the sick people apparently mutating to become whatever they've become...? Was that because of the reactor radiation or they started to mutate due to the influence of the polar cold? - At the end of the aforementioned level the brig level starts which is completely (together with the guys shooting from the movie screen) is sooo Silent Hill-style -- e.g. the morgue becomes a jail all of a sudden -- how come? - Who's that guy during the B/W flashbacks who, if he touches you, you die. It actually looks like... the protagonist? - Why did I have to save the bear? I just crouched and reached the hatch? Bug? Please no speculations I can make up ten thousands theories, something argumentative please |
#2
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The narration is a non linear one, it's cryptic, most like a puzzle where it's not very important the order you put the tiles in. For this reason, it's hard to give non speculative interpretations... That said, I'll try to give my answers.
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Remember the room where the spider creature is affected by it and tries to seal it back immediately. They are opposite concepts. At least this is what I like to believe. Quote:
http://eeweems.com/goya/sleep_of_reason.html The extreme conditions, lack of food and lose of faith turn civilized people (the crew) into mindless monsters. Last edited by BrightSoul; 04-04-2009 at 05:04 PM. |
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BRIGHTSOUL Quote:
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Last edited by Breach; 04-11-2009 at 11:29 PM. |
#5
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Now that's just mean.
@The missing 13 years: One possibility is that, after you save the ship, it's simply in service for another 13 years and then you board it. Or, dare I suggest it, it's simply a mistake of the devs, maybe they originally wanted the game to take place in 1981 but then changed it to 1968 except this one place. But you can't really tell what is and what is not a bug in a game like Cryostasis @Melted reactor: After the Captain tries to break free from the iceberg, the Executive Officer reverses the engine - or something, I don't know enough about ships - which puts reactor into emergency lockdown mode(Among other things such as causing engine room fire) - again, or something like that. After they run away, it's possible that the reactor fails for whatever reason; it is old, there is no one to manintain it and it is out of fuel. As for why the main character is immune to radiation - you could also ask why the ship's denizens turned into beasts, or why their attacks make you colder instead of just ripping off your spleen. In other words, Cryostasis does not take place in "our universe" - it's more of a dream than a real experience for the main character. At least that's what I think. @Seeing yourself: One possible explanation is that you're saving yourself by saving the ship. At the beginning of the game, when you fall from your sled and into the hole, you land on solid ice. Hovewer when the same scene is replayed at the end, and the captain saves you, there is water in the hole - if you'd fell into arctic water, you'd certainly die. And you would fall into the water if there was no captain, and there would be no captain if you didn't save the ship. When you reach the ship itself, you see your dead body several times - dead from falling from the collapsed walkways. In the hospital section, there is a moment just before the end where you see a chair standing in the corridor. When you approach, you see yourself sitting on it. Then the chair you stands up and walks away and water starts to pour in from nowhere - if it touches you, you die. @Everything: One thing to consider is that as you change actions in the past, it affects the "future". For example, the bear. When you first arrive at the ship, the starboard crane is broken because it was hit by the iceberg. But during one of the Mental Echo sequences you have to retract it. Later, you see it used to get the dead bear on board. Which obviously couldn't happen if you didn't fix it first. And then the Captain wouldn't realize he has to act and wouldn't try to break out and... I think we should just leave it alone... |
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