#1
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Modding creature abilities
Hello , I'm working on a little mod and want to ask you how can I restrict creature abilities? The abilities must be available only when a certain condition is met. The condition I want most is - creature experience level in Red Sands, but morale, level of the hero are also good ones.
I found this for the chosha unit in addon_unit_features.lua : function chosha_features(unit) local i = unit if i == nil then i = 0 end if Attack.act_name(i)=="chosha" then if Attack.act_size(i)> Attack.act_initsize(i)/2 then Attack.act_enable_attack(i,"eat_all",false) else Attack.act_enable_attack(i,"eat_all") end end return true end The condition here is stack size , but when I add this function for firemage's fire_shot ability it just does nothing. Thank you! |
#2
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You need to mod the "subturn_modificators", too.
For example, open "chosha.atom" and you will find "subturn_modificators=features_chosha" in the "scripts" part. |
#3
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